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  #31  
Old March 9th, 2010, 01:27 AM
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Default Re: Endgame Diversity Mod - Lategame summons, released at last!

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Originally Posted by llamabeast View Post
Jarkko: I can't understand your comment unfortunately. Are you saying they should be cheaper or more expensive?
I think they are too expensive You already mentioned you think the Ettin should be lowered in price, good

Regarding the tree-ants vs Tarrasque. Tarrasque is 25 gems, plus if you GoR him the price is 40 gems. Exactly the same price as the tree-ant. The tree-ant has magic, true, but he is prolly going to use that to buff so he gets some of the buffs the Tarrasque has for free. The tree-ant has more slots, but I am not quite sure *what* he should be equipped with; you won't use him as a combat-mage, as you'll have better mages to be able to summon a tree-ant (the possible two water randoms aren't really going to make a difference, are they?) while in pure melee mash-up you'd be way smarter to summon a Tarrasque (and give him an AMA and a burning pearl), and if you want a lab-mage you'd be much smarter to summon a tree-lord (unless the idea is that the tree-ant can summon a naiad who can then start summoning naiad warriors). In all, to me it seems the tree-ant is way too expensive for what it can do, compared with the other options nature has (and I think the tarrasque and tree-lord are overpriced as is, its just that I feel the tree-ant is an even worse deal than those two ).
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  #32  
Old March 9th, 2010, 02:07 AM

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Default Re: Endgame Diversity Mod - Lategame summons, released at last!

You really think that a unit that has innate vineshield, regen, and reinvig combined with 2 arms, 2 misc, and feet slots is weaker than a tarrasque?
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  #33  
Old March 9th, 2010, 03:03 AM
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Default Re: Endgame Diversity Mod - Lategame summons, released at last!

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You really think that a unit that has innate vineshield, regen, and reinvig combined with 2 arms, 2 misc, and feet slots is weaker than a tarrasque?
I honestly do. Out of curiosity, where and with what equipment do you see the tree-ant would be better than a GoRed tarrasque (and I would like to repeat, I consider a GoRed tarrasque a total waste of gems) with an AMA and a Burning Pearl? Against a skelly spam perhaps (as the skellies are immune to poison and fear of a tarrasque), but that is not what I envision one would use an end-game summon against. Or maybe against tartarians, but for the price of one tree-ant you will get swamped by tartarians. I honestly don't see why I would ever want to spend 40 gems (plus the items) on a tree-ant.
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  #34  
Old March 9th, 2010, 05:34 AM

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Default Re: Endgame Diversity Mod - Lategame summons, released at last!

Trumanator: The maw attack should be #bonus, you're right.

Raiel: I'm concerned that you're right. I was going to make the Roc cheaper, but then I thought that he is, after all, an A3 mage. If I make him much cheaper then people will just summon hordes of Rocs for Thunderstrike spam.

I think making him easier to research may be a good idea.

LumenPlacidum: Interesting question. The basegame Asynja doesn't have glamour either. Maybe because she's so big? I'd be wary of adding it - it might make her much more powerful. But I could do if people thought it would be interesting.

Jarkko: Have you tried using the Treant rooted? A good approach is to give him "Change shape" as a first battle command. The rooted form is tougher, has boosted magic paths and has innate reinvig and regeneration. He can then cast Personal Regeneration, and becomes extremely hard to take down. Other possible buffs include:

Strength of Gaia or whatever it's called
Summon Earthpower
Quickness
Barkskin (a bit marginal)
Mossbody

Once rooted and with some of these cast, the Treant is easily an army killer, even without any kit. Now I don't have much experience with Tarrasques, but I reckon the Treant is probably quite a bit stronger.
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  #35  
Old March 9th, 2010, 06:31 AM
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Default Re: Endgame Diversity Mod - Lategame summons, released at last!

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Strength of Gaia or whatever it's called
Summon Earthpower
Quickness
Barkskin (a bit marginal)
Mossbody
Strength of Gaia also gives Barkskin, so no use casting it twice. However, would you seriously consider making the ent even *more* vulnerable to fire than he already is for a massive boost of +1 prot?

Well, it certainly has to be tested, but I seriously doubt he is even close to being worth the humongous cost of 40 gems. Notice, I would love to be proven wrong
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  #36  
Old March 9th, 2010, 06:35 AM

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Default Re: Endgame Diversity Mod - Lategame summons, released at last!

Good point about barkskin and Strength of Gaia. What kind of a n00b would suggest casting barkskin?
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  #37  
Old March 9th, 2010, 07:45 AM

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Default Re: Endgame Diversity Mod - Lategame summons, released at last!

Also rdonj, I appear to have somehow failed to reply to your very useful post. I'll try to do so later (at work at the moment!).
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  #38  
Old March 9th, 2010, 09:38 AM
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Default Re: Endgame Diversity Mod - Lategame summons, released at last!

If you manage to get the gift of kurgi, a lot of those wastes of gems are quite nice. Ther's other artifacts like that to, such as amon hotep.
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  #39  
Old March 9th, 2010, 09:43 AM

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Default Re: Endgame Diversity Mod - Lategame summons, released at last!

Don't understand sorry, BigDaddy - can you clarify?
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  #40  
Old March 9th, 2010, 11:04 AM
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Default Re: Endgame Diversity Mod - Lategame summons, released at last!

If you get the gift of kurgi, you can put it on non-casters and get all their buffs any random summoned unit, like an iron dragon, which seems reasonable since you got the artifact. You might consider it a waste, in some ways, because you don't need the flying power of the gift.

The hotep makes your unit invulnerable and it think boosts its MR, so if it has 2 misc slots (a normal dragons slots), even, you can add 2 elemental invulnerabilities.

The gift of kurgi makes them ethereal, so you want to put it on something with high protection to start with. It gives a bunch of other crap too. There's an off chance that some end-game summons might be considered too strong with certain combos or artifacts, but you might be better off waiting to have someone exploit them or just test them for fun while you're playing.

My brother, though, said of the VQ (in Dom2), when he was invading, "The VQ can do whatever she wants." So, I think sometimes that's just how SCs are.

My point, was simply that certain artifacts can be used to diversify your SC portfolio.

Last edited by BigDaddy; March 9th, 2010 at 11:23 AM..
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