|
|
|
|
|
February 2nd, 2009, 03:41 PM
|
|
General
|
|
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
|
|
Re: Off topic: How are games failing you?
Quote:
Originally Posted by NKIcan
The topic says it all. What are PC games and video games in general NOT doing that you wish they would do. How is the video game market not fulfilling your needs?
|
These are the biggest flaws I see being done with games:
1) No map editor or very complex map editor (Titans_Quest was a mess)
2) Maximum map size is too small (Devs not using the 64-bit OS)
3) Fixed worlds with limited randomness (Why can't RPGs have everything completely random such as towns, quests, NPCs, main bosses, items found etc., etc.,)
4) No Realistic World (Currently every RPG claims the world is in danger and needs to be saved yet the truth is all the evil bosses are couch potatoes waiting for you to arrive and kill them. I'd like to play an RPG where the forces of evil have a chance of destroying some or most of the world if I choose to do nothing and be lazy.)
__________________
There can be only one.
|
February 2nd, 2009, 04:48 PM
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Re: Off topic: How are games failing you?
The thing that really lets me down about RPGs, these days is the move towards single character games. Mostly now you can play only one character instead of a party. While this is good for some games, I really miss the old days where you could construct your party to cover a lot of roles and didnt have to rely on idiotic AI npcs.
The other thing I cant stand in RPGs is Dynamic Leveling!! Good god, whoever thought that up should be killed. Oblivion was the most prominently bad example. Every battle throughout the entire game was resolved in almost exactly the same manner, regardless if you are a lvl-1 rookie fighting a rat or a level-50 insanely powerful hero fighting a demigod. So stupid! Why put all your effort into your character to not get any reward?
|
February 2nd, 2009, 06:53 PM
|
Corporal
|
|
Join Date: Jan 2009
Posts: 130
Thanks: 153
Thanked 21 Times in 12 Posts
|
|
Re: Off topic: How are games failing you?
Quote:
Originally Posted by Ironhawk
The thing that really lets me down about RPGs, these days is the move towards single character games. Mostly now you can play only one character instead of a party. While this is good for some games, I really miss the old days where you could construct your party to cover a lot of roles and didnt have to rely on idiotic AI npcs.
|
Agreed. Also, party design adds another dimension to the entertainment. Just like one might always wish for another 40 design points when designing a pretender, one often tends to want one more character slot in a party. IMO, trying to find the best complements and synergies between party members, while covering a variety of roles and being limited to the allowed number of slots, is part of the fun of those types of games.
|
February 3rd, 2009, 10:28 AM
|
First Lieutenant
|
|
Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
|
|
Re: Off topic: How are games failing you?
Quote:
Originally Posted by Ironhawk
The other thing I cant stand in RPGs is Dynamic Leveling!! Good god, whoever thought that up should be killed. Oblivion was the most prominently bad example. Every battle throughout the entire game was resolved in almost exactly the same manner, regardless if you are a lvl-1 rookie fighting a rat or a level-50 insanely powerful hero fighting a demigod. So stupid! Why put all your effort into your character to not get any reward?
|
Bethesda changed the random encounter spawn for Fallout 3. They split the map into "areas" and each area spawns creatures relevant to the level you first visited, so newbie areas stay with newbie random encounters.
For the most part, however, I'm not sure how "new" it can get. Aren't nearly all games, from 1980s scrolling shooters to FPS to RPG basically all about flinging larger weapons at larger opponents at later points in the game?
|
February 3rd, 2009, 12:22 PM
|
Sergeant
|
|
Join Date: Nov 2008
Posts: 239
Thanks: 29
Thanked 4 Times in 2 Posts
|
|
Re: Off topic: How are games failing you?
New gameplay can always be discovered.
Populous (of course Molyneux had several other innovative titles)
Midwinter
Stunt Island
Sim X (city,theme park, zoo etc)
more recently
Crayon physics
Darwinia
Portal
I think there are a plethora of games that don't involve killing the next big thing and most of those are the ones with innovation in them.
