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April 5th, 2006, 09:31 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Anti SC spells
Bow of... Botulf? Requires no MR save.
Vengeance of the Dead has an MR save, but you can cast it remotely to take advantage of your highest-astral unit with the most penaids. This will kill anything that cannot regenerate or reinvigorate fast enough to survive unlimited attackers, as they increase (by up to 2X) with each casting. I had a very, very high HP unit (...over 500) die to this by killing itself with its own Sword of Many Colors, along with several hundred opponents.
Horror Mark + Send Horror can often kill supercombattants that rely on high protection, fear, trample, ethereality, or some other effects.
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April 5th, 2006, 11:35 PM
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Second Lieutenant
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Join Date: Jan 2004
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Re: Anti SC spells
Did you have any penetration items mork?
SC does that spell work on a moving opponent? Or was the SC you mentioned stationary?
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April 6th, 2006, 12:44 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Anti SC spells
Quote:
Saber Cherry said:
Bow of... Botulf? Requires no MR save.
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But doesn't do much against a true brute : well equiped tartarian, terrasque, etc. Gee - it can't cast magic, but it still has 400 HPs and is killing everything.
Quote:
Vengeance of the Dead has an MR save, but you can cast it remotely to take advantage of your highest-astral unit with the most penaids. This will kill anything that cannot regenerate or reinvigorate fast enough to survive unlimited attackers, as they increase (by up to 2X) with each casting. I had a very, very high HP unit (...over 500) die to this by killing itself with its own Sword of Many Colors, along with several hundred opponents.
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Using VotD I have been very unimpressed : about 12 castings, it never caused a battle. And the most recent time it was cast on me successfully : it targetted a lore master who I don't think had ever been in battle. He picked up a wound, but got a heroic ability from going into the HoF.
You saying that it doesn't matter so much the magic level, but anti-MR items helps it go through?
__________________
Wormwood and wine, and the bitter taste of ashes.
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April 6th, 2006, 01:52 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Anti SC spells
Bow of Botulf causes feeblemindedness, which decreases stats as well as nerfing casters. Most SCs in my experience buff before combat, but I haven't encountered any hostile Iron Dragons yet, for example.
MR-breaking items are much more important than magic levels, since each point of penetration is worth 2 astral levels. It's not a very expensive spell, either.
Assassination by Eye Shield / Totem Shield / Suicide Bomb / Bane Blade / Damned Dagger / Flesheater / Fever Fetish / Eye of Aiming - equipped assassin can be effective against some SCs.
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April 6th, 2006, 04:31 AM
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Colonel
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Re: Anti SC spells
0r if for some reason all his misc slots arent full send a bunch of lycan weilding commanders at him
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April 6th, 2006, 05:04 AM
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Major General
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Re: Anti SC spells
Quote:
shovah said:
0r if for some reason all his misc slots arent full send a bunch of lycan weilding commanders at him
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I have to admit I've never actually made one of those. Would they turn an Ice Devil into a mere werewolf?
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April 6th, 2006, 05:20 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
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Re: Anti SC spells
In several MP games that I have played as pythium I used a combination of three MR attacks on SCs.
1. Commanders with eye of aiming and ethereal xbow. Works so so against weak SCs.
2. A. theurgs with rune smasher and spell focus casting Mind hunt (of course after making sure there aren't any astral mages in presence). Works very well, even against high MR SCs (probably due to the fact that there are multiple mind hunters).
3. Crazy communions. Usually bless of e4,s9 and more then 16 communicants with theurgs equiped with spell focus and rune smashers. This works ok, but usually the AI will try to enslave mind instead of soul slay and I think enslave minds is easier to resist so it takes a *lot* of enslave mind attempts to succeed.
Oh and S9 pretender can help with 2 and 3
I have started this thread to learn more about non astral SC killers, specifically in the schools of nature and earth. In those schools, as far as I understand from the posts in this thread, there are petrify and sleep.
This thread contains some fairly important tips so I'll probably add it to my dom-II KB [img]/threads/images/Graemlins/ArrowRight.gif[/img] [img]/threads/images/Graemlins/icon13.gif[/img]
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April 6th, 2006, 05:49 AM
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Major General
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Join Date: Oct 2003
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Re: Anti SC spells
Quote:
WraithLord said:
I have started this thread to learn more about non astral SC killers, specifically in the schools of nature and earth. In those schools, as far as I understand from the posts in this thread, there are petrify and sleep.
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Ummmm...?
Gifts, Magma Bolts, Shatter, Curse, Maggots, Weapons of Sharpness (+barbarians)...
Some of these combat spells were suggested, in addition to many other non-combat-spell methods from those paths.
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April 6th, 2006, 06:45 AM
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Second Lieutenant
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Join Date: Jan 2004
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Re: Anti SC spells
Has any one succesfully assasinated one of the big boys? Elemental Royalty, High level blood summons, the Big undead (TT's...and well TT's), or Combat Pretneders?
A flying assasin with Mage bane could be really succesful.
Also, there are a ton of Undead specific spells in most of the schools. Do any of them work against Tatarians? Are any additional items needed?
And about Lycos amulets:
Wish used a bunch of black servants equipped with them. Each one took out one of my commanders...normally the worst possible commanders picked them up. My 380g Vandrott Prophet (water random), and my Dragon pretender both changed into Shapeshifters.
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April 6th, 2006, 07:47 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
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Re: Anti SC spells
Quote:
Saber Cherry said:
Quote:
WraithLord said:
I have started this thread to learn more about non astral SC killers, specifically in the schools of nature and earth. In those schools, as far as I understand from the posts in this thread, there are petrify and sleep.
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Ummmm...?
Gifts, Magma Bolts, Shatter, Curse, Maggots, Weapons of Sharpness (+barbarians)...
Some of these combat spells were suggested, in addition to many other non-combat-spell methods from those paths.
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I like the sound of the last one, weapons of Sharpnes + barbarians, sounds nasty. Has anyone really tried that combo?
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