|
|
|
|
|
November 2nd, 2002, 07:27 PM
|
|
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: POLL->things we\'d really like in Next Patch (Platinum II)
RE: Adding facility spots. It's not as "sexy" maybe as adding a new hardcode feature toy, but you can mod in combo facilities that have the ablilities of different kinds of facilities, or enhanced facilities that are like two of the same kind of facilitiy. Does the same thing pretty much.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|
November 3rd, 2002, 03:13 AM
|
|
Second Lieutenant
|
|
Join Date: Oct 2001
Location: California
Posts: 521
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: POLL->things we\'d really like in Next Patch (Platinum II)
*light clicks on in head* What if the views of these systems you "saw" were stored on YOUR harddrive? YOUR hard drive would take a "screenshot" each turn, then check if it needed to update it with a new one from the current .gam file. If it didn't then it would save it for your viewing. I already do this for one of my games with the "print screen" command and then placing it in a .ppt file only it doesn't have as much detail as a game generated one would.
If it was turned on in the normal game then each player (depending on their HD space) coudl decided whether to use it or not. I don't think you'd have a problem with hacking either, despite the generally honest nature of everyone here, because, unless you tricked the game into thinking you had a ship there you wouldnt' get a "newer" update.
Hope that makes sense.
__________________
Come join the forces of democracy and fight for independence from Totalitarianism, Dictatorships, Emperors and Empresses, Oligarchys and Fundamentalists at SE4 by Committee
|
November 3rd, 2002, 06:47 AM
|
|
Lieutenant Colonel
|
|
Join Date: Mar 2001
Location: Emeryville, CA
Posts: 1,412
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: POLL->things we\'d really like in Next Patch (Platinum II)
That could work... screenshots would be vastly inefficient, but saving system information into a seperate file (e.g. gameName_playerNumber.map, or whichever file extension) could work nicely. Would be more... graphical than keeping a Notepad (either the Windoze or the physical variety)archive of each game.
Thus, it becomes an individual player's option, and doesn't bog down TCP/IP, PBW, PbEM... Why didn't I see that?
Oh well.
__________________
GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
|
November 3rd, 2002, 06:55 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: POLL->things we\'d really like in Next Patch (Platinum II)
What about the ability to save simultaneous game turns, and continue later?
__________________
Things you want:
|
November 3rd, 2002, 07:24 AM
|
|
Sergeant
|
|
Join Date: Jul 2001
Location: South Carolina, USA
Posts: 369
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: POLL->things we\'d really like in Next Patch (Platinum II)
Quote:
Originally posted by Suicide Junkie:
What about the ability to save simultaneous game turns, and continue later?
|
I second that! (Heck, it was hard enough picking three out of the ones presented....)
Quikngruvn
__________________
The opposite of war isn't peace... it's creation. --from [i]Rent</i]
|
November 3rd, 2002, 07:54 AM
|
|
Colonel
|
|
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: POLL->things we\'d really like in Next Patch (Platinum II)
Quote:
Originally posted by Suicide Junkie:
What about the ability to save simultaneous game turns, and continue later?
|
That's the main reason why I usually don't play simultaneous games although it would be much fairer against the AI. If it takes more than half an hour in the later game for me to make the turn, it is annoying that I can't interrupt, save what I did and continue later.
That should not be too difficult for MM to implement.
|
November 3rd, 2002, 08:22 AM
|
|
Second Lieutenant
|
|
Join Date: Oct 2001
Location: California
Posts: 521
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: POLL->things we\'d really like in Next Patch (Platinum II)
OMG, when you're almos done with a turn, and gtg but leave your computer on and it frezzes and now you have an extra 2 hrs of work (which you just perfected).
AHHHHHHH, this i want to not be a problem, no?
__________________
Come join the forces of democracy and fight for independence from Totalitarianism, Dictatorships, Emperors and Empresses, Oligarchys and Fundamentalists at SE4 by Committee
|
November 4th, 2002, 06:59 AM
|
Sergeant
|
|
Join Date: Oct 2002
Location: Dallas, tx
Posts: 391
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: POLL->things we\'d really like in Next Patch (Platinum II)
i would like to see an option on the starmap editor that would allow you to select a position on the starmap then randomly create a starsystem at that location. then edit the system as usual from there.
__________________
The vastness of space and time, and I end up here?
|
November 4th, 2002, 06:33 PM
|
|
Brigadier General
|
|
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: POLL->things we\'d really like in Next Patch (Platinum II)
Latest patch infos:
Version 1.82:
1. Changed - Ships in combat will now follow their fleet's strategy regardless
of whether they are in a combat group or not.
2. Fixed - Computer Players which had a "Computer Player Bonus" set above
None were not using all of their bonus funds.
3. Fixed - The largest ship in a sector was not always being drawn on top
in the system display.
4. Fixed - Planets in combat would not fire all of their weapons (sometimes).
5. Fixed - Planets in combat would not fire enough seekers against a target
to guarantee its destruction (sometimes).
6. Fixed - Improved the Transport minister a little.
7. Added - The Log Window will now return you to the item you had selected the
Last time you were in the window.
8. Fixed - Ships with a Tractor Beam would not fire weapons located after
the tractor beam in their design.
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
|
November 4th, 2002, 07:30 PM
|
General
|
|
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: POLL->things we\'d really like in Next Patch (Platinum II)
. Fixed - Improved the Transport minister a little...
What ??
did it go from a horrible status to a half-A%% position ??
Please explain!
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|