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January 11th, 2007, 03:01 AM
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Major General
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Join Date: Oct 2006
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Re: Haida Gwaii Mod
Killer Whale summon would make me tight in the pants, but currently I cannot find a graphic for such a unit.
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January 11th, 2007, 09:28 AM
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Colonel
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Join Date: Apr 2002
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Re: Haida Gwaii Mod (looking for beta testers)
Huh, looks pretty good, and very Dominionesque in spirit !
Can I have one please (drop me a pm) ?
As for the new pretender, I find the Raven very weak- he lacks all slots except misc, has few hp... He could have a smaller path cost (20-30 for example) plus another boost somewhere (gem generation, whatever..).
The Pole is nice but lacks focus - I mean he has 3 paths but other are costly (so not rainbow), and making any path high would be costly also because they start at 1.
What about adding 1 level (where it's most thematic - dunno where ) and reducing path cost to 40 ? Also he could have 3 or 4 misc like Oracle.
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January 11th, 2007, 03:45 PM
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Major General
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Join Date: Oct 2006
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Re: Haida Gwaii Mod (looking for beta testers)
PDF, you can have the last spot for this round of beta. Just send me a private message with your email address and I will send you this version of the mod.
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January 11th, 2007, 03:56 PM
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Major General
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Re: Haida Gwaii Mod (looking for beta testers)
Changes slated for 0.91 of Haida Gwaii
-Coyote regains sacred
-Reduce gold cost on coyote
-High end mages (Voice of the Killer Whales, Eagle Talon) gain a 25% chance of 1a/1w/1n.
-Increase research bonus on the Voice of the Killer Whales.
-Reduce gold costs slightly on the mundane units.
-Thunderbirds get lightning attack with stun effect.
-Thunderbirds defense raised.
-Frenzied Moksgmol becomes sacred, increased gem cost.
***Bug, no boot slots on commanders
(Waiting on more feedback)
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January 11th, 2007, 10:31 PM
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General
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Re: Haida Gwaii Mod (looking for beta testers)
Foodstamp, I hope you don't mind that I'm taking my time with your mod. I'm low on personal time anyway so I kind of have to juggle things. In return, I'll see if I can find or draw a nice Orca unit, and maybe come up with another idea for an aquatic or amphibious summons.
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January 12th, 2007, 12:16 AM
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Major General
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Join Date: Oct 2006
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Re: Haida Gwaii Mod (looking for beta testers)
No no, take your time. The great thing about modding for games is the lack of a deadline. The "to do" list I have made so far is just what I have processed from feedback I have received. As I get more feedback, that list will be revised and/or added to.
If you could find or create an orca sprite, I would be deeply indebted.
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January 12th, 2007, 05:07 AM
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Re: Haida Gwaii Mod (looking for beta testers)
Here you go, 1 orka. I didn't do the artwork, I just captured a screen of an Orca miniature, changed the size, blackscreened it, and cleaned it up a little, but it's not too bad-a little rough around the edges, and you'll probably want to modify it some to create a second image, but it should be a good head-start for you. Just convert to .tga
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January 12th, 2007, 03:04 PM
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Brigadier General
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Re: Haida Gwaii Mod (looking for beta testers)
Nice image badger, hope to see it in soon .
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January 12th, 2007, 05:36 PM
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Major General
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Join Date: Oct 2006
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Re: Haida Gwaii Mod (looking for beta testers)
I am terrible when it comes to sprites, but I will see if I can make a passable Orca with it. Thanks HoneyB.
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January 13th, 2007, 06:51 PM
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Re: Haida Gwaii Mod (looking for beta testers)
Ok, so far I really like what you've done.
A couple of things though-I think coyote should be sacred.
It wouldn't be too bad of an idea to have a third recruitable national sacred, if you're leaning that way over summons (see below)-maybe a moose, off the top of my head, since they're in the game already, or a raven.
Killer whale summon would help a lot, as would a second, high-level commander-bear summon, maybe something along the lines of a sacred were-bear shaman. I'm also thinking maybe a were-raven summonable mage with access to some death magic, since ancient Native Americans often communed with various spirits, including the spirits of their ancestors. I'd really like to see lots of summons for Haida, especially low level sacred animal summons.
For that matter, I'd really like to see more nation-specific Pretenders. The two you have are great, but more would really be nice.
I was concerned that Moksgmol would be too powerful under a bless effect-and they are powerful, but I don't think unbalanced at the start of the game. They may become so, though, in longer games, with a high Dom and a Nature 9 bless. I think they'd make a better level 1 or level 2 summon, personally, but the loss of them would leave the Haida rather weak. Maybe if you had raven, coyote, and a third relatively weak but sacred animal as recruitables, and then expand on the sacred animals theme into more powerful animals as summonables.
I have a feeling too that the Haida are likely to have other mythological beings besides animals that would make fine summons.
I'm not that familiar with the mythological and historical origins of this mod, but I love the flavor, and I want more. What you have is terrific, and the various parts are excellently crafted, it just doesn't feel quite done yet.
I will try to look into the legends of the Haida, so that I can suggest some beings who might be appropriate, and if you need more artwork, I'll be happy to help supply it.
In closing (and I'll continue to play and post about Haida), I'm a greedy, dissatisfied, bitter old gamer, and proud of it
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