.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #31  
Old August 30th, 2007, 01:09 PM

Zaramis Zaramis is offline
Corporal
 
Join Date: Aug 2007
Posts: 50
Thanks: 0
Thanked 0 Times in 0 Posts
Zaramis is on a distinguished road
Default Re: Placeholder for new Megagame - Evermore

Strongly agree with Gandalf.

Multiple winning conditions would be nice for a game this big, where we can actually take our time and plan for the extremely long run At least with the right peaceful neighbors.
Reply With Quote
  #32  
Old August 30th, 2007, 08:30 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Placeholder for new Megagame - Evermore

Szumo, that map editor looks awesome! You should make a thread on the maps/mods forum section.

Some kind of well defined victory conditions/turn limit sounds sensible to me. If it goes on too long people will drift away, and then its somewhat ruined for remaining players. To me the early turns of a game - 0-75 perhaps - are the most fun. 125 should be plenty. However, I won't be playing, so you should probably disregard this opinion!
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #33  
Old August 30th, 2007, 08:34 PM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: Placeholder for new Megagame - Evermore

Quote:
Gandalf Parker said:
Personally Ive always liked multiple winning conditions for a game like this. The way that some other games allow. Something like

A) xxx number of Provinces
B) xx of Forts
C) xxxxx Income
D) xxxxx Gem Income
E) xxxxxx Research
F) xxxx Dominion
G) xxxxx Army Size
H) xx Victory Points
I) xx ownership of uniques
J) casting a particularly difficult to reach/hold global

Also maybe something like "no winner for the first 100 turns" and "must fill 4 of the above conditions".

I like that a game setting like that can open the door for many strategies including turtling, or rush-research. And making an unexpected grouping of lesser conditions to slip by others expectations.

Gandalf Parker
I'm definitely not playing in a game like this.

Jazzepi
Reply With Quote
  #34  
Old August 30th, 2007, 08:46 PM

Wikd Thots Wikd Thots is offline
BANNED USER
 
Join Date: May 2004
Location: Kali4nia
Posts: 146
Thanks: 0
Thanked 0 Times in 0 Posts
Wikd Thots is on a distinguished road
Default Re: Placeholder for new Megagame - Evermore

Yeah. Crap if we have a game like that then we can't have all the discussions and betting early about who will win. No one would be able to say ahead of time who is strong or not. Leave it just "my army can beat your army" until only one is left standing. So those with more experience will know where they rate. It doesn't matter if a game this big can never finish a game that way. Because that's the way the game is supposed to be played.
Reply With Quote
  #35  
Old August 30th, 2007, 08:54 PM

Zaramis Zaramis is offline
Corporal
 
Join Date: Aug 2007
Posts: 50
Thanks: 0
Thanked 0 Times in 0 Posts
Zaramis is on a distinguished road
Default Re: Placeholder for new Megagame - Evermore

Yeah, it would suck to have actual strategy in Dominions. Damn, who came up with that stupid idea.
Reply With Quote
  #36  
Old August 30th, 2007, 09:04 PM
BigDisAwesome's Avatar

BigDisAwesome BigDisAwesome is offline
Second Lieutenant
 
Join Date: Jan 2007
Location: Ohio
Posts: 527
Thanks: 1
Thanked 0 Times in 0 Posts
BigDisAwesome is on a distinguished road
Default Re: Placeholder for new Megagame - Evermore

In a game that is basically ALL strategy, I'd have to agree with Wikd Thots.

Image a small nation with NAP's to all it's neighbors. It is free to spam forts, research, and cheap units. And if it played it's cards right it could win the race to the uniques.
All of a sudden a nobody non important nation just won the game.
Reply With Quote
  #37  
Old August 30th, 2007, 09:09 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Placeholder for new Megagame - Evermore

Velusion's own suggestion sounded very sensible to me.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #38  
Old August 30th, 2007, 09:15 PM
Velusion's Avatar

Velusion Velusion is offline
Colonel
 
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
Velusion is on a distinguished road
Default Re: Placeholder for new Megagame - Evermore

I've always looked at all those other attributes (army size, research, forts, etc...) as just tools to help you take over the world (ala provinces).
Reply With Quote
  #39  
Old August 30th, 2007, 09:45 PM
Salamander8's Avatar

Salamander8 Salamander8 is offline
Sergeant
 
Join Date: Mar 2006
Location: Germantown, Wisconsin, USA
Posts: 290
Thanks: 0
Thanked 0 Times in 0 Posts
Salamander8 is on a distinguished road
Default Re: Placeholder for new Megagame - Evermore

Perp has been such a blast I'd love to play in another of these games. Looking forward to see how it pans out once it is closer to finalization.
__________________
Can you destroy the Earth?
Egad! I hope not! That's where I keep all my stuff!
Guide to EA R'Lyeh
Reply With Quote
  #40  
Old August 30th, 2007, 10:31 PM
Baalz's Avatar

Baalz Baalz is offline
Major General
 
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
Baalz will become famous soon enough
Default Re: Placeholder for new Megagame - Evermore

That map looks awesome Szumo! Perfect for a mega game!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:00 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.