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  #31  
Old September 10th, 2003, 08:55 PM
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Default Re: Are homeplanets affected by high/catastrophic events?

Quote:
Originally posted by oleg:
PTF, did you see AI HW rebellions ? I mean other two races, not your Eee.

How did you add races, via .emp files or as a random choice ? It may make difference, however unlikely.
I am still searching for the according turns to find out what has happened with the other two races.

The races have been created this way:
I started a dummy game, just to save the empire file for the Eee. Then I started a game with Eee 1st slot, and random choice for low number of empires. I have observed the first turn after processing, to see if there is a race in the game with some kind of event modifier.

With the most recent tests, I have just created NEW races (neutral, everything 100, just lucky or cursed trait). No random choice, just what you get with the "add new race" button.
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  #32  
Old September 10th, 2003, 09:13 PM
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Default Re: Are homeplanets affected by high/catastrophic events?

Interim test for medium events:
Cursed is set to 0 event chance modifier (racial trait)
Lucky is -10

2407.0 Cursed race has got 51 events (one each turn from 2402.0 through 2407.0.

Lucky race is still on zero events. I think about a 3rd race with another event chance modifier for the next test run.
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  #33  
Old September 10th, 2003, 11:09 PM
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Default Re: Are homeplanets affected by high/catastrophic events?

Strong Not-intended-feature assumption with the events distribution. But I can not even tell it here, it looks like an exploitable bug.

Oleg, the other two races of my first test run (AIC) :

XiChung, MEDIUM Event, homeworld rebellion in 2413.8.

Sallegas homeworld loss has been funny:
A colonized world rebelled, the rebels have been partners (or MA), rebel partners had a fleet over Sallegas HP. Rebel partners HP died, Sallegas have lost contact to Rebel partners and the still existing fleet (without contact) over Sallegas HP has destroyed the homeworld.

[ September 10, 2003, 22:11: Message edited by: PsychoTechFreak ]
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  #34  
Old September 11th, 2003, 12:09 AM

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Default Re: Are homeplanets affected by high/catastrophic events?

Quote:
Originally posted by PsychoTechFreak:
Sallegas homeworld loss has been funny:
A colonized world rebelled, the rebels have been partners (or MA), rebel partners had a fleet over Sallegas HP. Rebel partners HP died, Sallegas have lost contact to Rebel partners and the still existing fleet (without contact) over Sallegas HP has destroyed the homeworld.[/qb]
Kool, scenario. I just might keep that one Medium Rebellion Event in the 4.b2 Event file, afterall

Of course High default is only 30% High chance, but may still lead to some interesting game play maneuvers.

[ September 10, 2003, 23:16: Message edited by: JLS ]
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  #35  
Old September 11th, 2003, 12:22 AM

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Default Re: Are homeplanets affected by high/catastrophic events?

Quote:
Originally posted by PsychoTechFreak:
Strong Not-intended-feature assumption with the events distribution. But I can not even tell it here, it looks like an exploitable bug.
looks like an exploitable bug?
PTF, please elaborate.

[ September 10, 2003, 23:31: Message edited by: JLS ]
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  #36  
Old September 11th, 2003, 08:55 PM
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Default Re: Are homeplanets affected by high/catastrophic events?

No, this CAN NOT BE. It HAS to be a systematic error with the modified scenario. Before I can go on with the longterm high/catastrophic tests, I have to exclude this error. It could be a side effect of the one-event file or something with the random# tables... The 100% event chance is not the root cause.

I don't find it, it does not make sense, I will stop this. No matter what I change, all events are concentrated on ONE planet. Could be that the random generator is fed by the change of the galaxy, which is static in No-Ai mod.

[ September 11, 2003, 21:25: Message edited by: PsychoTechFreak ]
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  #37  
Old September 12th, 2003, 12:48 AM

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Default Re: Are homeplanets affected by high/catastrophic events?

PTF, with this NO-AI or just a Neutrals test, try to have a few LOW and Medium events in the file, as well; then try again see what happens.
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  #38  
Old September 12th, 2003, 12:54 AM

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Default Re: Are homeplanets affected by high/catastrophic events?

Or just use Base se4 and delete the Colony modules or Colony hull, this also will stop AI expantion

Note: This also may give the same error if you are useing just High and Cat events... If just only Home Worlds exist without Colonies and without a low and Medium event in the file.

[ September 12, 2003, 00:00: Message edited by: JLS ]
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  #39  
Old September 12th, 2003, 01:14 AM

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Default Re: Are homeplanets affected by high/catastrophic events?

You may not have received that error when you tested AIC because you may have had that One Medium Rebellion in the file, not sure of your setup on that one.

Although I am surprised, if you look at your posted data that there was no MEDIUM Events listed and that Medium event only hit the AI. On the other hand, there were low and Medium events to the Eee but you just have noth a chance to post them?

[ September 12, 2003, 01:15: Message edited by: JLS ]
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  #40  
Old September 12th, 2003, 08:43 PM
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Default Re: Are homeplanets affected by high/catastrophic events?

Quote:
with this NO-AI or just a Neutrals test, try to have a few LOW and Medium events in the file, as well; then try again see what happens.
Done that, all severities implemented, multiple events implemented - same result

Quote:
Or just use Base se4 and delete the Colony modules or Colony hull, this also will stop AI expantion [[Wink]]
I assume the no expansion itself is part of the problem.

Quote:
Although I am surprised, if you look at your posted data that there was no MEDIUM Events listed and that Medium event only hit the AI. On the other hand, there were low and Medium events to the Eee but you just have noth a chance to post them?
I have not posted them, because it takes time to copy/paste them from the txt files.

Eee have seen about 78 low events, 70 medium events additional to the posted events.

I think about a multiple 100 years test with my old setup disregarding the one planet event issue. I have seen 1 event per turn with medium/low and no event with high/cat so far. I mean, whatever causes the massive concentration of events could not have an influence on the question about the frequence of high/cat events on homeworlds, right?

I start with high events test.

BTW, since I can not find the reason for the events concentration, the results about lucky/cursed trait are somewhat questionable.

[ September 12, 2003, 19:49: Message edited by: PsychoTechFreak ]
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