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September 30th, 2006, 10:09 PM
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Captain
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Join Date: Apr 2004
Location: Texas
Posts: 962
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Thanked 3 Times in 3 Posts
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Re: SEV Beta History starting V1.0
Editor, or a Compiler?
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September 30th, 2006, 10:25 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: SEV Beta History starting V1.0
It can be both. Although I tend to use a text editor because they have enhanced search/replace functions etc.
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October 1st, 2006, 01:59 AM
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Captain
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Join Date: Apr 2004
Location: Texas
Posts: 962
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: SEV Beta History starting V1.0
Yeah I just grabbed one. Its called crimson editor...I dont know if its good or bad, since I have only notepad to compare it to...
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October 1st, 2006, 02:45 AM
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Second Lieutenant
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Join Date: Mar 2005
Location: Seattle, WA
Posts: 417
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Re: SEV Beta History starting V1.0
Something to compare it with: TextPad
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October 1st, 2006, 11:11 AM
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Second Lieutenant
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Join Date: Sep 2006
Posts: 482
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Re: SEV Beta History starting V1.0
vi is always good to use.
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October 1st, 2006, 11:45 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: SEV Beta History starting V1.0
Note you'll need the script parser to compile though.
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October 1st, 2006, 11:48 AM
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Second Lieutenant
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Join Date: Sep 2006
Posts: 482
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Re: SEV Beta History starting V1.0
Im assuming it will decompile the current scripts as well?
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October 1st, 2006, 01:32 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
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Re: SEV Beta History starting V1.0
No need, the script source files come with the compiler.
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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October 1st, 2006, 03:29 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: SEV Beta History starting V1.0
It would still be useful to decompile AIs that are distributed only in compiled form though.
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October 1st, 2006, 06:23 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: SEV Beta History starting V1.0
I don't think decompiling would work. The AI scripts take pieces of the various pooled AI scripts when they are compiled... so it's not just 1 file being compiled into the .csf script.
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