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  #1  
Old February 7th, 2012, 02:27 PM

rdonj rdonj is offline
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Default Re: MA: Jomon: The Courts of the Ryu - Looking for insight

If the miko is a sacred unit but not a commander, then you are really stuck with either making the bows already come with the effect (which I would suggest wholeheartedly), or making a special bless that only affects sacreds who are also magic beings or something along those lines, and give the miko that creature type. It is probably really not worth it.
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  #2  
Old February 7th, 2012, 01:46 PM

legowarrior legowarrior is offline
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Default Re: MA: Jomon: The Courts of the Ryu - Looking for insight

AH, that makes sense. Well, we can always make changes after the fact. I'll start reading up on the modding process, and see if I can find images for the new units later in the week I think. I have a few other small tweaks that I want to make as well.
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  #3  
Old February 7th, 2012, 08:29 PM

legowarrior legowarrior is offline
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Default Re: MA: Jomon: The Courts of the Ryu - Looking for insight

What we need to do since some Linear Algebra on that ****! Also, we have to consider that having 2 in a single path is worth much more than having 1 in two paths! It will all have to be balanced during testing though.
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  #4  
Old February 7th, 2012, 08:50 PM

elmokki elmokki is offline
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Default Re: MA: Jomon: The Courts of the Ryu - Looking for insight

Quote:
Originally Posted by legowarrior View Post
What we need to do since some Linear Algebra on that ****! Also, we have to consider that having 2 in a single path is worth much more than having 1 in two paths! It will all have to be balanced during testing though.
A lot depends also on which paths are in question.

Astral (communions), Blood (sabbaths and blood hunting) and Water (Frozen heart) are fairly decent even at level once, while most of the others don't really benefit that much at all.

As an extreme example 1S1? mage is probably in many cases at least as useful if not way more useful than a 2S mage.

But honestly, exact mechanics like these don't matter unless you want to randomly generate nations. For handmade nation mods you can find balance more easily.
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  #5  
Old February 8th, 2012, 06:30 PM

legowarrior legowarrior is offline
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Default Re: MA: Jomon: The Courts of the Ryu - Looking for insight

Cool.
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  #6  
Old February 8th, 2012, 07:27 PM

legowarrior legowarrior is offline
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Default Re: MA: Jomon: The Courts of the Ryu - Looking for insight

Should we do anything interesting with the Wokou? Right now they are lightly armored infantry with No-Dachi, but if we wanted to give them more of a sea theme, we could give them yari, turtle shells and nets. But not having shields is one of the themes of the Jomon.

Something to think about.
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  #7  
Old February 8th, 2012, 09:08 PM

shatner shatner is offline
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Default Re: MA: Jomon: The Courts of the Ryu - Looking for insight

If you want to do something more with them, I have some ideas. First off, I think we should steer well clear of any shields; it's just not nation appropriate. Nets... I suppose. However, I'm more inclined to go with dual wielding (give them two wakazashi or something) and/or give them a harpoon. It's a one-shot javelin weapon that entangles it's target. Currently it's only used by LA Atlantis' Seal Hunter (that nations chaff), but when I went to the wikipedia page for Wokou it had "Japanese Whaling" under the related links so I figure that's justification enough.
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  #8  
Old February 8th, 2012, 09:35 PM

legowarrior legowarrior is offline
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Default Re: MA: Jomon: The Courts of the Ryu - Looking for insight

Make it so!

I thought about the duel wield, but if you are a pirate on a ship, you want to have a hand free to catch on to ropes and the like, so a single weapon is probably best, maybe the Wakizashi with the harpoon, or the Ninjato with Harpoon.

If we take off the No-dachi from the Wokou, I would like to move it to the Attendent with the sword then, if that makes sense?
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  #9  
Old February 9th, 2012, 08:50 AM

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Default Re: MA: Jomon: The Courts of the Ryu - Looking for insight

This nation looks really cool, I can't wait to play it.

Have you made a start on any graphics yet? That is always the tricky bit. Although for this nation it should be much easier than for most since you can reuse existing graphics for most units.
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  #10  
Old February 9th, 2012, 10:53 AM

legowarrior legowarrior is offline
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Default Re: MA: Jomon: The Courts of the Ryu - Looking for insight

I have been hesitant to start on that. I'll probably look later this week, but I (or I should say we, since Shatner is probably far more important to the development of this nation at this point then I am) will be reusing most of the units from the later Jomon.


Units
Ashigaru (Yari) - We will just steal reuse the image from the later era.

Ashigaru (Bow) - If it is the same, I am inclined to steal the Bandits from the same era.

Attendant (Naginata) - I'm hoping to take the Samurai with the same weapon and still the Ashigaru head on it.

Attendant (No-Dachi) - This is the trickiest one, since the No-Dachi Samurai carries heavy armor. If the heavy armor looks the same, I'll do the same as before, stick a Ashigaru head on it.

Samurai - Samurai Archer, maybe painted red or something.

Samurai (Mounted) - Reuse the later era one. I don't think the heavy armor makes a huge difference.

Wokou - Depends on the final weapon use. I'm thinking the Slinger Body, Ashigaru Head and Ninja Arms (I wonder if I can do that?)

Onna-Bushi - ??? No idea.

Miko - ??? (Imperial Consort, colored red with Long Bow?)

Shark Warrior and the rest, the same!

Leaders
Monk, Shugenjas, Onmy-ji, Gokenin, Ninja all stay the same!

Envoy - depends on the weapons on him, but I'm thinking the Sea father might be alright.

Jito - Ashigaru with different weapons maybe? Bandit Leader perhaps with some changes?

Shugo - No sure yet.

Saigu - Imperial Consort again? Does anyone have suggestions. I'm looking a female Kannushi I think.

Anyway, any suggestions on how to do with is welcome, any art would be great and play testers are also happy to be seen.
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