.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #31  
Old December 4th, 2002, 03:06 AM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: thinking: OA vs CA

shield distruptors are too expensive to be an effective counter.
In that case, just knock down any shields and burn their engines, thats not an answer though as SDs are way too expensive to be used effectively. and not too powerful.
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #32  
Old December 4th, 2002, 03:24 AM
Krsqk's Avatar

Krsqk Krsqk is offline
Lieutenant Colonel
 
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
Krsqk is on a distinguished road
Default Re: thinking: OA vs CA

You're better off using Tachyon Projection Cannons:[*]They are the same size and cost less.[*]They have better damage at range.[*]They have better damage/turn at range.[*]They do a better job of disabling enemy ships. Shield Disruptors kill shields and leave the weapon killing to you; TPCs kill weapons, and weaponless shielded ships aren't worth their maintenance.

Yes, reload is 4 for TPCs and 3 for SD's; but IMHO, the benefits of TPCs far outweigh that.

[edit] Not to mention that Shield Depleters are at least as effective as Shield Disruptors at taking shields out of the way.

[ December 04, 2002, 01:28: Message edited by: Krsqk ]
__________________
The Unpronounceable Krsqk

"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
Reply With Quote
  #33  
Old December 4th, 2002, 03:30 AM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: thinking: OA vs CA

TPC is one of my Favorites. DUC/TPC + shields or armor can be very deadly early on, and TPC is the bets supplement for missile ships.
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #34  
Old December 4th, 2002, 03:37 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: thinking: OA vs CA

The point is that they are better against CA than Depleters are, because you don't get those weird extra damage effects going on. Against non CA ships, Disruptors do indeed suck, as they do about the same damage as Depleters (and Shield Regenerators do too little to matter much in general).
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #35  
Old December 4th, 2002, 03:55 AM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: thinking: OA vs CA

Krsqk,

Your ideas work well against standard 'capital' ships with heavy direct-fire weapons. They are less effective against missile-bearing ships due to the extreme range disadvantage, and nearly useless against a race that emphasizes fighters (carriers) and/or drones. Units on a ship don't count as 'weapons' for the Tachyon Projection Cannon. So, about all you could do to carriers is destroy their PDC. As always, rock/paper/scissors offers a way around a supposed 'good trick'...

[ December 04, 2002, 02:12: Message edited by: Baron Munchausen ]
Reply With Quote
  #36  
Old December 4th, 2002, 08:47 PM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: thinking: OA vs CA

Quote:
about Organic Armor. Is there a really big difference between pre-regenerating & regenerating after the battle?
The problem with pre-regenerating was that the OA would start banking regeneration "points" from the beginning of combat, before the armor had even taken a hit.
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #37  
Old December 4th, 2002, 09:39 PM
jimbob's Avatar

jimbob jimbob is offline
First Lieutenant
 
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
jimbob is on a distinguished road
Default Re: thinking: OA vs CA

Okay, you guys are right, it isn't logical that the OA would pre-generate healing... so I'd just suggest that the repair ability be bumped up from 10?/20/30 repair points per turn to say maybe 15/30/45 repair per turn to make up for the shortfall. This is of course entirely modable, so probably not something that needs to find it's way into a patch (does anyone play the original game anyway?).

PvK said:
Quote:
Build time and maintenance cost, because OA is so cheap.
That's true, I didn't consider the absolute cost (and thus the maint. cost), just the fact that build time was improved. I guess my ships don't Last long enough to become a maintenance burden

cheers,
jimbob
__________________
Jimbob

The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:55 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.