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March 16th, 2004, 11:38 PM
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Sergeant
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Join Date: Jun 2003
Location: Coruscant
Posts: 312
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Re: NeGoC5 - Stories
Yawn! I think I will call your bluff!
__________________
Good help is so hard to murder these days.
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March 17th, 2004, 07:21 AM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
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Re: NeGoC5 - Stories
Good one Alneyan!
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March 17th, 2004, 09:35 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Thanked 22 Times in 22 Posts
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Re: NeGoC5 - Stories
Why, thanks, but my pen seems to have rusted a bit these days. At least I managed to write something only one or two days after the turn in question instead of one or two *months* later.
Incidentally, feel free to point out any typo or grammar mistake, as you are likely to come across these.
I will not be involved in the squabble regarding the status of your deities. Facts will bring the truth much better than speeches, and you will eventually come to realizing the mistake of your ways.
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March 17th, 2004, 11:51 AM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
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Re: NeGoC5 - Stories
Hi all.
Bad news.
I've checked and must admit to having made a mistake when creating the map in NeGoC5. I was using the FQM mod but propably used the classic Mid-Life quadrant instead of the Standard Mid-life Quadrant. This means that the map generated with the standard game data files instead of the FQM data files. The game will not restart though as I won't edit another map.
What does this mean:
Fewer planets, currently 2223 planets in the map. Of which few are moons and more of those moons have none as atmosphere. Fewer asteroids, currently approximately 600+ The same amount of systems 255.
An comparision to a standard FQM map with 236 systems reveals that it has 2408 planets of wich many more are moons with varied atmosphere. Uncountably more asteroids! Most regular star systems have an asteroid ring in it.
So the sum is approximately the same amount of planets (propably 10% less) with the same variety of atmospheres, as there are fewer moons the none atmosphere of those doesn't seem to play any factor, but, alot less asteroids.
If anyone wishes to quit the game due to false marketing I'll be sad but I'll understand. I hope you decide to continue anyway, as I still belive the map will make it possible for minors to compete with ancients way before turn 120, ofcourse depending upon the way ancients and minors play their games.
Sorry all.
(You where right Roanon)
Ruatha
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March 17th, 2004, 12:22 PM
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Second Lieutenant
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Join Date: May 2003
Location: Oz
Posts: 412
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Re: NeGoC5 - Stories
Heh ya, No problem Ruatha
It will really make very little difference to the game.
So dont sweat it
Right, now where did I leave my sword of God slaying....
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March 17th, 2004, 08:20 PM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
Posts: 739
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Re: NeGoC5 - Stories
Centuries of peace and prosper.
Decades of cultural development and spiritual research.
Years of poetry, songs and theatre.
Months of.........disturbing transmissions !!!
First the audio only transmissions. Music, radioplay and some news fragments.
Later on the pictures. Species which held parties, dance festivals, whole stories and again news reports.
Those news reports we're quite disturbing already. War and death, hunger and starvation and technological development.
Xeeilaay looked again at the latest images. The grey hull of the allien ship slowly moved away. and than the view changed to the vessels interior, Dozens of people gathered in the vessels dock, celebrating their departure.
Men and Women drinking, children singing and laughing, but also a lot of grey uniformed man in the distance, armed with some sort of weaponry.
His mind thought of some other pictures, and the same moment the image changed and he looked in to a purple blue sky, some reddish clouds in the distance. A flash, fire and slowly but steady the growing of the fire cloud. It looked like the Vertix-Tree, those strange insect eating trees only found on the Reida-peninsula.
Again the image changed and he was back above the allien vessel, still accelarating. The angle of the view changed and in the far distance you could see the destination of this pre-quantum vessel.
Yes it's time to get prepared he tought, and in the distance you could see the ship dissapear into the warppoint.........
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July 13th, 2004, 09:36 PM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
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Re: NeGoC5 - Stories
Jul 13, 2004 9:26:24 PM CEST: Greetings all.
We have a problem and I am in need of your opinions.
This is the situation:
Long ago an ancient wished to downgrade his trade treaty with a minor to a NA treaty, he offered this but the minor did not accept, so he cancelled the treaty with the intention of establishing a NA treaty, but the minor refused to accept a NA treaty despite several proposals.
In the following turns the ancient and the minor stumbled into some fights where mostly the minor lost ships.
Then the minor captured a stellar manipulation ship from the ancient and started haressing his ships and bases with some success.
The rules stipulate that the Ancient cannot attack the minor before turn 120, only defend.
This anceint also doesn't wish to gather large forces together with every ship he sends out as that would attract the other ancients large forces into battle, something he wishes to avoid at present.
The result is that the minor can refuse to accept a NA treaty, and attack the ancient and take his ships at will, without fear of retribution.
This is something I hadn't foreseen, I had expected the minors to be afraid of the ancient and always accepting the NA treaties, otherwise the ancient would have to use his minors to fight this offending minor.
The rules clearly stipulate in favor of the minor, he can continue to fight the ancient and the ancient is not allowed to willfully attack the minors ships or planets.
For me this does seem as an awkward situation but well within the rules.
The ancient in my opinion would have to withdraw his ships from the area where this minor operates or guard them better (Self destruct devices?), and recruit his minors to do battle, opening wormholes for them etcetera.
None of the parties involved are in any way hostile, both are very polite about the situation.
I cannot see any other way than to let the situation continue as described above without violating the rules set down before the game started, something I am very reluctant to do.
Your opinion can help me in this but the final decision will reside in me, so any results of this will have to be "blamed/discussed" with me, not any other player.
Either way this will propably result in some player/s leaving the game.
The game is on no auto turns anyway as I'll have to run the turn manually to reset a password.
Speak up.
Ruatha (ruatha)
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July 14th, 2004, 07:12 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
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Re: NeGoC5 - Stories
I don't have anything to add that hasn't already come up in the e-mail discussion. I say the god should be siccing his allied minors on the offender; that's what we're here for.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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