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  #31  
Old January 17th, 2002, 05:15 PM
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Quikngruvn Quikngruvn is offline
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Default Re: Stealth Armour/Cloaking - possible bug

It could be done, making a sufficiently-hard-to-hit vessel. Stealth armor + scattering armor + ECM + vessel size + experience + racial bonus = nasty to hit.

Two problems I see, though.

One, very likely your enemies will also have combat sensors, ship and fleet experience, and racial bonus to hit.

Two, since stealth and scattering armor are armor, they're hit first. After the first good thwack which knocks down either component, your defensive bonus drops, making your ship easier to hit.

Food for thought, and will depend on who you're facing.

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  #32  
Old January 17th, 2002, 05:53 PM
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Default Re: Stealth Armour/Cloaking - possible bug

One: That is already accounted for. "...including misses due to to-hit bonuses"

Two: Fine, make it "stealth armor able to survive ..."
Since this usually involves heavy shielding, and not armor (HP/KT rating, and all). The fact that stealth armor is armor, does not often matter.

[ 17 January 2002: Message edited by: suicide_junkie ]

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