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October 2nd, 2004, 09:07 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: Modding Question?
The closest thing you could do would be a fixed bonus to construction rate, while using two facilities. It would work roughly as follow:
- Standard Spaceyard, with the wanted construction rates
- Project of Ameliored Spaceyard, which does nothing at all. Its purpose is to bypass the "one spaceyard per planet" restriction.
- The actual Ameliored Spaceyard, which comes as an upgrade to the Project. This one will have a fixed bonus to construction rates, such as a full +1,000 points for the three resources.
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October 2nd, 2004, 09:12 AM
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Corporal
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Join Date: Aug 2002
Location: belgium
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Re: Modding Question?
Quote:
Atrocities said:
I don't know, perhaps you could use this?
Modified Maintenance Cost
Value1 = Percentage of normal maintenance (10% = 110% of normal, -10% = 90% or normal)
Value2 =
The only other thing that I can suggest is that your elevator improves HAPPINESS and thus production will improve via the hard coding of the game.
Planet - Change Population Happiness
Value1 = Percentage the happiness of this planet's population is improved each turn.
Value2 =
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LOL yeah, making it increase happiness so it increases production, in a way it works alright
How does that modify maintenance cost work? does it modify the maintenance cost for every ship in the system? This may well be an option to consider.
edit: oops, didn't notice alneyans post
So, if I understand correctly it's possible to have two spaceyards on a planet working as one if you add a building that does nothing and then make it upgradable to a facility with the same functionality as a space yard??
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October 2nd, 2004, 09:37 AM
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General
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Join Date: Sep 2003
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Re: Modding Question?
The ability affecting Maintenance (as with the Crystalline facility) is system-wide, and very useful if you need to build a bigger fleet for a war.
Yes, this workaround allows you to build more than one spaceyard on a given planet. However, there is no way to limit the number of these facilities, so a player could build several spaceyard upgrades on the same planet.
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October 2nd, 2004, 09:49 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Modding Question?
This is a frieghtening subject guys. A while back I did something by mistake that no one else had done before and it sparked a huge discussion about how to work around the one shipyard per planet limit. I honestly do not recall it. It was during the first stages of the STM or AST mods I think.
So it must still be on the forum someplace.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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October 2nd, 2004, 12:13 PM
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Corporal
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Join Date: Aug 2002
Location: belgium
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Re: Modding Question?
Well, now we're on the subject anyway, would it be possible to add a spaceyard with negative values, so it actually decreases your ship construction rate?
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October 2nd, 2004, 12:21 PM
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General
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Join Date: Sep 2003
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Re: Modding Question?
Yes it works, with the same restrictions as before. Another way would be to increase the construction rates of planets without a Spaceyard (say, 4,000 of each resource), while keeping Spaceyards at the same construction rate.
This would make Spaceyards less efficient at construction planetary-based stuff, which might be useful depending on what you plan to do in your mod.
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October 2nd, 2004, 02:53 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Modding Question?
Attached is a practical example of a Space Yard Expansion. In Adamant, Space Yard Expansions increase the build rate of only a single resource (so there are 3 different types), but that is not strictly necessary.
Note that the base project comes after the SYE that have the SY ability. This causes the Project to appear in the list when Show Only Latest is selected, but it will still upgrade properly. No need to have to constantly switch between showing and hiding "obselete" facilities this way.
Also, note that it has 1 for an ability for the organic and radioactives build rates. If you have a SY rate of 0, an infinite amount of resources can be put into the build project per turn; as long as you can afford it, you can build anything in a single turn (if all 3 rates are 0).
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