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March 28th, 2009, 11:54 AM
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Corporal
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Join Date: Apr 2008
Posts: 63
Thanks: 5
Thanked 1 Time in 1 Post
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Re: Mytheology Pretenders 3
Hey there, first off this is a great mod, but I've noticed some things I thought you might like to know.
I'm on 3.23b(? latest patch for dom3 as of writting) and I've freshly downloaded your mod again, just to make sure it wasn't something I've changed, normally I run the balance mod for scales and pretenders along with nova deus II, the really old pretender mod+art upgrade by...zepath I think? anyway, I was just scaning your .dm file for conflicts (you've got the spread sheet thing I know, but for some strange reason I don't have excell or anything that can open it) and I noticed a few things, and tested them out ingame with no other mods just to double check...
Your Carrion Lord (2958) shares it's number with the EA Gold Dragon, even after I changed the numbers about, neither of them would show up, I also tried removing the restriction on the dragon, but still nothing, also your chaos mage shares it's number (2992) with the special manifestaion for summoning, not pretender grim reaper, and as such, the black dragons shape shift is set to 2992, and while I think it's meant to be the chaos mage (?) it shifts into the reaper, I changed the mages number around and altered the shape shift number and it worked fine, not impacting on the spell for the reaper.
Anyway, thoses are the only things I could notice, as I said I downloaded it fresh off your first post again, just in case.
Now that's out of the way, like I said earlier this is a great mod, I love a good deal of the pretenders in it and the sprites are really nice, I hope you carry on adding/supporting this, as I think I'll have to merge this into my standard mods set for all my games
Anyway, hope that helps.
Last edited by DaveCG; March 28th, 2009 at 11:55 AM..
Reason: Spelling
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The Following User Says Thank You to DaveCG For This Useful Post:
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April 1st, 2009, 04:00 PM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
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Re: Mytheology Pretenders 3
Thanks. I'll double check. With the previous-to-latest mod update, I renumbered many of my units to be more consistent (over time, I was getting gaps and holes in the numbering, and Antilarium and Mytheology unit numbers were interspersed randomly, and unit-combos were not listed in sequence, etc.). Before my latest update, I *had* manually checked for unit number duplications, but I'll look again at your suggestion.
Thanks for the feedback. You can assume as long as I'm playing D3, I'll come up with ideas that I just have to try out and as a result Mytheology will keep growing. Right now I'm trying to come up with the best way to implement a Tiamat super pretender, and am still playing around with new unique artifact ideas.
I do, of course, always welcome ideas.
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April 2nd, 2009, 03:29 AM
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Corporal
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Join Date: Apr 2008
Posts: 63
Thanks: 5
Thanked 1 Time in 1 Post
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Re: Mytheology Pretenders 3
Sounds cool, and I've tried your map and it's really nice, I love the hand drawn look about it.
Anyway, like I said I've really enjoyed the work you've put into this and all that jazz.
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April 2nd, 2009, 03:27 PM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
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Re: Mytheology Pretenders 3
DaveCG: you were absolutely right. I had the unit numbers straightened out in the spreadsheet, but those two units didn't get completely untangled in the modfile. A fixed version of the Mytheology Mod has been uploaded (3.05).
Thanks!
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April 3rd, 2009, 07:42 AM
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Corporal
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Join Date: Apr 2008
Posts: 63
Thanks: 5
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Re: Mytheology Pretenders 3
No problem at all, I'm just really OCD about some things
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May 11th, 2009, 02:40 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Mytheology Pretenders 3
Bad news Psientist - I found a bug. I was trying to cast Revelation (not monthly casting), and the game crashed with a 'Nagot gick fel! kv:bad spell mt0' (IIRC).
Sadly, I don't know what this means. I was using the spell with Antilarium, Magic Sites mod and CPCS also enabled, but I'm not sure whether this would cause a conflict.
Any ideas anyone?
Last edited by Gregstrom; May 11th, 2009 at 02:44 PM..
Reason: Incorrect speculation removed.
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May 11th, 2009, 03:11 PM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Mytheology Pretenders 3
Quote:
Originally Posted by Gregstrom
Bad news Psientist - I found a bug. I was trying to cast Revelation (not monthly casting), and the game crashed with a 'Nagot gick fel! kv:bad spell mt0' (IIRC).
Sadly, I don't know what this means. I was using the spell with Antilarium, Magic Sites mod and CPCS also enabled, but I'm not sure whether this would cause a conflict.
Any ideas anyone?
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Don't know. At least I've had troubles with making holy rituals work, that's why there's none in Holy War, they always crashed the game for me in testing, with that same messsage.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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May 11th, 2009, 02:52 PM
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Private
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Join Date: Jul 2005
Posts: 31
Thanks: 33
Thanked 2 Times in 2 Posts
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Re: Mytheology Pretenders 3
Got the latest patch? I got a similar error due to not having the latest patch.
Also, awesome mod Psi. Jack of Shadows is sweet! =D
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May 26th, 2009, 10:06 PM
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Private
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Join Date: Apr 2009
Posts: 21
Thanks: 6
Thanked 0 Times in 0 Posts
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Re: Mytheology Pretenders 3
Quick question; is Mytheology compatible with CBM? Thanks.
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May 27th, 2009, 03:36 AM
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Private
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Join Date: Jul 2005
Posts: 31
Thanks: 33
Thanked 2 Times in 2 Posts
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Re: Mytheology Pretenders 3
It is.
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