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  #31  
Old January 24th, 2004, 08:31 AM
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Default Re: OT - Who wants to write a "roguelike" game? How about a 4X?

Quote:
Originally posted by narf poit chez BOOM:
uh...but how are you supposed to know if your empire management is running with no numbers to plug in?
thats why god created sample data.
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  #32  
Old January 24th, 2004, 09:18 AM
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Default Re: OT - Who wants to write a "roguelike" game? How about a 4X?

Work hard to get it? I think this thing is highly innaccurate.

ter; margin:auto; padding:0px">
.....!|
...h[/b]..|
../[..|
If I were a NetHack monster, I would be a dwarf. I enjoy using expensive, high-quality equipment, and I'm not afraid to work hard to get it.
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  #33  
Old January 24th, 2004, 10:18 AM
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narf poit chez BOOM narf poit chez BOOM is offline
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Default Re: OT - Who wants to write a "roguelike" game? How about a 4X?

Quote:
thats why god created sample data.
well, that would work.
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  #34  
Old January 24th, 2004, 11:41 AM

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Default Re: OT - Who wants to write a "roguelike" game? How about a 4X?

ter; margin:auto; padding:0px">
#|.
###n[/b]#+.
|.
If I were a NetHack monster, I would be a water nymph. Relationships are more about what you get out of them, than what you put in. That elven cloak really matches your eyes, you know.
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Great. I HATE those freaking things.


Quote:
Originally posted by Cipher7071:
Well, I've played some strictly text-based games before, and sure, you have to depend on your imagination. Why even bother with graphics, if that's your thing?
I'd say you only have to 'depend' on your imagination for the first few games you play. I remember when I first started on NetHack, I had a very tough time dealing with the graphics (or lack thereof). But I figured there had to be something to it since there are so many gamers who swear by it, so I hung in there.

Now I don't even 'see' the ASCII anymore. It's hard to describe, but once you realize how deep and ridiculously addictive the game is, nothing else really matters!
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  #35  
Old January 24th, 2004, 01:36 PM
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Default Re: OT - Who wants to write a "roguelike" game? How about a 4X?

Quote:
Ack...I'd sooner eat bees .
Actually eating bees is a good way to get poison resistance, although you ought to make sure you have decent HP and a potion or restore ability handy...
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  #36  
Old January 24th, 2004, 09:17 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: OT - Who wants to write a "roguelike" game? How about a 4X?

ter; margin:auto; padding:0px">
#|.
###l[/b]#+.
|.
If I were a NetHack monster, I would be a leprechaun. I like to make as much money as possible, with as little effort as possible, and then go back to bed.
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  #37  
Old January 25th, 2004, 05:28 AM
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Default Re: OT - Who wants to write a "roguelike" game? How about a 4X?

and eating leprechauns is a really good way to be cursed by random teleportation. Of course, its a really handy intrinsic to have, if you can control it.

Never have ascended. Maybe I'll make an effort at it again. Some people play with strict codes of honor, but I'm not above doing the nurse dance. remember, drinking from fountains and kicking sinks is statistically a very bad proposition, unless you are truely desperate. then, its still a statistically very bad proposition.
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  #38  
Old January 25th, 2004, 11:03 PM
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Default Re: OT - Who wants to write a "roguelike" game? How about a 4X?

Quote:
drinking from fountains and kicking sinks is statistically a very bad proposition
Hell no, I always kick the first sink I come across. As a wizard with a nice erodeproof quarterstaff, black puddongs are nothing more than a tasty snack and XP-excercise. ANd they dish out intrinsics as well. Then there's a chance you'll find a ring as well, which ionly leaves the foocubs, which is sometimes good, sometimes bad. As for fountains, I always use them asap to make something worthwhile out of my useless potions and scrolls, and to hell with the consequences. THe only bad consequence really worth worrying about is the hostile water demon. Most anything else can be dealt with fairly easily if you're patient. Oh, and the water nymphs... Why do they ALWAYS go straight for my ]oMR?
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  #39  
Old January 26th, 2004, 01:16 AM
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Default Re: OT - Who wants to write a "roguelike" game? How about a 4X?

ter; margin:auto; padding:0px">
|/%)[[%
+.@[/b]%)]+
|/%)))%
If I were a NetHack monster, I would be a shopkeeper. I'm exceptionally polite and helpful, but get angry when people try to take advantage of my trusting nature.
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  #40  
Old January 28th, 2004, 11:09 AM
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Default Re: OT - Who wants to write a "roguelike" game? How about a 4X?

Say, check this out...

http://sourceforge.net/projects/exuniverse/

Someone's started a project at Sourceforge that looks just like what I want to do... C#, DirectX, even XML data files! I'm going to try to get in on it, if it's still active...
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