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  #31  
Old January 12th, 2003, 03:08 AM
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Default Re: K-Editor v1.12

Quote:
Originally posted by Phoenix-D:
Hmm. Having a bit of a problem making a tech-grid component.

Everything is working decently, if not quite how I expected..but the "range at base damage" entry isn't. No matter what I do with that field, the range of the component never changes.

Phoenix-D
This is what I found too.
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  #32  
Old January 12th, 2003, 06:52 AM
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Default Re: K-Editor v1.12

Tested and problem confirmed. Incidentally, it doesn't happen with the simple component. I'll check it out and see what the deal is. I also found (another) minor bug with tech dependencies, which I'll also squish while I'm at it.
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  #33  
Old January 13th, 2003, 04:42 PM
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Default Re: K-Editor v1.12

Bugfix 1 for v1.12 is out, included in the patch. Turns out both bugs were related. Range can now be modified for dimensional components. In addition, both the Range and Reload fields accept an entry of 0. This was necessary to get a range-1 dimensional component, due to the way the tech-dependency works. See sig for new link.

P.S. Sorry for the .1 KB size increase.
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