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  #1  
Old September 15th, 2008, 06:18 AM

Sombre Sombre is offline
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Default Re: Modding shortlist

#Prophetshape {monster name/ID}

Used to provide a second shape if the monster is prophetised. This is already in the game for units like the Abysian Warlord, Ctisian Lizard King etc.
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  #2  
Old September 15th, 2008, 08:41 AM
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Default Re: Modding shortlist

Added to shortlist as #prophet [monster nbr] | "monster name"
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  #3  
Old September 16th, 2008, 11:08 AM
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Default Re: Modding shortlist

Would it be possible to have "go AI" possess a turn limit option?

I think this would be useful in testing mods, choosing to run 5 or 10 turns on automatic pilot, so to speak, and assessing the graphs.

Right now all I get is "GAME OVER". I can't even figure out who won.
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  #4  
Old September 20th, 2008, 11:36 AM

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Default Re: Modding shortlist

I can't find an extremely important 'wish' for mods on the wishlist:

MORE NAMETYPES

We used to have a few we could use. We now have only 2 nametypes which are free, 127 and 128. Naturally a lot of mods use these. And if we can get more nametypes, can we get a LOT (like hundreds more) so we don't run out. They were supposed to have been extended before but it didn't work out.
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  #5  
Old September 20th, 2008, 02:32 PM
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Default Re: Modding shortlist

I'll second Edratman's suggestion-I had the same thought myself, last night-(I'd suggest the name 'Blasphemy' to replace the 'Banishment' spell, and 'Fall From Grace' to replace 'Smite'), and also Sombre's nametypes. Both of them are excellent, intuitive suggestions that ought to be included.
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  #6  
Old October 6th, 2008, 03:38 AM
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Default Re: Modding shortlist

NAMETYPES !! MY KINGDOM FOR NEW NAMETYPES !!

And shouldn't it be interesting to have the following mod commands :

- SPELLS :
- #scale [scale; i.e. "cold" or "order"] [bonus] : allow a spell to be more or less according to the specified scale, like Murdering Winter which is more effective with a high Cold scale.
- #killcaster : the spell kill the mage who cast it ( a bit like Ashdod's "Banquet for the Dead").
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  #7  
Old October 13th, 2008, 07:28 AM
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Default Re: Modding shortlist

Next patch will give us a bunch of nation and site modding commands:

New nation modding commands:
  • #autoundead Dominion reanimates dead like LA Ermor
  • #zombiereanim Basic reanimation (ghouls, soulless, longdead) + 15 undead leadership per holy level
  • #horsereanim Reanimation of longdead horsemen
  • #wightreanim Reanimation of undead Lictors
  • #manikinreanim Carrion Woods Pangaea reanimation
  • #tombwyrmreanim C'tis reanimation
  • #domkill Dominion kills population
  • #domunrest Dominion causes unrest
  • #templecost Sets gold cost for temples
  • #labcost Sets gold cost for labs

New site modding commands:
  • #mon Adds a recruitable monster to the site
  • #com Adds a recruitable commander to the site
  • #clear Clears the site's attributes
  • #incscale Increases a scale
  • #decscale Decreases a scale

These commands and their usage will be listed in detail in the next modding manual version, which will be included in the coming patch.
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  #8  
Old October 13th, 2008, 07:37 AM
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Default Re: Modding shortlist

Cool additions.
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  #9  
Old October 13th, 2008, 10:49 AM

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Default Re: Modding shortlist

WOW.

Seriously. That's awesome.

I know I'll be making at least one Warhammer themed site collection mod now.

The nation commands are a little bit less exciting, because we don't have much control over them - they just replicate existing stuff (we can't mod the undead reanimation tables etc) but being able to change temple and lab costs is going to be pretty huge. It could even be useful in CBM.
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  #10  
Old December 23rd, 2008, 04:12 AM
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Default Re: Modding shortlist

A command for the opposite of #restricted would be useful.

Maybe call it; #notnation

It would be useful to not allowed a specific nation to use X spell, X unit, X item


I could really use such command

Exampel;

#selectspell 110
#notnation 91
#end

Which doesn't allow nation 91 to use spell 110
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Last edited by Thilock_Dominus; December 23rd, 2008 at 04:14 AM..
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