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August 30th, 2007, 01:09 PM
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Corporal
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Join Date: Aug 2007
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Re: Placeholder for new Megagame - Evermore
Strongly agree with Gandalf.
Multiple winning conditions would be nice for a game this big, where we can actually take our time and plan for the extremely long run At least with the right peaceful neighbors.
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August 30th, 2007, 08:30 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Placeholder for new Megagame - Evermore
Szumo, that map editor looks awesome! You should make a thread on the maps/mods forum section.
Some kind of well defined victory conditions/turn limit sounds sensible to me. If it goes on too long people will drift away, and then its somewhat ruined for remaining players. To me the early turns of a game - 0-75 perhaps - are the most fun. 125 should be plenty. However, I won't be playing, so you should probably disregard this opinion!
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August 30th, 2007, 08:34 PM
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Major General
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Join Date: Jan 2004
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Re: Placeholder for new Megagame - Evermore
Quote:
Gandalf Parker said:
Personally Ive always liked multiple winning conditions for a game like this. The way that some other games allow. Something like
A) xxx number of Provinces
B) xx of Forts
C) xxxxx Income
D) xxxxx Gem Income
E) xxxxxx Research
F) xxxx Dominion
G) xxxxx Army Size
H) xx Victory Points
I) xx ownership of uniques
J) casting a particularly difficult to reach/hold global
Also maybe something like "no winner for the first 100 turns" and "must fill 4 of the above conditions".
I like that a game setting like that can open the door for many strategies including turtling, or rush-research. And making an unexpected grouping of lesser conditions to slip by others expectations.
Gandalf Parker
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I'm definitely not playing in a game like this.
Jazzepi
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August 30th, 2007, 08:46 PM
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BANNED USER
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Join Date: May 2004
Location: Kali4nia
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Re: Placeholder for new Megagame - Evermore
Yeah. Crap if we have a game like that then we can't have all the discussions and betting early about who will win. No one would be able to say ahead of time who is strong or not. Leave it just "my army can beat your army" until only one is left standing. So those with more experience will know where they rate. It doesn't matter if a game this big can never finish a game that way. Because that's the way the game is supposed to be played.
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August 30th, 2007, 08:54 PM
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Corporal
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Join Date: Aug 2007
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Re: Placeholder for new Megagame - Evermore
Yeah, it would suck to have actual strategy in Dominions. Damn, who came up with that stupid idea.
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August 30th, 2007, 09:04 PM
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Second Lieutenant
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Re: Placeholder for new Megagame - Evermore
In a game that is basically ALL strategy, I'd have to agree with Wikd Thots.
Image a small nation with NAP's to all it's neighbors. It is free to spam forts, research, and cheap units. And if it played it's cards right it could win the race to the uniques.
All of a sudden a nobody non important nation just won the game.
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August 30th, 2007, 09:09 PM
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National Security Advisor
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Re: Placeholder for new Megagame - Evermore
Velusion's own suggestion sounded very sensible to me.
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August 30th, 2007, 09:15 PM
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Colonel
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Join Date: Dec 2006
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Re: Placeholder for new Megagame - Evermore
I've always looked at all those other attributes (army size, research, forts, etc...) as just tools to help you take over the world (ala provinces).
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August 30th, 2007, 09:45 PM
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Sergeant
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Join Date: Mar 2006
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Re: Placeholder for new Megagame - Evermore
Perp has been such a blast I'd love to play in another of these games. Looking forward to see how it pans out once it is closer to finalization.
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August 30th, 2007, 10:31 PM
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Major General
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Join Date: Feb 2004
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Re: Placeholder for new Megagame - Evermore
That map looks awesome Szumo! Perfect for a mega game!
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