December 10th, 2003, 05:05 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: What you would like in a Mod
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Originally posted by Arkcon:
What I want is hard sci-fi. Very few colonizible planets, all harsh environments. Use them for your research facilities or intel centers. I'd like a galaxy map patterned after our stellar neighbors.
Gain resources by remote mining, remove the % loss. Remote miners pay maintenance and need supplies shuttled to them -- no drop it an forget it.
Each race gets a special weapon and defense. One race gets antiproton beams, one race gets organic armor, one race gets phased shields, one race get phased polaron beams. Otherwise fight with DUC's and defend with normal shields.
With limited resources, you slug it out with your fleet of escorts, frigates, destroyers, light cruisers and maybe a battleship or carrier as a flagship. (We're kinda here with the ankle-biters mod). Whatever you can afford ... but don't lose them all in combat, or your planets are defenseless.
I always wanted to do this mod, but I have no skill.
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Shields as standard tech? Icky!
Armor all the way! Damage should mean something!
And the races with shields? Make 'em leaky shields! Heck, make the armor leaky too
You can use mounts and maintenance-reducing abilities on the hulls to make large ships cost way more to build, but maintain a flat maintenance cost across the board.
The little guys will be cheap cannon fodder, while the big guys take a serious investment of time and money.
In the long run, the big guys will be better for you (more firepower/defense per maintenance dollar), but the little guys can be mass-produced in the short term for war...
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Things you want:
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