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November 23rd, 2007, 10:18 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: King of the Isle (recruiting - won\'t start fas
Quote:
Zeldor said:
One thing I would maybe add on that map are some AI garrisons with SCs that you'd need to bypass before meeting with other players.
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I may add the fronteers between players logical spheres of influence to the "random bonus garrisons program" (but more big monsters it's perhaps too much, this map is already very anti-rush as there are 6 or + provinces between two capitols, and invading another player's realm it's losing time far from the gateways and the isle).
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November 23rd, 2007, 12:59 PM
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Second Lieutenant
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Join Date: Jun 2007
Posts: 483
Thanks: 0
Thanked 6 Times in 3 Posts
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Re: King of the Isle (recruiting - won\'t start fas
I don't see needing larger monsters in between as necessary either, really. --Besides, that would interfere with my F9/W9/S9/D9 Ermorian vestal quadruple-bless-rush strategy!!!1!eleven
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November 23rd, 2007, 01:33 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: King of the Isle (recruiting - won\'t start fas
I wonder if F9/W9/S9/D9 is even possible. It would be awesome.
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November 23rd, 2007, 01:42 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
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Re: King of the Isle (recruiting - won\'t start fas
Imprisoned oracle with full negative scales and no extra dominion is short 24 points to get his 4th 9, so I guess that's a no. (Crone is about 50 points short)
A CBM crone gets there though, and even has enough points left over to buy a second candle...
(Yeah, I had to check...)
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Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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November 23rd, 2007, 10:37 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: King of the Isle (recruiting - won\'t start fas
Quote:
llamabeast said:
I wonder if F9/W9/S9/D9 is even possible. It would be awesome.
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Marignon can quad-bless with Baphomet, I don't know if another pretender allows the same.
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November 24th, 2007, 02:29 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: King of the Isle (recruiting - won\'t start fas
I need to try something new, so I will go with Man.
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November 24th, 2007, 08:39 AM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
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Re: King of the Isle (recruiting - won\'t start fas
Quote:
lch said:
Quote:
llamabeast said:
I wonder if F9/W9/S9/D9 is even possible. It would be awesome.
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Marignon can quad-bless with Baphomet, I don't know if another pretender allows the same.
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Just noticed it's doable with R'lyehs void lurker. R'lyeh isn't exactly very high on powerful sacreds though...
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Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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November 24th, 2007, 08:52 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 434
Thanks: 16
Thanked 3 Times in 2 Posts
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Re: King of the Isle (recruiting - won\'t start fas
Quote:
Amhazair said:
Just noticed [a quad-bless is] doable with R'lyeh's void lurker. R'lyeh isn't exactly very high on powerful sacreds though...
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It'd make for some really scary void units (all sacreds) though. Plus, you can make your own sacreds by casting Imprint Souls on all your chaff. I'd replace D9 with E9 or N9 since your units could use the extra defense. Combining N9 with Gift of Health and Gift of Nature's Bounty would make for a seriously scary nation.
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November 24th, 2007, 09:00 AM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
Thanked 1 Time in 1 Post
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Re: King of the Isle (recruiting - won\'t start fas
A bless strategy is not a good idea with R'lyeh.... Seriously that void produces like 1 sacred every 3-4 turns and imprint soul is just so very expensive for what it does. To waste the pretender points on a quad-bless with Rlyeh is probably the worst build I have ever heard of in this game.
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November 24th, 2007, 09:27 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: King of the Isle (recruiting - won\'t start fas
About graphs, personally I prefer with as I think they give a general idea of the situation but don't give too much information (ie : who has a big army but not who has a good one, etc...) but if many players want to play without I may change my mind.
For renaming, I think everybody will agree for allowed (but if possible I'd like if people avoid to name all their mages "s3d2" etc, I find it makes the game less immersive when the hall of fame looks like a list of bots - a well chosen name may give the same info if needed, ie "Astralslayer", or if you are not inspired at least a name + the info "LuciusS3D2").
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