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  #31  
Old November 20th, 2007, 02:29 PM
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Default Re: Sloth - LA game with KO and JK - recruiting

Magic sites the 35 that's standard in LA, or do we want it higher?
Independents 5? Or higher?

I don't have strong opinions either way, but that's just the settings that are most often changed in MP, so I thought I'd ask.
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  #32  
Old November 20th, 2007, 04:31 PM
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Default Re: Sloth - LA game with KO and JK - recruiting

Not higher site frequency. Indy 5 seems ok.
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  #33  
Old November 20th, 2007, 09:25 PM

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Default Re: Sloth - LA game with KO and JK - recruiting

Indeed - all settings will be default.
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  #34  
Old November 21st, 2007, 05:54 AM

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Default Re: Sloth - LA game with KO and JK - recruiting

I want renaming. It is such a pain not to be able to find mages with a specific random.
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  #35  
Old November 21st, 2007, 07:18 AM

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Default Re: Sloth - LA game with KO and JK - recruiting

Yep, sorry, I always put renaming on automatically now, since everyone seems to like it.
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  #36  
Old November 21st, 2007, 10:53 AM
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Default Re: Sloth - LA game with KO and JK - recruiting

I would prefer no graphs.

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  #37  
Old November 21st, 2007, 11:02 AM

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Default Re: Sloth - LA game with KO and JK - recruiting

I would prefer graphs on. Is there a torrent of opinion favouring no graphs to get me to change my mind?
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  #38  
Old November 21st, 2007, 11:19 AM

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Default Re: Sloth - LA game with KO and JK - recruiting

Graphs are free scouting.
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  #39  
Old November 21st, 2007, 12:01 PM
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Default Re: Sloth - LA game with KO and JK - recruiting

I'm of mixed minds about it.

On the one hand, scouting is a lot of micromanagement. If you could recruit scouts and give them the auto-wander command or something, that'd be fine.

On the other hand, graphs give a lot of info that scouts don't give you.
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  #40  
Old November 21st, 2007, 12:07 PM

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Default Re: Sloth - LA game with KO and JK - recruiting

And scouts give a lot of information that graphs don't. Like where and what the troops are.
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