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  #31  
Old December 6th, 2007, 10:49 AM
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mathusalem mathusalem is offline
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Default Re: Starting setup for LA Ulm

@vfb but your research is very slow, with drain 2 or 3 !
You have poor researchers yet, your sage is enough to counterbalance the drain scales ?
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  #32  
Old December 6th, 2007, 11:01 AM
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Default Re: Starting setup for LA Ulm

Yep, the great sage is awake and generating 24 points of research a turn. Recruiting one fortune teller a turn, that's a total of 522 research after 12 months. Const 4 is only 360 points, but I am getting Thaum 2 and Enchant 1 first, for a total of 500 points needed.

Once I've got Const 4, it's 1 turn for the sage to forge a skull staff and hand it to a S1D1 fortune teller to make skulls every 4 or 5 turns. The staff gets borrowed by the first Count out the gate when he needs to make more Counts.
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  #33  
Old December 6th, 2007, 11:04 AM

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Default Re: Starting setup for LA Ulm

The stealthy mages are spies, right?
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  #34  
Old December 6th, 2007, 11:15 AM
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Default Re: Starting setup for LA Ulm

Thanks! I never noticed that. Yep, they give commander reports and can instill uprisings. Cool, even the cheap 80 gold 1st tier (S1 illuminated ones) are spies. Unmindhuntable spies! (pardon my German).

I was already happy with LA Ulm's raw army power, Counts, and inquisitor priests. Spies just makes them even cooler!
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http://z7.invisionfree.com/Dom3mods/index.php?
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  #35  
Old December 6th, 2007, 11:52 AM

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Default Re: Starting setup for LA Ulm

Personally, given their write-up and the fact that it's hard to justify wasting mages on spying, I should think that they should get a 'genderless' seduction ability. Think of it as Mind Control. It would also be a way for them to diversify their magic.
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