Most 'innovation' in the FPS genre is really new gimmicks (bullet time, terrain adjustment etc...)
|
February 3rd, 2009, 01:34 PM
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Re: Off topic: How are games failing you?
Quote:
Originally Posted by Agema
Bethesda changed the random encounter spawn for Fallout 3. They split the map into "areas" and each area spawns creatures relevant to the level you first visited, so newbie areas stay with newbie random encounters.
|
Yeah I played fallout and the system there was *slightly* better but still lame. Where is the fun in a game when every battle, from start to finish, requires exactly 3 shots? There is no strategy, no feelings of accomplishment. Just level grinding and new equipment. Its fantastically boring!
As for how the gameplay can be different - of course it can! It doesnt take a genius to think of ideas how. I mean all you have to do is make combat specialized. So you have to use a particular tactic against an enemy rather than the 1-2-3 main attack. Or you have to use a specific weapon. Or have a particular skill to outwit/disarm your enemy. The list goes on, all it takes is a little creativity instead of just plugging another NPC mob into a leveling formula.
|
February 3rd, 2009, 02:28 PM
|
Sergeant
|
|
Join Date: Nov 2008
Posts: 239
Thanks: 29
Thanked 4 Times in 2 Posts
|
|
Re: Off topic: How are games failing you?
Quote:
Originally Posted by Ironhawk
Quote:
Originally Posted by Agema
Bethesda changed the random encounter spawn for Fallout 3. They split the map into "areas" and each area spawns creatures relevant to the level you first visited, so newbie areas stay with newbie random encounters.
|
Yeah I played fallout and the system there was *slightly* better but still lame. Where is the fun in a game when every battle, from start to finish, requires exactly 3 shots? There is no strategy, no feelings of accomplishment. Just level grinding and new equipment. Its fantastically boring!
As for how the gameplay can be different - of course it can! It doesnt take a genius to think of ideas how. I mean all you have to do is make combat specialized. So you have to use a particular tactic against an enemy rather than the 1-2-3 main attack. Or you have to use a specific weapon. Or have a particular skill to outwit/disarm your enemy. The list goes on, all it takes is a little creativity instead of just plugging another NPC mob into a leveling formula.
|
Funnily enough fallout has both disarming and particular vulnerabilities. Your standing and skills also reflect what kinds of encounters appear so it does have some nice touches to it.
Although the vulnerabilities could have been implemented better (I think Bioshock does a much better job at the same thing).
|
February 2nd, 2009, 05:12 PM
|
BANNED USER
|
|
Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
|
|
Re: Off topic: How are games failing you?
I think that for me, the greatest dissapointment in the gaming industry so far has been the lack of support many companies give to their previous titles. Company of Heroes is possibly my favorite game of all time, and Relic does a better job than many companies at patching and such, but the latest balance patch has been ongoing for EIGHT MONTHS!!! In the meantime the community is bleeding players and lacking in competitiveness at the top because of the balance issues.
As for RPGs, I haven't played one in a while, but Oblivion is my favorite fantasy one by far. Even if Bethesda doesn't do much in the way of support, the flexible editor means that there will always be user-created content if I get bored.
One RPG I would encourage everyone to try though is Freelancer. It looks pretty decent, has one of the most convincing "living" worlds I have ever seen, and you don't have to worry about character stats or creation.
+1 to Guild Wars shout out, I can stop playing for months without feeling bad
|
February 2nd, 2009, 05:47 PM
|
Private
|
|
Join Date: Dec 2008
Posts: 36
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Off topic: How are games failing you?
On Guild Wars: The concept is good, the execution is very poor. IMHO of course.
The game play just isn't very fun. PvP is nice, but PvE just leaves a lot to be desired.
|
February 2nd, 2009, 11:31 PM
|
BANNED USER
|
|
Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
|
|
Re: Off topic: How are games failing you?
The nice thing about GW is that you're not required to have a guild to get involved in PvP. You can just find 3 friends and play arena battles. Hell, you can just put together a team on the spot and do reasonably well. Its even better in Factions, more options.
I've mostly done PVE though, I think its pretty fun.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|