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March 13th, 2010, 01:44 AM
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Private
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Join Date: Feb 2009
Location: Liverpool UK
Posts: 14
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Re: Updated: Drives 'R' Us v4.0
awesome work!
__________________
'I'd rather have a full bottle in front of me, than a full frontal lobotamy'
'i like to re-hydrate whilst i de-hydrate*'
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August 20th, 2010, 04:46 AM
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Private
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Join Date: Aug 2010
Location: AZ USA
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Re: Updated: Drives 'R' Us v4.0
Just a thought for a tweak:
On the Lummox Ranch quest, if you arrive at the ranch with both lf_lumstal and dv_preglum, have the owners offer to "buy" the mated pair. Maybe with another item that can be opened (maybe a variation on it_plastic to make it an openable crate? dv_plastic?) to give a couple of random items as "payment" like you have for the stud fee?
I'd do it myself, but I'm literally brand new to the game and just now starting to get "modding fever" so I'm winging it as I go.
Fantastic mod by the way. I love your work!
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September 12th, 2010, 09:40 PM
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Private
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Join Date: Feb 2010
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Re: Updated: Drives 'R' Us v4.0
Hi there,
Drives R Us is my favorite mod. While playing a game a few minutes ago, I ran into a bug when meeting the Muktians. I think I had already discovered their homeworld when I got this message. Found it funny more than anything, since it didn't hurt my game.
Screenshot is included below.
Keep up the good work.
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September 13th, 2010, 10:18 AM
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Sergeant
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Join Date: Aug 2007
Location: Seattle
Posts: 231
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Re: Updated: Drives 'R' Us v4.0
I wondered at the time if maybe it was a bad idea to include a star name that was a 140-digit mathematical expression in Russian.
Seriously though, that's an fairly amusing glitch. I hope it's not because of something I did.
Thank you for sharing.
If anyone else gets a similar message, I ask that they please comment here so I can know I have debugging work to do. Off the top of my head, I can't think of anything that would have caused that text error, so I don't want to spend time searching for it unless I know it's recurring.
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September 16th, 2010, 05:45 PM
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Private
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Join Date: Feb 2010
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Re: Updated: Drives 'R' Us v4.0
Sgqwonkian,
When you find the green mind-controlling woman, it seems that dropping her off on a planet doesn't free you from the negative end-game effects that follow through when you normally bring her back to Hope. To better show the effect her appearance has on a game, I recommend you block her in the inventory so that the player isn't led to believe he got rid definitely of her curse. If you can't do that with a guest, well... maybe it could be done if she was presented as an inventory item, or its identity changed to such, to get rid of this bug.
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September 20th, 2010, 10:41 AM
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Sergeant
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Join Date: Aug 2007
Location: Seattle
Posts: 231
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Re: Updated: Drives 'R' Us v4.0
Quote:
Originally Posted by Lost In Space
Sgqwonkian,
When you find the green mind-controlling woman, it seems that dropping her off on a planet doesn't free you from the negative end-game effects that follow through when you normally bring her back to Hope. To better show the effect her appearance has on a game, I recommend you block her in the inventory so that the player isn't led to believe he got rid definitely of her curse. If you can't do that with a guest, well... maybe it could be done if she was presented as an inventory item, or its identity changed to such, to get rid of this bug.
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I don't believe you actually left her on a planet. It may have seemed like it at the moment, but she was using hypnotic mind-control powers on you at the time, right? So you may think you left her on a planet somewhere, but either you didn't actually, or else being left there was all part of her plan for galactic domination.
It's been several months since I've done any WW modding, but if I recall correctly, there's no way to prevent someone from removing an object from their cargo hold. Doesn't matter if it's a passenger or an item. If I put the flag on it that prevents you from selling the item (like the Klakar Miracle Cream in Phlagm's mod, for example), you can still dump it on an uninhabited planet. That's always going to be a possibility.
There's also no way to reliably make an event trigger based on dumping an item in this way. The game has no way to detect if an item has been added to a planet, and no way to remove an item from a planet. Once it's left your ship, the game can't do anything with it until/unless you pick it up again.
So, the choice then for the mod designer is whether the player should be able to get free easily and automatically, or if they should have to work to get rid of the danger. I chose to go with the more challenging route. Let's face it, if a possible solution is dumping her on the very planet you found her on, within seconds of falling under her spell, that's not much of a challenge (nor much of a spell).
Once you've fallen under her sway, there are at least three ways to escape it, and offloading her at a random planet is not one of them.
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October 25th, 2010, 04:13 PM
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Private
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Join Date: Feb 2010
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Re: Updated: Drives 'R' Us v4.0
Quote:
Originally Posted by sgqwonkian
It may have seemed like it at the moment, but she was using hypnotic mind-control powers on you at the time, right? So you may think you left her on a planet somewhere, but either you didn't actually, or else being left there was all part of her plan for galactic domination.
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To be fair, I did leave her a lump of bread and an icicle, so I'm sure she'll manage just fine.
Thanks for the explanation and the clue, I didn't really consider there were ways to counter her hypnotic control.
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December 14th, 2010, 08:56 PM
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Private
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Join Date: Feb 2010
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Re: Updated: Drives 'R' Us v4.0
Circe came back with a vengeance, in one game. She brought her twin sister. I'm not sure what happened, but the event somehow played twice, so we got an extra guest aboard.
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December 15th, 2010, 12:01 PM
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Sergeant
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Join Date: Aug 2007
Location: Seattle
Posts: 231
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Thanked 13 Times in 10 Posts
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Re: Updated: Drives 'R' Us v4.0
Quote:
Originally Posted by Lost In Space
Circe came back with a vengeance, in one game. She brought her twin sister. I'm not sure what happened, but the event somehow played twice, so we got an extra guest aboard.
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I'm uploading a fixed version right now. This 4.1 version corrects the Circe bug you noticed, plus two minor cosmetic flaws that have been bugging me for the past week or two.
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December 16th, 2010, 03:46 PM
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Corporal
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Join Date: May 2006
Location: Hungary
Posts: 57
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Re: Updated: Drives 'R' Us v4.1
Keep it going my man!
:-D
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