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  #31  
Old December 1st, 2003, 09:25 PM

Elmo Elmo is offline
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Default Re: Micromanaging armies and commanders

Now that my copy of D2 has arrived I'll definitely be checking out your simulator. Thanks Gandalf.
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  #32  
Old December 1st, 2003, 10:17 PM
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Default Re: Micromanaging armies and commanders

And if I were getting basically free troops (Son of Niefel winter wolves, Ermor undead masses, Mictlan slaves, "random event" militia) I might stick them way upfront to soak up the early missiles, spells, and lance attacks.
"Ave Caesar! Morituri te salutant!", shout those stuck in front.
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  #33  
Old December 2nd, 2003, 02:33 AM
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Default Re: Micromanaging armies and commanders

Light infantry with javelins has everything "build in" apart from the ability to avoid combat with heavy troops and retreat behind the own lines.

Simply make shure there are only javelin-equiped troops in the squad.

Set them to "fire at closest".

They'll charge forward until in firing range, than release the first javelins.

After exhausting their ammo (javelins have ammo 3), or when the enemy comes to close, they'll start melee combat with the closest foe. Sometimes the front line will engage while the back units are still "firing off" their javelins.

Found it to work pretty well with the indie LI.

A.
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  #34  
Old December 2nd, 2003, 05:12 AM
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Default Re: Micromanaging armies and commanders

Quote:
Originally posted by Gandalf Parker:
Battle Simulation map available at...
http://www.techno-mage.com/~dominion...ions2/Mini.map
http://www.techno-mage.com/~dominion...ions2/Mini.tga
Can you explain how that works? i try to edit the .map file but since computers are extremely un-cool, it downloads and opens as a text file except it adds a bunch of: (weird square things which don't seem to appear when pasted here)

and also makes it one long line of text. There is no spacing whatsoever when I download it. Could you change that extension to maybe .txt? maybe my computer wont download and do some ecrypting crap.

[ December 02, 2003, 03:16: Message edited by: Argitoth ]
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  #35  
Old December 2nd, 2003, 05:22 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Micromanaging armies and commanders

Actually all the map files are that way. Its a unix text file instead of a dos one. The best thing is to open it using WordPad instead of Notepad if you have windows. Resave it as a dos text file if you want to.

As to editing it... You need to get the AllView game from the SunRay site to get the numbers for the units. I just added a couple of armies to 2 provinces but you can add as many armies as you want.
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  #36  
Old December 2nd, 2003, 05:24 AM
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Default Re: Micromanaging armies and commanders

Actually, could you talk to me in some messenger? I don't entirely know how to do what you are saying

AIM: Argitoth
ICQ: 169752168
MSN: Argitoth@hotmail.com
Yahoo: Argitoth

I also have IRC if you want to meet me in some channel.

[ December 02, 2003, 03:25: Message edited by: Argitoth ]
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  #37  
Old December 2nd, 2003, 05:42 AM
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Default Re: Micromanaging armies and commanders

Quote:
Originally posted by Gandalf Parker:
As to editing it... You need to get the AllView game from the SunRay site to get the numbers for the units.
Where would that website be?
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  #38  
Old December 2nd, 2003, 05:44 AM

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Default Re: Micromanaging armies and commanders

www.freewebs.com/sunray_dom2/

The Dom2 Library.
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  #39  
Old December 2nd, 2003, 06:00 AM
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Default Re: Micromanaging armies and commanders

This website is pretty cool, but where is the list of units and their code number thing?
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  #40  
Old December 2nd, 2003, 06:12 AM

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Default Re: Micromanaging armies and commanders

Quote:
Originally posted by Gandalf Parker:
As to editing it... You need to get the AllView game from the SunRay site to get the numbers for the units. I just added a couple of armies to 2 provinces but you can add as many armies as you want.
It is the game at the bottom that says "All the units, by Alex Poger". You have to download the game, play it and it has all the units numbered in the game in one province.

Sigh.
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