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November 4th, 2003, 06:30 PM
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Private
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Join Date: Oct 2003
Posts: 13
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Re: Star Trek Mod (Division of Labor?)
Quote:
OK, Meph, I give up - why can you access the ships and I only get Cleeve's old laundry?
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It's not geocities, but it is a VERY cheap host, so just try again later if it's not working for you.
I get like 11 Gigabytes of transfer in a busy month, so I had to find the cheapest host available...
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November 4th, 2003, 06:59 PM
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Corporal
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Join Date: Oct 2003
Location: Chicago
Posts: 77
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Re: Star Trek Mod (Division of Labor?)
I had trouble getting to Cleeve's site the other night-- kept getting 404 errors. However, I reloaded the page and everything came through fine, so I'm thinking they're having routing troubles at the host level.
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In theory, there's no difference between theory and practice, but in practice, there is.
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November 4th, 2003, 08:11 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
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Re: Star Trek Mod (Division of Labor?)
I don't know, General Woundwort. Maybe he wants to show his old laundry to you?
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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November 5th, 2003, 11:24 AM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
Posts: 1,311
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Re: Star Trek Mod (Division of Labor?)
Well, for some reason I got through to those two pages Last night. Another unsolved mystery of the Web...
I've got most of the models downloaded, and they're now my top priority, as my unregistered copy of MilkShape will 'spoil' in 4 weeks (sorry, I couldn't resist the pun). Unfortunately, the Miranda model, even with grouping, is still perversely convoluted, and will probably look pretty hokey in Starfury. A few simpler models, however, are showing more promise. The merchant ship that "Reverend Jim" blows up in the beginning of Search for Spock looks like it will shape up pretty good (providing I can get Starfury to accept its' X file). My hope is that will become the player's starting ship.
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November 5th, 2003, 06:48 PM
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Private
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Join Date: Oct 2003
Posts: 13
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Re: Star Trek Mod (Division of Labor?)
Alright, alright... I can see you fellowes are having trouble, so I'll convert the Miranda for you tonight.
What should I size her to? The Destroyer? The Cruiser?
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November 6th, 2003, 02:50 AM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
Posts: 1,311
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Re: Star Trek Mod (Division of Labor?)
Quote:
Originally posted by Cleeve:
Alright, alright... I can see you fellowes are having trouble, so I'll convert the Miranda for you tonight.
What should I size her to? The Destroyer? The Cruiser?
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I've got it converted, but the wire pattern for the X file is a total kludge. Maybe I'm doing something wrong (not unlikely), but there's no rhyme or reason to it other than the saucer section. Other models I have in work (the shuttle, the merchie) are much more straightforward and are coming along better.
If you can get the Miranda up and running, more power to you. The plan was...
Miranda = SF Terran CA in size & firepower
Enterprise = SF Terran BC
Excelsior = SF Terran BB
I haven't attempted the Enterprise and Exelsior yet.
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November 6th, 2003, 02:55 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: Star Trek Mod (Division of Labor?)
Quote:
Originally posted by Cleeve:
quote: OK, Meph, I give up - why can you access the ships and I only get Cleeve's old laundry?
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It's not geocities, but it is a VERY cheap host, so just try again later if it's not working for you.
I get like 11 Gigabytes of transfer in a busy month, so I had to find the cheapest host available... I can get 20 GBs of bandwidth for 10 bucks a month... ever look on www.webhostingtalk.com ?
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November 6th, 2003, 03:29 AM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
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Re: Star Trek Mod (Division of Labor?)
Quote:
Originally posted by Cleeve:
Alright, alright... I can see you fellowes are having trouble, so I'll convert the Miranda for you tonight.
What should I size her to? The Destroyer? The Cruiser?
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no worries too much about size. That can be adjusted nicely in the game.
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November 6th, 2003, 06:17 AM
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Private
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Join Date: Oct 2003
Posts: 13
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Re: Star Trek Mod (Division of Labor?)
Here's how the Reliant (Miranda Class) looks in game:
http://www.staryards.com/Images/SF_Miranda.jpg
This gorgeous model was created by Pneumonic81. I have converted her into Starfury format.
Here's where to download her:
(If the page doesn't load, try again in a minute! I have a horrible server...)
http://www.staryards.com/Downloads/S...da/Miranda.htm
Have fun!
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November 6th, 2003, 12:32 PM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
Posts: 1,311
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Re: Star Trek Mod (Division of Labor?)
(stares at screen capture...)
How were you able to do that?!? What method are you using?
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