Re: New Map: Infinite Sands - Multiplayer Wraparou
Like I said, I like this map. It might be worth it to even take it a step further and see what level of game creation supply % is needed to make it absolutely brutal to cross the wastelands. Right now it still seems worth it to conquer everything, wondering if it could be made NOT worth it.
I'm wondering if its possible to map code specific domain into a province, make all wasteland misfortune, death, unlucky, heat, drain at dom 10 until taken over by a players dom. Start with supply 50, resources 50, gold 125 or something at game creation. Heavy magery, small elite armies.
OTOH, other thoughts:
Have a lush middle like you have, possibly 8-12 provinces
Have each capital be surrounded by useful territories, so capital and maybe 3 other mid-pop/income territories.
Have "pathways", i.e. useful (mid-high pop/income) provinces towards the middle and towards the closest neighbors.
So, with 8 players we'd be looking at (4(near capital)x8)+12 (center) + 14?(2 between each neighbor) for 58 total "good" provinces" out of the total. How many total? like 225 or something? Might actually be too many, hmm.
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