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January 14th, 2009, 04:09 AM
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Join Date: May 2004
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Re: Conceptual Balance Mod 1.4
According to the documentation, star of heroes has a vastly increased area of effect.
However, while that was true in 1.3, it is no longer true in 1.4 so either the aoe got dropped or its a documentation error. More likely the latter.
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January 14th, 2009, 04:09 AM
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Re: Conceptual Balance Mod 1.4
It shouldn't have double warhorse hoof attacks - none of the other heavy cav do. Sounds like another bug. Poor Bogarus cavalary :[
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January 14th, 2009, 05:29 AM
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Lieutenant General
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Re: Conceptual Balance Mod 1.4
Eh, as far as I can see they only have one hoof attack.
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January 14th, 2009, 10:58 AM
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Re: Conceptual Balance Mod 1.4
yeah sorry - it was late.
clearly they need another one!11
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January 15th, 2009, 03:01 AM
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Lieutenant General
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Re: Conceptual Balance Mod 1.4
They need a Vicious Russian Horse Bite attack, at STR-5.
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January 15th, 2009, 11:54 AM
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Captain
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Re: Conceptual Balance Mod 1.4
While updating the forging references, I discovered that the Demon Whip is Construction-2 in CBM 1.4
The Demon Whip has the same AOE-1 Small Area Fire effect as the Fire Brand; in other words, automatic AOE-1 damage is now attainable at the Construction-2 tier.
This seems like a disruptive technology to me. Won't this be a boon to fire nations? Square-clearing thugs before the 1st winter? Thoughts?
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January 15th, 2009, 12:22 PM
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Re: Conceptual Balance Mod 1.4
Is it automatic, or does it require a hit? In other words, is it secondaryeffectalways like the brands, or secondaryeffect? I imagine it is secondaryeffectalways as aoe weapons usually are.
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January 15th, 2009, 12:27 PM
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Lieutenant General
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Re: Conceptual Balance Mod 1.4
I certainly hope someone builds some thugs with them, as it is I don't think I have seen one forged yet, ever. It's possible const 2 is too early, but there are a lot of great items even base game at const 2.
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January 15th, 2009, 04:51 PM
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Re: Conceptual Balance Mod 1.4
As I recall, the demon whips are F1D1, which restricts its gamebalance issues somewhat (as opposed to straight F2, for example).
I don't think it will hurt balance too much. The major candidate for examination I suppose is Abysia.
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January 15th, 2009, 04:52 PM
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Re: Conceptual Balance Mod 1.4
Under CBM 1.3 the Master of the Games - Multi hero for Ermor
and probably pythium, has at least a typo, and possibly an error.
attacks are generic sword, generic sword,,
ie., either an extra comma or a missing attack.
I presume its the same problem in 1.4
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