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  #31  
Old May 2nd, 2007, 03:02 PM
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Baalz Baalz is offline
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Not to go too far off topic, but has anybody given thought to possible anti-clam strategies? Assuming the clams are being held in a (multiple) dome protected province with a nasty army patrolling for assassins, is there any way to cause casualties to the clam holders? Assuming, of course, that you know they're there.

How about in-game ways to limit the production of clams? Astral Corruption comes to mind, anything else that is hostile to clam hoarding? With (very) hard research I guess there would be a lot of clams forged before AC could be a possibility....
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  #32  
Old May 2nd, 2007, 03:42 PM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

I removed a couple players from the list who forgot to send me their passwords. Once I get them they will be added back!
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  #33  
Old May 2nd, 2007, 03:51 PM

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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Just for the record: You realize that the settings of this game strongly encourage bless strategies, right? Are you sure you dont want to add a house rule about blesses?
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  #34  
Old May 2nd, 2007, 03:53 PM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Quote:
Ironhawk said:
Just for the record: You realize that the settings of this game strongly encourage bless strategies, right? Are you sure you dont want to add a house rule about blesses?
Which settings specifically?
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  #35  
Old May 2nd, 2007, 04:10 PM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Hard research I imagine. I may join the game, not sure, the idea of crazy marathon turns later on scares me...
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  #36  
Old May 2nd, 2007, 04:24 PM

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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Blood hunting and clams both have the same counter: kill the person doing it. Assassination spells, kill spells, straight battles, and the like all hurt the clammer. If you have 60 clams, then you have 60 leaders who can be killed and who will drop their clams.

As for bless strategies, they actually aren't encouraged by these settings. Bless strategies all fail in the late game, and with a game this size there will be a late game. The fact that your dominion is a hellscape because you set it on fire for a high bless means that on turn 100 you've missed out on building a lot of troops and mages.

But once again, I have to ask: why ban anything? Don't you want someone to actually win this thing?
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  #37  
Old May 2nd, 2007, 04:35 PM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

You don't need to take terrible scales for a useful bless. Nations like C'tis will do badly with hard research.
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  #38  
Old May 2nd, 2007, 04:38 PM

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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Quote:
K said:
Blood hunting and clams both have the same counter: kill the person doing it. Assassination spells, kill spells, straight battles, and the like all hurt the clammer. If you have 60 clams, then you have 60 leaders who can be killed and who will drop their clams.

As for bless strategies, they actually aren't encouraged by these settings. Bless strategies all fail in the late game, and with a game this size there will be a late game. The fact that your dominion is a hellscape because you set it on fire for a high bless means that on turn 100 you've missed out on building a lot of troops and mages.

But once again, I have to ask: why ban anything? Don't you want someone to actually win this thing?
How do you assasinate commanders in a multi-domed, castled province with a large patrolling army?
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  #39  
Old May 2nd, 2007, 04:41 PM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

Kill the army?
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  #40  
Old May 2nd, 2007, 04:46 PM
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Default Re: Perpetuality - The 60 Player MegaGame (Signup)

I think that banning Arcane Nexus is a good idea, since the benefit is clear and relative easy to achieve it and has no real downside (other then a lot of people will hate you).
In the other hand banning Utterdark or other globals, heavy bless and other things will lead to the simple fact that nations with better troops will win. Let's imagine the extreme, that we manage to ban every "cheesy" mean to win... So someone with Arcoscephale and a bargain pretender focused on armored elephants starts near T'ien Ch'i Spring and Atumn. By the time he will research with very hard or hard conjuration or other magic to deal with the Elephants he will be raw meat. But then let's ban armored elephants too? I hope you get my point where does this goes.
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