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October 4th, 2008, 02:21 PM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
Posts: 739
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Star Wars
Hi,
Here some examples of the mod.......
Let me know what you think of it ?!!??
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October 6th, 2008, 12:55 PM
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Captain
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Join Date: Apr 2004
Location: Texas
Posts: 962
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Star Wars
Like what I see. Especially like the troops by size (platoon, company, regiment) idea, something I was bouncing around for my mods.
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October 6th, 2008, 03:07 PM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
Posts: 739
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Star Wars
Hi,
I think I can have an playable (test) version ready at the end of this week (humans only). Everybody who is interested, can send me an e-mail adress which is capable of receiving +/-60 mb.
(send your e-mail to : Intimidator5@hotmail.com )
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October 6th, 2008, 07:53 PM
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Sergeant
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Join Date: Oct 2006
Location: Kingston, Ontario
Posts: 289
Thanks: 1
Thanked 3 Times in 3 Posts
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Re: Star Wars
SEND SEND SEND
Ironmanbc will rule the dark side of the FORCE!!!!
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October 7th, 2008, 11:01 AM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
Posts: 739
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Star Wars
Just give me a few more days ironman.......
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October 8th, 2008, 06:11 PM
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Sergeant
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Join Date: Oct 2006
Location: Kingston, Ontario
Posts: 289
Thanks: 1
Thanked 3 Times in 3 Posts
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Re: Star Wars
Ironmanbc is warming up his....
Name := Religious Talisman
Description := Centers the spirituality of the vehicle and focuses it towards its goal.
Pic Num := 166
Tonnage Space Taken := 50
Tonnage Structure := 50
Cost Minerals := 300
Cost Organics := 300
Cost Radioactives := 300
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Religious
Family := 6001
Roman Numeral := 0
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Religious Technology
Tech Level Req 1 := 4
Number of Abilities := 1
Ability 1 Type := Weapons Always Hit
Ability 1 Descr := Direct-fire weapons fired from this vehicle will always hit their target.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Weapon Type := None
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October 9th, 2008, 01:38 AM
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Captain
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Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
Thanks: 14
Thanked 2 Times in 2 Posts
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Re: Star Wars
Quote:
Originally Posted by Atrocities
Your welcome Intimidator for the images. With any luck I will make some more soon along with finishing up the Remnant (old republic) ship set.
I don't know if I will continue to do any work on a star trek mod as I kinda been burned out on SE IV for a while now. But ya, SE V simply doesn't have anything in it that really inspires me. SE IV does. I think that is what the appeal of SE IV was for many folks, it provided inspiration. SE V for some reason really doesn't do that.
BK is no slouch either when it comes to making images. He has done some exquisite work in the ship set department.
The thing that drew my battery down was the overwhelming immensity of the mod as a whole. I had so many good ideas but no real praticle way to implement them within SE IV. Finally I figured the best approach would be to keep the mod simple and work on each race independently. The problem is getting the AI to build the right number of correct ships and to design them accordingly. If Intimidator doesn't mind, and if I can get motivated, I would enjoy working with him on a single player version of this mod. I have added a lot of little Star Wars kinda features to things and would love to see them come to fruition.
What killed SE IV is the bordom factor really. Age combined with other options hasn't helped any either. If Aaron would have taken the good advise that was offered to him, regarding SE V, for SE VI, then perhaps, with any luck at all, we might see a new inspirational 4x game in the future.
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I have to admit, an Old Republic shipset would be VERY welcome. As would ANY new shipset(s) you came up with.
I'm dying to see you complete the Star Wars Mod, and be sure if there's anything I can do to help, I'm always willing. And I have to agree with your assessments of SEIV and SEV. SEV just never caught and held my interests the way SEIV did, and continues too. It's just somehow missing that " something" that made SEIV so much fun.
By the way, I really appreciate the kind words about my work, but you'll always be the absolute Master
Quote:
Originally Posted by Atrocities
I couldn't even begin to image how to extract that information. I can find the textures, and write down the color pallet info for each but to be honest past that I am a door nob.
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The simplest solution there might just be to screenshot them, and send them as a JPEG. Save you a lot of typing/writing
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October 10th, 2008, 06:16 PM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
Posts: 739
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Star Wars
Hi,
Sorry Ironm.. just two more days, had some delays............
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October 11th, 2008, 01:23 PM
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Sergeant
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Join Date: Oct 2006
Location: Kingston, Ontario
Posts: 289
Thanks: 1
Thanked 3 Times in 3 Posts
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Re: Star Wars
Quote:
Originally Posted by Intimidator
Hi,
Sorry Ironm.. just two more days, had some delays............
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October 12th, 2008, 10:56 AM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
Posts: 739
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Star Wars
Okay, it's out, (I just oploaded it to you Ironm... )
If you want it, let me know (give me an mailadress which can handle 20 mb)
Greetz,
Frans,
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