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  #31  
Old May 26th, 2004, 05:16 AM
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Default Re: MP Game - Zap\'s New game with House Rules

Just an update: so far I've had to turn away Nagot, Niblet, Nunchuck Exponent, Ninny I'm NOT, Natty Natt and Nogblot.

Sorry guys, but NO EXCEPTIONS to the house rules!!
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  #32  
Old May 26th, 2004, 07:24 AM
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Default Re: MP Game - Zap\'s New game with House Rules

Quote:
Originally posted by Zapmeister:
Just an update: so far I've had to turn away Nagot, Niblet, Nunchuck Exponent, Ninny I'm NOT, Natty Natt and Nogblot.

Sorry guys, but NO EXCEPTIONS to the house rules!!
Hehe.

BTW how many players are you looking for Zapmeister?
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  #33  
Old May 26th, 2004, 07:34 AM
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Default Re: MP Game - Zap\'s New game with House Rules

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Originally posted by Stormbinder:
BTW how many players are you looking for Zapmeister?
Up to 17. But at the rate we're going, we could be playing in Aran
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  #34  
Old May 26th, 2004, 09:00 AM
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Default Re: MP Game - Zap\'s New game with House Rules

Quote:
Originally posted by Zapmeister:
quote:
Originally posted by Stormbinder:
BTW how many players are you looking for Zapmeister?
Up to 17. But at the rate we're going, we could be playing in Aran
Heh.

If you don't want to wait for 17 people, than with one more player (to make it seven total) we could very well play Karan ("dry" Version), if you, as well as everybody else, would like to. IMHO 7-8 is an ideal players density for Karan in MP.

It's you call of course though, I am not trying to push you.

[ May 26, 2004, 08:02: Message edited by: Stormbinder ]
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  #35  
Old May 26th, 2004, 09:34 AM

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Default Re: MP Game - Zap\'s New game with House Rules

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Originally posted by Stormbinder:
There is no way the whole map will be covered by castles with this rule, it's mathematically impossible under any resonable scenario.
Depends how you define "reasonable". Potentially, every province on the map could have a castle on it, but that would probably be virtually impossible without purposely trying to do that. Reasonably I couldn't see it getting much higher than 50%.
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  #36  
Old May 26th, 2004, 09:55 AM

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Default Re: MP Game - Zap\'s New game with House Rules

The fact is that Norfleet is right about castles.
They're the lone way to defend a province.

If there's no castle many spells can burn your temple.
Armies can do that too, since PD isn't worthing it's cost above 10 or 15 ... and 10 or 15 means a very weak army composed of the worst of your troops.

[ May 26, 2004, 08:57: Message edited by: Cohen ]
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  #37  
Old May 26th, 2004, 12:39 PM
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Default Re: MP Game - Zap\'s New game with House Rules

Six people have claimed nations here, but only two have submitted passwords to the registrar. So at the moment, we have but two players.
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  #38  
Old May 26th, 2004, 03:52 PM
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Default Re: MP Game - Zap\'s New game with House Rules

I think I will have to drop out of this one. I already have 2 games going and my job has is asking too much from me at the moment, so one more game would be too much.

Sorry guys, maybe next time.
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  #39  
Old May 26th, 2004, 04:01 PM
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Default Re: MP Game - Zap\'s New game with House Rules

Quote:
Originally posted by Zapmeister:
Six people have claimed nations here, but only two have submitted passwords to the registrar. So at the moment, we have but two players.
I'll submit mine when I have designed my pretender. No worries, I won't bail out on you. But could we use another map if we're so few? Urgaia, e.g.
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  #40  
Old May 26th, 2004, 04:13 PM

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Default Re: MP Game - Zap\'s New game with House Rules

Well I believe we can design out pretender when map is choosen, we've to mail only the password.
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