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  #31  
Old January 5th, 2007, 03:37 AM
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Default Re: Attempting to improve the AI for Proportions 3

I see.....

I hope there is an se5 ver. that would be cool
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  #32  
Old January 5th, 2007, 04:08 AM
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Default Re: Attempting to improve the AI for Proportions 3

Thanks.
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  #33  
Old January 5th, 2007, 02:31 PM
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Default Re: Attempting to improve the AI for Proportions 3

I hope there will be a version 3.07 with fully working AI for SE4 - that would be way cooler ..
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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  #34  
Old January 6th, 2007, 11:45 PM
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Default Re: Attempting to improve the AI for Proportions 3

Ya, I agree.
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  #35  
Old January 17th, 2007, 04:39 PM
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Default Re: Attempting to improve the AI for Proportions 3.05

Status update: I looked for the backup with the Oleg AI pack and haven't found it yet (I know I have it on at least one backup though). I did have the actual AI's installed on my main SE4 computer, but before I could extract them into a new version of the pack, my computer suffered some kind of evil breakdown which I haven't had time to analyze and repair.

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  #36  
Old January 23rd, 2007, 06:45 AM
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Default Re: Attempting to improve the AI for Proportions 3.05

Just FYI...

I started a single player, 255-system game with the latest version of Proportions and my colonising neutral files installed. I had "not all warp points connected" and as a result found myself in a small disconnected cluster with no other races present. Rush-researched warp-openers (only took me 180-odd turns), introduced myself to the galaxy at large, and found the AI to be doing very nicely, thankyou very much.

~turn 200, the Jraenar are running around with some pretty formidable ripper beam/ basic laser+JP engine ships, the Praetorians have a multi-system empire and several fleets of 30+ warships, and the Texrak have colonised another world in their homesystem. I've yet to encounter anyone else.

Since I've been concentrating on non-military research, my best (only) warships have just Ion engine III and meson blaster II... gonna be an interesting game. I could win it easily by holing up and resaearching/building at leisure, but I think for a challenge I will go for a more aggressive approach and see if ai can grab and hold some worlds from the Jraenar, while encouraging the Praetorian to declare on me=-)
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  #37  
Old January 23rd, 2007, 11:50 PM
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Default Re: Attempting to improve the AI for Proportions 3.05

Hmm, interesting! I guess it's not as bad off as some of us might have thought.
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  #38  
Old January 29th, 2007, 02:12 AM
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Default Re: Attempting to improve the AI for Proportions 3

Quote:
Arralen said:
...
The requested URL /pvk/proportions/OlegsProportionsAIs.zip was not found on this server.
Ok, I found a backup and restored the file.

I also got my SE4 computer's hard drive online on another computer and scanned it for disk problems and for viruses, and found no problems... so why it refuses to boot Win98SE on the other box is still a mystery.

PvK
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  #39  
Old March 6th, 2007, 10:37 AM
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Default Re: Attempting to improve the AI for Proportions 3

If anyone was wondering what happened to me two words GUILD WARS

I just looked in to see if ver. 3.07 was done yet
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  #40  
Old March 6th, 2007, 05:53 PM
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Default Re: Attempting to improve the AI for Proportions 3.05

Not finished yet. The PBW Proportions games have restarted with new players, so I've been organizing that, and it shows there's an audience for 3.07, so I am going to do it.

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