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  #31  
Old October 24th, 2007, 09:35 AM

Dhaeron
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Default Re: LA Pythium Hydras

While Hydras are nice, imo they're a lot worse than before. Since their HP are capped at the HP of the individual head on top of the stack (yeah, i'm thinking of HOMM too ) their regeneration is now basically worthless.
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  #32  
Old October 24th, 2007, 11:54 AM

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Default Re: LA Pythium Hydras

I wouldn't say 'worthless'. It does definitely cut down on Afflictions. Also, the final head has roughly 40 HP, so at that point regeneration is quite useful.

I highly doubt this, but does anyone know if giving them more than 100% regen (Nature Bless)allows them to regenerate heads in battle?
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  #33  
Old October 24th, 2007, 12:42 PM

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Default Re: LA Pythium Hydras

No, that wouldn't allow them to regrow heads in battle.

I think the bonus of not taking more than 6 damage from a single hit in many cases makes up for the weakening of their regen. They laugh at soul slay now.
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  #34  
Old October 24th, 2007, 01:22 PM

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Default Re: LA Pythium Hydras

So, basically, the Hydras have come a little more vulnerable (sort of) to massed attack and less vulnerable to insta-kill effects. Sounds good to me.
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  #35  
Old October 24th, 2007, 01:28 PM

Shovah32 Shovah32 is offline
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Default Re: LA Pythium Hydras

My only real complaint would be about how easy it is to remove the 6 health heads with missile weapons.
As has been said they are now much more resistant to insta-kill/high damage attacks which really helps. They can be swarmed, but with many attacks and the poison cloud they can atleast take alot of enemies down with them.
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  #36  
Old October 24th, 2007, 04:28 PM
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Default Re: LA Pythium Hydras

Air bless? Assuming you can keep them holy....
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  #37  
Old November 6th, 2007, 03:49 AM
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Default A random, utterly impractical observation...

...it seems that the extra stat bonuses incl. the +50 hp from wishes for 'power' act on all forms, not just the first shape.

Of course, if somebody's burning so many pearls that the Daughter of Typhon is casting 'Wish', well... there's probably something more pragmatic (if perhaps less perversely amusing) than that.

/credit goes to the Debug Mod which made this bit of silliness easily testable
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  #38  
Old November 6th, 2007, 05:47 AM
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Default Re: A random, utterly impractical observation...

The extra bonuses are tied to the unique identifier of the unit (the invisible one), not the monster ID number. That's why they affect all the forms, since though the monster ID changes, the unique ID does not.
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  #39  
Old November 6th, 2007, 05:51 AM
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Default Re: A random, utterly impractical observation...

Link to more detailed explanation
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