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December 1st, 2003, 09:25 PM
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Corporal
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Join Date: Oct 2000
Posts: 142
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Re: Micromanaging armies and commanders
Now that my copy of D2 has arrived I'll definitely be checking out your simulator. Thanks Gandalf.
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December 1st, 2003, 10:17 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
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Re: Micromanaging armies and commanders
And if I were getting basically free troops (Son of Niefel winter wolves, Ermor undead masses, Mictlan slaves, "random event" militia) I might stick them way upfront to soak up the early missiles, spells, and lance attacks.
"Ave Caesar! Morituri te salutant!", shout those stuck in front. 
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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December 2nd, 2003, 02:33 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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Re: Micromanaging armies and commanders
Light infantry with javelins has everything "build in" apart from the ability to avoid combat with heavy troops and retreat behind the own lines.
Simply make shure there are only javelin-equiped troops in the squad.
Set them to "fire at closest".
They'll charge forward until in firing range, than release the first javelins.
After exhausting their ammo (javelins have ammo 3), or when the enemy comes to close, they'll start melee combat with the closest foe. Sometimes the front line will engage while the back units are still "firing off" their javelins.
Found it to work pretty well with the indie LI.
A.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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December 2nd, 2003, 05:12 AM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
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Re: Micromanaging armies and commanders
Can you explain how that works? i try to edit the .map file but since computers are extremely un-cool, it downloads and opens as a text file except it adds a bunch of: (weird square things which don't seem to appear when pasted here)
and also makes it one long line of text. There is no spacing whatsoever when I download it. Could you change that extension to maybe .txt? maybe my computer wont download and do some ecrypting crap.
[ December 02, 2003, 03:16: Message edited by: Argitoth ]
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December 2nd, 2003, 05:22 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
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Re: Micromanaging armies and commanders
Actually all the map files are that way. Its a unix text file instead of a dos one. The best thing is to open it using WordPad instead of Notepad if you have windows. Resave it as a dos text file if you want to.
As to editing it... You need to get the AllView game from the SunRay site to get the numbers for the units. I just added a couple of armies to 2 provinces but you can add as many armies as you want.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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December 2nd, 2003, 05:24 AM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
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Re: Micromanaging armies and commanders
Actually, could you talk to me in some messenger? I don't entirely know how to do what you are saying
AIM: Argitoth
ICQ: 169752168
MSN: Argitoth@hotmail.com
Yahoo: Argitoth
I also have IRC if you want to meet me in some channel.
[ December 02, 2003, 03:25: Message edited by: Argitoth ]
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December 2nd, 2003, 05:42 AM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
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Re: Micromanaging armies and commanders
Quote:
Originally posted by Gandalf Parker:
As to editing it... You need to get the AllView game from the SunRay site to get the numbers for the units.
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Where would that website be?
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December 2nd, 2003, 05:44 AM
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Re: Micromanaging armies and commanders
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December 2nd, 2003, 06:00 AM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
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Re: Micromanaging armies and commanders
This website is pretty cool, but where is the list of units and their code number thing?
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December 2nd, 2003, 06:12 AM
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Re: Micromanaging armies and commanders
Quote:
Originally posted by Gandalf Parker:
As to editing it... You need to get the AllView game from the SunRay site to get the numbers for the units. I just added a couple of armies to 2 provinces but you can add as many armies as you want.
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It is the game at the bottom that says "All the units, by Alex Poger". You have to download the game, play it and it has all the units numbered in the game in one province.
Sigh.
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