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  #31  
Old November 12th, 2008, 07:18 PM

RERomine RERomine is offline
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Default Re: Tactical Suggestions

Turn 27

Counter battery still coming in on my one battery. One crew has 80% suppression, but is still with their gun. I tried to rally them figuring I could have them duck in the ammo bunker for protection, but they are too far gone. The other three crews are well out of the impact zone now.

A platoon of infantry moved against the two enemy Bofors crews. The enemy didn't suffer any casualties, but my infantry will be on those guns before the crews can return and put them back in action. I pull my two tanks back. No sense getting careless with them now. There have to be more AAA assets around. I wouldn't have bothered with these except I didn't want to rely on one unit getting to the last victory hex.

The scout is now 350 meters from the last victory hex. No other enemy units visible except for routed crews.

Casualties

Friendly: Zero

Enemy: Zero
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  #32  
Old November 12th, 2008, 07:28 PM

RERomine RERomine is offline
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Default Re: Tactical Suggestions

Turn 28

Counter battery still coming in. The last crew finally left. Still no casualties. With no crews, the guns can't be hurt and I've yet to lose an ammo bunker. It can happen, but I figure it will be fine.

Found yet another Bofors. That makes three. It was pinned from the artillery a few turns ago, so the infantry didn't have any problems moving against it. Seven casualties among the gun crew. All the guns are abandoned now.

The scout is now two turns away from the victory hex. That routed crew is still around. I thought about taking some shots at it, but decided against it. There still may be other enemy units around that can't see my scout. No sense advertising his position.

Casualties

Friendly: Zero

Enemy: Seven
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  #33  
Old November 12th, 2008, 07:32 PM

RERomine RERomine is offline
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Default Re: Tactical Suggestions

Turn 29

Counter battery stopped, finally

Destroyed one abandoned Bofors and one running crew.

The scout is 100 meters away!!!

Casualties

Friendly: Zero

Enemy: Seven
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  #34  
Old November 12th, 2008, 08:02 PM

RERomine RERomine is offline
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Default Re: Tactical Suggestions

Decisive Victory!!!!

Turn 30

Counter battery hit the other towed battery with no effect. The eyes in the hills opened up again. Five enemy batteries pounded down on a single StuG parked 1500 meters from the nearest enemy unit. Remember, the battle visibility was only 400 meters. At least they didn't do any damage. Two more batteries opened up on the last two tanks from formation D. Again, no damage.

The scout made it to the last victory hex without any enemy fire.

Casualties

Friendly: Zero

Enemy: Zero

Total Casualties

German

Men: 138
Artillery: 0
Soft Vehicles: 0
APCs: 3 (2xSdKfz 250/8, 1xSdKfz 251/1)
AFVs: 1 (StuG IIIf)

British

Men: 702
Artillery: 5
Soft Vehicles: 0
APCs: 18
AFVs: 53 (22 tanks, 31 ACs)

Note: There were no air assets so those aren't listed.

Score

Germany: 6729
GB: 478

Last edited by RERomine; November 12th, 2008 at 08:04 PM..
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  #35  
Old November 12th, 2008, 08:58 PM
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Brummbar Brummbar is offline
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Thumbs up Re: Tactical Suggestions

Congrats on a well fought battle!

Keep up the good fight and keep us posted.
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Brummbar

"One death is a tragedy; a million is a statistic."
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  #36  
Old December 2nd, 2008, 07:15 PM

WarrenOzz WarrenOzz is offline
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Default Re: Tactical Suggestions

A great read
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  #37  
Old December 6th, 2008, 08:44 PM

Demtrek Demtrek is offline
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Default Re: Tactical Suggestions

Im playing Germany too and thats just about how all my N.Africa battles go as well. In fact whenever I get badly mauled in Europe and need the points I always seem to make them back up with a N.Africa battle.

Loved your details, would love to read one on a bitter battle against the Russians.
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  #38  
Old December 7th, 2008, 12:30 AM

RERomine RERomine is offline
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Default Re: Tactical Suggestions

Quote:
Originally Posted by Demtrek View Post
Im playing Germany too and thats just about how all my N.Africa battles go as well. In fact whenever I get badly mauled in Europe and need the points I always seem to make them back up with a N.Africa battle.

Loved your details, would love to read one on a bitter battle against the Russians.
I'm glad you enjoyed reading the DAR.

I'll have to run a campaign that runs on the Eastern Front. This one, I'm trying to run a logical progression from North Africa, through Sicily and Italy and ultimately the Balkins.

The problem with the North Africa campaign is the terrain is all pretty much the same. I'm finally in Sicily and I'm thrilled to see actual trees and buildings!!! It allows for more covered and conceiled approaches. Another thing is I want to fight someone other than the British. It's basically been Poland, France and then Britain. During the entire North Africa campaign, I didn't see the Americans once. My next battle Sicily isn't against the British or the Americans. It's against India. I figure that's pretty much Britain by proxy.

Eventually, I'll get around to Russia. The tactics to be used against them will have to adapt to the equipment they have. Right now, I'm use to the Western stuff so I figure I will play the war out. It's a 60 battle campaign and I've got 40 finished. When I'm done, I'll try one against the Russians. I will start the war from the beginning again because it allows my core to build up some experience.
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