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October 25th, 2011, 02:46 PM
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First Lieutenant
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Join Date: Apr 2007
Posts: 678
Thanks: 67
Thanked 19 Times in 17 Posts
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Re: Cursed be Iron - ONE SPOT STILL OPEN /prefferrably water/ (pregame discussion)
Well come, northmen!
You are the final one, I call the sign-up.
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October 26th, 2011, 07:43 AM
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Captain
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Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
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Re: Cursed be Iron - Lets get it done! (pregame discussion)
Game: Cursed_be_Iron
Middle Age, max 12 players
Players so far: 9
Nations joined so far:
Ulm
Marignon
Agartha
Abysia
Machaka
T'ien Ch'i
Pangaea
Pythium
Vanheim
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October 26th, 2011, 02:23 PM
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Second Lieutenant
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Join Date: Nov 2004
Posts: 449
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Cursed be Iron - Lets get it done! (pregame discussion)
The game is started. Have fun, everybody!
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October 26th, 2011, 03:03 PM
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Corporal
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Join Date: Sep 2011
Posts: 189
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Cursed be Iron - Lets get it done! (pregame discussion)
LoL, i have no fort no units, this map have 10 fixed start positions, we are 12 nations, what do we do?
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October 26th, 2011, 03:06 PM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Cursed be Iron - Lets get it done! (pregame discussion)
ahh you lose
Damn that sux i love my starting loc.
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October 26th, 2011, 03:10 PM
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Second Lieutenant
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Join Date: Nov 2004
Posts: 449
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Cursed be Iron - Lets get it done! (pregame discussion)
Think of it this way: if you manage to win from that position you are guaranteed a special place in the Hall of Fame!
Obviously we will need to restart. I don't suppose anyone wants to go to the trouble to re-balance the map and establish 12 more-or-less fair starting spots? Without that, I am afraid that some people will start practically on top of another nation, while some lucky few will have extra room to expand (that's what I have run into before in an extra-crowded game with random start spots).
{edit @ Bullock} The idea of balanced start sites is that most of the 'lucky 10' should be happy about their position - I was, also, pretty pleased with what little I can see from the soon-to-vaporize castle Shinuyama.
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October 26th, 2011, 04:08 PM
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Captain
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Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
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Re: Cursed be Iron - Lets get it done! (pregame discussion)
So do we start again with a new map?
Do we have to resubmit pretenders or can the admin just set a new map? Probably not...
Anyway, maybe we go with good old cradle of dominions???
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October 26th, 2011, 04:15 PM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Cursed be Iron - Lets get it done! (pregame discussion)
@Rond yeah you righ it s obvious =p
Now about hosting you can put back the game to the starting state and change the map, no need to send again pretenders.
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October 26th, 2011, 08:09 PM
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Corporal
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Join Date: Apr 2011
Posts: 175
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Cursed be Iron - Lets get it done! (pregame discussion)
I am also without a fort and starting units. what map shall we switch to?
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October 27th, 2011, 05:01 AM
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First Lieutenant
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Join Date: Apr 2007
Posts: 678
Thanks: 67
Thanked 19 Times in 17 Posts
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Re: Cursed be Iron - Lets get it done! (pregame discussion)
Ok, will work this out.
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