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  #31  
Old April 11th, 2004, 10:37 PM
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Default Re: SE4Batch status?

Quote:
Originally posted by Imperator Fyron:
Doesn't MB's program do that anyways?
Unfortunately, not. SE4B will add local timestamp to the end(beginning?) of the backup file name. I know that's good enough, but the se4 year would be better

Edit: Never mind, I'll better try zsh than this poor cmd.exe.

[ April 11, 2004, 22:04: Message edited by: aiken ]
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  #32  
Old April 12th, 2004, 02:16 AM
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Default Re: SE4Batch status?

Well, the turn date is encrypted in the savegame files, so the only way to do it is to have a counter going in the program/batch code and hope it matches up.
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  #33  
Old April 12th, 2004, 06:49 PM
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Default Re: SE4Batch status?

Quote:
Originally posted by Imperator Fyron:
Well, the turn date is encrypted in the savegame files, so the only way to do it is to have a counter going in the program/batch code and hope it matches up.
That's the typical header of .gam file:
 №г — –и ёxp8 1.91 24105 19Simultaneous Different Machines

So regexp 24\d\d\d will always catch turn date, but I doubt where's a way to paste it into the file name with help of native windoze utils.
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  #34  
Old September 20th, 2004, 11:33 PM
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Default Re: SE4Batch status?

Has this program been updated lately?
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  #35  
Old September 21st, 2004, 08:27 PM
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Default Re: SE4Batch status?

Quote:
Urendi Maleldil said:
Has this program been updated lately?
Nope (have lost the code source when my hd died, more than one year ago...).
But for sure it works with W95/98/2k/xp.
The installing process doesn't work right in w2k and xp, but I have a zip file that works with w2k and xp. (the same Version I sent to Fyron).
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  #36  
Old September 22nd, 2004, 01:58 AM
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Default Re: SE4Batch status?

Wow. I'm having real difficulty setting this thing up. I know I have the folders running properly, as I can hear the music in the background when this thing goes, and I have the mod folder set up right, it's just that the thing hangs there at round 1. I think I'm setting up the savegame file incorrectly, and the readme.txt instructions are as clear as mud. Can someone help me? Is there a better description on how to setup the savegame that someone can offer?
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  #37  
Old September 22nd, 2004, 05:12 PM
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Default Re: SE4Batch status?

Alright, perhaps I'll take a different angle.

My savegame setup:

Simultaneous mode (game name: test)

Add two players.
Start game.
Set empires options to ALL AI ON
Hit F12
Set empires options to ALL AI ON
Hit F12.
Save Game Test

Then I run SE4BATCH. It stops at 1 out of 10 rounds.
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  #38  
Old September 22nd, 2004, 09:18 PM
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Default Re: SE4Batch status?

Quote:
Litcube said:
Simultaneous mode (game name: test)
Add two players.
Start game.
Set empires options to ALL AI ON
Hit F12
Set empires options to ALL AI ON
Hit F12.
Save Game Test

Then I run SE4BATCH. It stops at 1 out of 10 rounds.
You started the game ok.

When you click over the button "SE4Batch", are you receiving an error message?
IF you load the turn, can you see if the year changed?
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  #39  
Old September 22nd, 2004, 10:03 PM
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Default Re: SE4Batch status?

Actually, I managed to get it going, but now it tells me "Program Error" "File already exists" "Ignore / Cancel?" after every round.

Which leaves alot to be desired as far as automation goes.
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  #40  
Old September 23rd, 2004, 09:13 PM
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Default Re: SE4Batch status?

Quote:
Litcube said:
Actually, I managed to get it going, but now it tells me "Program Error" "File already exists" "Ignore / Cancel?" after every round.

It sound like a problem with the path.
SE4 was installed into the standard folder? Are you using a MOD?
Here is an example with the standard path:

- Start SE4Batch.
- Click over the button "Configuration".

- Into the SE4 path, write c:\progra~1\sharpn~1\malfad~1\spacee~1
- Savegame Path, write: c:\progra~1\sharpn~1\malfad~1\spacee~1\savegame
- ModPath: TDM-MODPACK (or leave it empty if you're using the standard SE4 files).
-Backup every: 5 turns.
-Repetitions: 100.

- Confirm the changes clicking over the "Confirm" button (of course!).
- Click over the "Close" button to go back.
- Close SE4batch and call it again (the changes into the configuration, only apply to the next session).

If you still have problems, please send me the savegame and the files Paramete.dbf and Paramete.cdx, and I'll take a look (my e-mail is pereyraj@montevideo.com.uy).
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