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  #31  
Old November 29th, 2007, 08:18 PM
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Default Re: The scale bug is caused by province neighbors

You have it all figured out. You can always create the problem and make it go away. That is positive proof.
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  #32  
Old November 30th, 2007, 11:27 AM
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Default Re: The scale bug is caused by province neighbors

I have told the devs for over 2 years that there's at least one bug with dominion spread and province neighbours,
but no-one ever really listened to me .. .
http://www.shrapnelcommunity.com/thr...=&sb=5&o=&vc=1

Maybe you want to check if it's really the same one ?!

Good to see it tracked down (what was beyond my technical ablities, as I must confess).

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  #33  
Old November 30th, 2007, 11:51 AM
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Default Re: The scale bug is caused by province neighbors

Well, when I was reading about the scales bug, I kind of had a couple of ideas, and I got curious, and I fired up the debugger, and then it was all reminiscent of life several years ago and I kind of got swept up in the whole thing and got a wee bit compulsive and couldn't stop until I figured it out. But I didn't actually ask anyone for permission to examine the object code. I'd hate to accidentally divulge any secrets of the game, and I could possibly spoil the fun of playing for myself too. So I don't think I'll jump in and look at host_spreaddominion() right at the moment.

But the idea of the "Ghost" province connections causing mysterious dominion spread is certainly possible. The "Ghost" province connections are definitely the cause of the scale bug when the scale bug occurs in a province with less than 7 real neighbors.

To avoid "Ghost" province connections, if you have been playing Dom3, do not create a new game without first exiting the application. Exiting to the main menu is insufficient, you need to close the program and start it again.

Edit: Oops, forgot to mention ... Arralen, that's great you figured out the cause too! I'm new to Dominions this year, so I wasn't around during the previous thread you linked to.
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