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October 27th, 2008, 06:58 AM
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First Lieutenant
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Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
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Re: Arena fix
I really like the free summon idea for the trident... and about what to summon, why don´t mod Crossbreeding on it? then the summon would be random every turn...
I´m a little weak in dom modding, how would you add the crossbreeding ritual to the trident?
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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October 27th, 2008, 07:21 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Arena fix
You can't mod the trident to summon anything. I have no idea where people got the idea you can from.
The only thing you can change about the trident, realistically, is what the weapon side of it is.
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October 30th, 2008, 09:46 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Arena fix
Quote:
Originally Posted by Sombre
You can't mod the trident to summon anything. I have no idea where people got the idea you can from.
The only thing you can change about the trident, realistically, is what the weapon side of it is.
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I'm confused. You can mod the item, can't you? And add a ritual spell to it, as a number of other items have....?
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October 30th, 2008, 10:56 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Arena fix
Item modding is very limited. As far as I know, pretty much all you can do with item modding is to copy them and change gem costs. There may be a little bit more, but nothing that spectacular.
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October 31st, 2008, 03:35 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Arena fix
Quote:
Originally Posted by rdonj
Item modding is very limited. As far as I know, pretty much all you can do with item modding is to copy them and change gem costs. There may be a little bit more, but nothing that spectacular.
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It's not even possible to copy items. We can change
1) construction level,
2) path requirements (which also changes gem costs) and
3) item type (1H, 2H, helmet, misc etc).
Champion's Trident made a 1-handed weapon. It can be made a miscellanous item. It can be made a helmet-item that gives a spesific helmet-armor, such as iron cap or black steel helmet.
Regardless of these changes, it will give Quickness, and we can't add new abilities into it.
It's easier to change the Trident with weapon modding than with item modding.
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October 30th, 2008, 08:50 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Arena fix
And sometimes, the Arena is nice enough just the way it is.
I think he's a pretty decent thug for Early Fall year 1. He just snagged the trident last month.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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October 30th, 2008, 10:30 AM
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Sergeant
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Join Date: Jul 2008
Location: London, England
Posts: 354
Thanks: 9
Thanked 20 Times in 15 Posts
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Re: Arena fix
i think the ton of experience gained is the real life saver for the arena, it equates to +3 attack +3 defense among other things.
also the experience does go towards going into the hall of fame right which gives another buff that grows with time, plus just not send you're guy into the arena next time and the weapon will disappear so you can equip something else.
Last edited by Nikelaos; October 30th, 2008 at 10:33 AM..
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October 31st, 2008, 05:03 AM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
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Re: Arena fix
Becoming some helmet or crown would really already be a step forward ^^
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October 31st, 2008, 05:48 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Arena fix
I've made the trident 1-handed in one mini-mod, and made it cause Curse Luck (removes luck effect and makes afflictions more likely) in another. It could also be changed into that magical javeling with huge range and unlimited ammo that isn't used anywhere.
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October 31st, 2008, 03:52 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Arena fix
I posted over in the mods forum once I heard that this wasnt possible - and sadly that appears to be true. You can mod weapons but not to the extent of ritual spells. The only stuff you can change are some basic stats and also weapon effects (like fire AoE).
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