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  #31  
Old September 30th, 2006, 10:09 PM
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Default Re: SEV Beta History starting V1.0

Editor, or a Compiler?
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  #32  
Old September 30th, 2006, 10:25 PM
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Default Re: SEV Beta History starting V1.0

It can be both. Although I tend to use a text editor because they have enhanced search/replace functions etc.
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  #33  
Old October 1st, 2006, 01:59 AM
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Default Re: SEV Beta History starting V1.0

Yeah I just grabbed one. Its called crimson editor...I dont know if its good or bad, since I have only notepad to compare it to...
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  #34  
Old October 1st, 2006, 02:45 AM
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Default Re: SEV Beta History starting V1.0

Something to compare it with: TextPad
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  #35  
Old October 1st, 2006, 11:11 AM

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Default Re: SEV Beta History starting V1.0

vi is always good to use.
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  #36  
Old October 1st, 2006, 11:45 AM
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Default Re: SEV Beta History starting V1.0

Note you'll need the script parser to compile though.
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  #37  
Old October 1st, 2006, 11:48 AM

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Default Re: SEV Beta History starting V1.0

Im assuming it will decompile the current scripts as well?
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  #38  
Old October 1st, 2006, 01:32 PM
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Default Re: SEV Beta History starting V1.0

No need, the script source files come with the compiler.
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  #39  
Old October 1st, 2006, 03:29 PM
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Default Re: SEV Beta History starting V1.0

It would still be useful to decompile AIs that are distributed only in compiled form though.
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  #40  
Old October 1st, 2006, 06:23 PM
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Default Re: SEV Beta History starting V1.0

I don't think decompiling would work. The AI scripts take pieces of the various pooled AI scripts when they are compiled... so it's not just 1 file being compiled into the .csf script.
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