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  #31  
Old January 29th, 2009, 03:15 AM
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Default Re: [Beta] Nosophoros - The Vampire Lords

Quote:
Originally Posted by Maraxus View Post
I like the changes.

I also agree that making the Black Rose capitol only is reasonable both mechanicaly as they are very strong and from the flavor aspect. (They are the elite guard of the high council, they are basicly supposed to be where the high council is)

However, by now, the number of your national troops outside the capitol is really low. Maybe you would want to add another one?

...Like ... a low vampire. Maybe one, who was infected by vampirism without following the rules or something ...
With only an ordenary Greatsword and maybe full chain armor + Half Helmet (Prot 17). (Moreover the att/def somewhere in the middle between Black Rose Guardians and ordenary humans and maybe not holy, then they should make good everywhere recruitable vampires without feeling to diffrent)

Edit: Oh, I just saw, that you reduced the Back Rose armor protection allready ... well, in that case the low vampires armor should be reduced, too.
on the drawing board.
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  #32  
Old January 29th, 2009, 09:14 AM

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Default Re: [Beta] Nosophoros - The Vampire Lords

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Originally Posted by Redeyes View Post
As is, they aren't very effective leaders of the guard with their lack of an ability to bless them. Perhaps they should be given holy?
Perhaps a death spell could be modded in which works like bless?
That wouldn't be hard at all.

You could also give them onebattlespell divine blessing, or bless, or whatever.
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  #33  
Old February 1st, 2009, 11:33 AM
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Default Re: [Beta] Nosophoros - The Vampire Lords

New version of Nosophoros (v0.82)

Changelog 0.82
* New unit - Vampire Beast
* New unit - Vampire Soldier
* New weapon - Bite for Vampire Beast
* Noble Great Sword - removed dt_raise
* Ritual Dagger - do not effect mindless anymore
* 2b defence changed to Vampire Soldier
* Spell "Ancient Blood Oath" fixed. Ancient Vampire Lord was summoned as unit and not as commander as it should be.
* New Picture of Vampire King in the Manual.
* Changes made into the manual
* Additional special thanks in the ReadMe.txt
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  #34  
Old February 1st, 2009, 12:45 PM

XLegend XLegend is offline
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Default Re: [Beta] Nosophoros - The Vampire Lords

Hey again guys,

Thilock, I copied the files in the UI folder to the dominions 3 folder in my computer with all the stuff in it for the game. It changed the bars that used to be brown to sort of marble (black run through with white). The mod itself still won't work because it can't find the flag for it.

(This was just tried with the latest version .82)
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  #35  
Old February 1st, 2009, 01:55 PM
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Default Re: [Beta] Nosophoros - The Vampire Lords

I don't know what your problem is. You're the only one reported it. It might be some kind of weird Vista bug

Try change the path of the flag in the .dm file or rename the flag etc.
It's in Nosophoros.dm line 3175
#flag "./Nosophoros/flag/flag.tga"

What about other mods, can you get them to work?
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Nosophoros: The Vampire Lords - v1.02
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Last edited by Thilock_Dominus; February 1st, 2009 at 02:04 PM..
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  #36  
Old February 1st, 2009, 04:50 PM

XLegend XLegend is offline
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Default Re: [Beta] Nosophoros - The Vampire Lords

Yes I've had no trouble with any other mod I've ever downloaded. The only difference that I can tell between this mod and every other one is first the UI folder, and that the nosophoros folder (not the UI) has a bunch of other folders in it, like banner, commanders, flag, etc, Where as every other mods folder just contains
e.g Armored Lowblood 1.tga, Armored Lowblood1a.tga (Nephilim mod)

it just lists seemingly everything in the mod and then .tga and yours has folders and such.
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  #37  
Old February 1st, 2009, 05:10 PM
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Default Re: [Beta] Nosophoros - The Vampire Lords

Quote:
Originally Posted by XLegend View Post
Yes I've had no trouble with any other mod I've ever downloaded. The only difference that I can tell between this mod and every other one is first the UI folder, and that the nosophoros folder (not the UI) has a bunch of other folders in it, like banner, commanders, flag, etc, Where as every other mods folder just contains
e.g Armored Lowblood 1.tga, Armored Lowblood1a.tga (Nephilim mod)

it just lists seemingly everything in the mod and then .tga and yours has folders and such.
Yep, that is right. There's a bunch of folders (units/commanders etc.), it shouldn't have any effect as long as the path is correct in the .dm file.

Note, it's only the UI folder that goes to dom3, the other files and folders goes to where you normally put your mods.
Have you checked if your extract software is extracting the flag folder + flag.tga correctly?
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  #38  
Old February 1st, 2009, 11:30 PM

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Default Re: [Beta] Nosophoros - The Vampire Lords

How would I check that exactly? When I put the Nosophoros folder in the mods folder it says that things like banner and such are already there so I have to skip all those things for it to copy, but thats the only unordinary thing about the regular folder going into the mods folder, and the files in the UI folder don't have any trouble going in the dominions folder they just copy and replace the regular files
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  #39  
Old February 2nd, 2009, 02:44 AM
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Default Re: [Beta] Nosophoros - The Vampire Lords

If the the flag.tga is in the flag folder it's correct (when unpacked).

Okay, lets try something else;

move flag.tga up to Nosophoros folder ( ~/dominions3/mods/Nosophoros)
and change the line 3175 in Nosophoros.dm from

#flag "./Nosophoros/flag/flag.tga"

to

#flag "./Nosophoros/flag.tga"

(note, there's diffrence in lower case and upper case letters).
See if it works.


another thing you can try;

switch the flag.tga out from another mod and see if it have any effect.
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  #40  
Old February 3rd, 2009, 11:29 AM
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Default Re: [Beta] Nosophoros - The Vampire Lords

Quote:
Originally Posted by Maraxus View Post
A
Maybe you add a E2D1 (or something) spell "Create Homunculus" to Construction for them.
Had to check up on what Homunculus is;

wiki; http://en.wikipedia.org/wiki/Homunculus

Quote:
In Carl Jung's studies of alchemy, he believed the first record of a homunculus in alchemical literature appeared in the Visions of Zosimos, written in the third century AD, although the actual word "homunculus" was never used. In the visions, Zosimos mentions encountering a man who impales him with a sword, and then undergoes "unendurable torment," his eyes become blood, he spews forth his flesh, and changes into "the opposite of himself, into a mutilated anthroparion, and he tore his flesh with his own teeth, and sank into himself," which is a rather grotesque personification of the ouroboros, the dragon that bites its own tail, which represents the dyophysite nature in alchemy: the balance of two principles. Zosimos later encounters several other homunculi, named as the Brazen Man, the Leaden Man, and so forth. Commonly, the homunculi "submit themselves to unendurable torment" and undergo alchemical transformation. Zosimos made no mention of actually creating an artificial human, but rather used the concept of personifying inanimate metals to further explore alchemy.[1]
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