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  #31  
Old April 4th, 2004, 12:53 PM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: Scenario: Orania Nasty Edition

Sammael,

Oops, yes, "Vision of the Abyss" does not have a misc. slot - silly thing to have overlooked when I changed it from a Warlock to a Telestic Animate to prevent the AI from moving it away immediately. Fixed in next release. As for getting killed by its bodyguards, however, these things happen (Why were enemies allowed to assault the Infernal Gate in the first place??? - still, something to look at)

At 0 order, a tax level of 50-60% is enough to keep the Infernal Gate free of unrest. If you want to make a deal with the devil you have got to live with the results. As the free devil-summoning is thematic, I am not changing this. Abysia gets the best free creature summoning site and must live with its few disadvantages.


Inigo Montoya,

1) You cannot. It is currently not possible to set a scenario to allow renaming. This sucks. I hope it is changed in future releases.

2) Pass

3) Overkill, I guess, and a guaranteed source of death magic

4) ANY text editor will do for editing text files. You can even use windows notepad if you are into S/M, though I advocate using a real text editor. On a windows platform, I would suggest using the Programmer's File Editor for three reasons, 1) it is free, 2) it loads incredibly fast, and 3) it is good.
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  #32  
Old April 5th, 2004, 01:28 AM
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Inigo Montoya Inigo Montoya is offline
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Default Re: Scenario: Orania Nasty Edition

Quote:
Originally posted by Peter Ebbesen:
Inigo Montoya,

1) You cannot. It is currently not possible to set a scenario to allow renaming. This sucks. I hope it is changed in future releases.

2) Pass

3) Overkill, I guess, and a guaranteed source of death magic

4) ANY text editor will do for editing text files. You can even use windows notepad if you are into S/M, though I advocate using a real text editor. On a windows platform, I would suggest using the Programmer's File Editor for three reasons, 1) it is free, 2) it loads incredibly fast, and 3) it is good.
Thanks so much!
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  #33  
Old April 8th, 2004, 06:13 AM
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Stormbinder Stormbinder is offline
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Default Re: Scenario: Orania Nasty Edition

Quote:
Originally posted by Inigo Montoya:
quote:
Originally posted by Peter Ebbesen:
Inigo Montoya,

1) You cannot. It is currently not possible to set a scenario to allow renaming. This sucks. I hope it is changed in future releases.

2) Pass

3) Overkill, I guess, and a guaranteed source of death magic

4) ANY text editor will do for editing text files. You can even use windows notepad if you are into S/M, though I advocate using a real text editor. On a windows platform, I would suggest using the Programmer's File Editor for three reasons, 1) it is free, 2) it loads incredibly fast, and 3) it is good.
Thanks so much!
Peter, I wonder if you are planing to make any changes in your Nasty Orania mod related to the recent tweaks and changes in the new 2.11 patch? No suggestions, just curious.

[ April 08, 2004, 05:16: Message edited by: Stormbinder ]
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  #34  
Old April 9th, 2004, 08:01 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Scenario: Orania Nasty Edition

Im having a great time with this map. Its what I always referred to as the kindof play offered in my random maps, but better done manually and logically (which I dont have the patience to do)

I think I will even link to it off my site as an example of that in the hopes that others might do some also.

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[ April 09, 2004, 19:08: Message edited by: Gandalf Parker ]
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  #35  
Old April 9th, 2004, 09:38 PM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: Scenario: Orania Nasty Edition

Quote:
Originally posted by Stormbinder:
Peter, I wonder if you are planing to make any changes in your Nasty Orania mod related to the recent tweaks and changes in the new 2.11 patch? No suggestions, just curious.
I am not currently planning to do anything 2.11 specific as I have not had enough playing time to see if anything desperately needs fixing. From the release notes, I suspect not.

One great benefit with 2.11 is that you now get a reduced scenario setup window for those settings not defined in a scenario, which means that renaming, hall of fame size, &etc is now alterable. (You still do not get to alter the independents strength, fortunately. It is designed to be played on strength 9 and that is what it will be - unless you edit the file).

I am likely to release 1.1 some time soon ("When it is done" ) featuring several minor tweaks.


Quote:
Originally posted Gandalf Parker:

Im having a great time with this map. Its what I always referred to as the kindof play offered in my random maps, but better done manually and logically (which I dont have the patience to do)

I think I will even link to it off my site as an example of that in the hopes that others might do some also.
My pleasure to aid your enjoyment. As always, feel free to provide constructive criticism and suggestions for enhancements, and to link to it to your heart's content.
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  #36  
Old April 10th, 2004, 02:08 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Scenario: Orania Nasty Edition

Quote:
Originally posted by Peter Ebbesen:
My pleasure to aid your enjoyment. As always, feel free to provide constructive criticism and suggestions for enhancements, and to link to it to your heart's content.
OK actually I linked to it twice. Once on the links page referring to it as something like I do (but done better). And again in a thoughts page about how Icould collaborate with someone combining my wildly random programmed method with well-thought out named provinces. The conversation is HERE if your interested.

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  #37  
Old April 13th, 2004, 01:58 AM

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Default Re: Scenario: Orania Nasty Edition

i ran into a couple problems with pangea on this map. With Carrion Woods one of the magic sites in the capital damages undead, while with new era i couldn't produce any minotaurs at treelord's rest despite have prod +3 scales.

odd_enuf
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  #38  
Old April 13th, 2004, 12:13 PM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: Scenario: Orania Nasty Edition

Quote:
Originally posted by odd_enuf:
i ran into a couple problems with pangea on this map. With Carrion Woods one of the magic sites in the capital damages undead, while with new era i couldn't produce any minotaurs at treelord's rest despite have prod +3 scales.

odd_enuf
The first one is intentional - it is a most holy site indeed. If Pangaea has truly become so perverted that it abandons Gaia, it is wisest to base your activities out of Treelord's rest.

The second one - what exactly do you mean? Too few resources? Treelord's rest has 5 neighbouring provinces, of which you control only 2 to start. When you have conquered the rest, you should suck enough resources to allow you to build a minotaur per turn, even with the crappy Arkaic Fortress the Treelord owns (unless Ermor has already drained the provinces)

I guess I could add some bonus resources to Treelord's rest, but I always pictured that province as more of a magical masterpiece than a marshalling field for troops, really, what with its insane +8 nature gems, 50% enchantment, 20% thaumaturgy, and resident Treelord.
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  #39  
Old August 12th, 2005, 01:08 PM

magnate magnate is offline
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Default Re: Scenario: Orania Nasty Edition

Quote:
Peter Ebbesen said:
I am likely to release 1.1 some time soon ("When it is done") featuring several minor tweaks.
Without wishing to be rude, did 1.1 ever get released? All the links I can find are to v1.0 ...

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