Re: Stealth Armour/Cloaking - possible bug
It could be done, making a sufficiently-hard-to-hit vessel. Stealth armor + scattering armor + ECM + vessel size + experience + racial bonus = nasty to hit.
Two problems I see, though.
One, very likely your enemies will also have combat sensors, ship and fleet experience, and racial bonus to hit.
Two, since stealth and scattering armor are armor, they're hit first. After the first good thwack which knocks down either component, your defensive bonus drops, making your ship easier to hit.
Food for thought, and will depend on who you're facing.
Quikngruvn
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The opposite of war isn't peace... it's creation. --from [i]Rent</i]
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