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January 18th, 2003, 09:13 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Scary Monsters
Send me a copy too!
For your things to do with a dead slug list, did you put "feed it to a robot"? I'm serious!
http://www.ias.uwe.ac.uk/goto.html?slugbot
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The Ed draws near! What dost thou deaux?
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January 19th, 2003, 06:08 AM
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Major General
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Re: Scary Monsters
I found it! Oddly, it was in the fourth one I pulled out. I thought I'd be searching all evening.
A color diagram of the anatomy is a big part of the article, so I'm going to wait until Monday and scan it at work.
The slugbot is cool! We missed that use on our list too!
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January 19th, 2003, 07:27 PM
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General
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Join Date: Feb 2001
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Re: Scary Monsters
Quote:
sci fi rpg monsters tend to be boring? agree or disagree?
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Disagree.
The chief difference between fantasy and SF monsters is that the latter needs some kind of "scientific" justification of why they exist.
Otherwise, they're pretty much interchangable.
The bigger problem in SF RPGs is that the weapons tend to be deadlier, making it easier to dispatch the monsters.
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"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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January 20th, 2003, 02:45 AM
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Sergeant
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Re: Scary Monsters
sci fi rpg monsters tend to be boring? agree or disagree?
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January 20th, 2003, 07:18 PM
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Re: Scary Monsters
I disagree as well. One of things that makes any monster really frightening, or at least particularly interesting and memorable, is the environment in which it dwells. Sometimes, it's the fact a monster has entered the realm of the everyday that makes it especially disturbing, but, in gaming, it is usually the fact the adventurers have ventured into the weird world of the dungeon.
In a sci-fi game, that environment can be just about anything. The adventurer can be far more the alien, forced to carry environmental gear and/or remain inside his ship, that little bit of "home" he's brought with him.
Venturing out to confront a sci-fi monster in its own alien world can be just as frightening, if not more so, than battling something in the claustrophobic depths of a dungeon. It also gives you the opportunity, albeit now a rather cliched one, to reverse the situation when the alien comes onboard the ship for the final battle.
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January 31st, 2003, 12:57 AM
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Re: Scary Monsters
Hey, y'all,
Just wanted to apologize for not getting that article scanned yet. Things have been hectic! I should be able to do it tomorrow though, assuming I can find a free scanner at work.
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January 31st, 2003, 05:34 PM
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General
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Re: Scary Monsters
Email the article to me and I'll scan it at school
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February 1st, 2003, 04:48 AM
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Re: Scary Monsters
Unfortunately, the big diagram that's the 2nd page is essential to the piece. I couldn't get into the room together (a Computer Concepts class is apparently going through basic scanner use right now <sigh>) . . . sorry!
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February 5th, 2003, 06:25 AM
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Major General
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Re: Scary Monsters
OK, I've got it scanned at Last!
I'll email it 'round to everybody who said they wanted it.
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February 5th, 2003, 07:31 AM
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Corporal
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Re: Scary Monsters
Quote:
Originally posted by Sniper:
he he
anyone got a good recipe for a Carrion Crawler?
thought not
How about raspberry flavoured Gelatinous cubes?
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Being Jewish, I obviously can't eat Carrion Crawler.
[ February 05, 2003, 05:32: Message edited by: Omega_Prime ]
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For fear of little men
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