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  #31  
Old June 2nd, 2001, 12:33 PM
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Default Re: Borg assimilation racial technology

I hope you don't mind a little advertisement for my assimilating Borg modification:
I play a test game in a medium sized galaxy, low starting tech level, no computer bonus but high computer player difficulty. 8 races with Borg, Gron, Krill, Sergetti, Toron, Romulan, Norak, Ukra-Tal. It is stardate 2416.5 and Borg are first with a score of 1.2M, second are Romulan with 400K! Even before triggering the mega evil empire, the Borg were at war with just everyone. Their fleets have ships of all races included, that the Borg assimilated.

[This message has been edited by Q (edited 02 June 2001).]
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  #32  
Old June 3rd, 2001, 09:33 PM
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Default Re: Borg assimilation racial technology

Just downloaded you mod, haven't used it yet, but downloaded it, hope you don't mind if I make some suggestions:

1. I think it would better simulate the borg adaptive shielding to change the borg shielding to be 1) non-phased (Something about them having phased shields just bugs me) 2)produce say one hundred sheilds and regenerate 100 shields per tern at highest level (to represent adaptive shielding, would make a dreadnought tough as "nails" for lack of a more profane word)

2. Create a custom beam, something like "Borg Antiproton beam, make it armor and then give it the regenerative armor ability, do the same for a tractor beam and pulse weapon if you like.

3. Last but not least, make pie!!! Man I love pie.

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  #33  
Old June 3rd, 2001, 10:46 PM
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Default Re: Borg assimilation racial technology

Thank you ZeroAdunn for your comment.
1.) Ordinary shields would be soon useless when the enemy uses polaron beams, and many races do that. On the other hand 100 point of regeneration is awful much, too much IMO.
2.) I put the main defense of the Borg in the shields, so I don't think additional special armor will be necassary, and the combination of weapon and armor capabilities in the same component could produce very odd effects. Did you ever try this yourself?
3.) ??? (I may miss something, english is not my mother language).
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  #34  
Old June 3rd, 2001, 11:16 PM
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Default Re: Borg assimilation racial technology

If you're not using armor, then set all the borg components as regenerating armor.

It won't change things much, since there is no armor on the ship, and you get your regeneration.

With regenerating boarding parties, the borg would capture multiple ships each combat, without needing cheap *** ignore everything weapons.
Even though the shields will go down, you still have the regenerating hull, and a design with lots of regenerators.
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  #35  
Old June 4th, 2001, 07:05 AM
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Default Re: Borg assimilation racial technology

My point about the regenerating shields was that after each hit you had to remodulate your weapons, so every other hit wouldn't do any damage. The lower sheild number would allow a good sized fleet to get the shields down every turn and do damage. (if 100 is a bit much maybe only 75 or 50)

My point about making weapons armor was so that they could regenerate every turn in combat. Would make combat really tough, even with weapons killing weapons.

Pie: A bakery product with fuit filling and a light flacky crust.. MMMMMM, pie.

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  #36  
Old June 4th, 2001, 07:27 AM
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Default Re: Borg assimilation racial technology

Thank's again for your comments. Suicide_junkie, boarding parties are at present just not attractive/effective IMO. First you usually get only a severely damaged ship. Second if the enemy has the self destructing device, they are completely useless or will even lead to the loss of your attacking ships.
In fact even in my modification the biggest problem the Borg get in the later game are the huge number of foreign old ships, which slow down the fleets, and if they contain components, that the Borg don't know, cannot be repaired. It's really fun to see these fleets, which have ships of all other races, but it is actually not too good for the strategic performance of the Borg. I would be good if they scrapped the slowest/oldest ships from time to time.
Another thing I realized in the late game, which has most probably nothing to do with the modification, is the poor performance of the AI to multiple enemies. The Borg are at war with everybody and would have enough ships to lead several successful attacks on different locations, but they can't decide, where to go! So they got more defensive in the late game. I don't know if this can be changed or how, but I think it is a general problem of the AI.
But overall I am very satisfied with the performance of the assimilating Borg. They are very strong, but it is still possible to beat them.
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