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August 2nd, 2004, 08:00 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Denmark
Posts: 471
Thanks: 23
Thanked 28 Times in 16 Posts
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Re: Draconian Mod Under construction
Quote:
Originally posted by Sandman:
Endoperez and Sindai have both made good points, and I agree with them. Apart from the gold cost, the weaknesses of this race are trivial. Their strengths are equivalent to three normal nations.
1.Flying
2.Scaly
3.Bite
4.Fire Breath
5.Fire resistance
6.Powerful mages of Fire, Air and Astral
7.Decent mage priests
8.The most flexible mage in the game, bar none. Who cares if he's capital only?
9.SC assassins.
10. Almost unlimited searching and forging opportunities.
11. Excellent province defence. Probably.
Their biting ability alone could carry a nation. There aren't that many units with multiple attacks, and they are often expensive or have limitations. These guys have a secondary attack as a racial feature. They're going to chew (literally) through the opposition. And that's just one of their minor abilities.
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Point taken.
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August 2nd, 2004, 08:20 PM
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Captain
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Re: Draconian Mod Under construction
Any particular reason why these dragons, unlike the pretender dragons, have the heal ability? Also so far in dom 2 the only creatures with MR 20 is Horrors, Starspawns, Abominations and Rlyeh specific pretenders, so it might be a good idea to give the dragons MR 17 or 18 instead. As the unit stands at present the draconian elder is one of the very best wizards in the game, as far as I recall there is no other nation specific recruitable wizard that stands a chance of getting 4 in 2 different magic scores, add to this that the unit is flying has good precision and has some, albeit weak, innate protection.
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August 2nd, 2004, 08:29 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: Draconian Mod Under construction
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August 2nd, 2004, 08:32 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Denmark
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Re: Draconian Mod Under construction
Quote:
Originally posted by johan osterman:
Any particular reason why these dragons, unlike the pretender dragons, have the heal ability? Also so far in dom 2 the only creatures with MR 20 is Horrors, Starspawns, Abominations and Rlyeh specific pretenders, so it might be a good idea to give the dragons MR 17 or 18 instead. As the unit stands at present the draconian elder is one of the very best wizards in the game, as far as I recall there is no other nation specific recruitable wizard that stands a chance of getting 4 in 2 different magic scores, add to this that the unit is flying has good precision and has some, albeit weak, innate protection.
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Some thinks it would be a good Idea with recruitable dragons to the theme.
okay I'll change the Mir to 17
The Elder is changed since the old list, it have 2 fire 2 air and 1 element random
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August 2nd, 2004, 08:34 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Denmark
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Re: Draconian Mod Under construction
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August 2nd, 2004, 08:36 PM
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Lieutenant General
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Join Date: May 2004
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Re: Draconian Mod Under construction
Quote:
Originally posted by johan osterman:
Any particular reason why these dragons, unlike the pretender dragons, have the heal ability? Also so far in dom 2 the only creatures with MR 20 is Horrors, Starspawns, Abominations and Rlyeh specific pretenders, so it might be a good idea to give the dragons MR 17 or 18 instead. As the unit stands at present the draconian elder is one of the very best wizards in the game, as far as I recall there is no other nation specific recruitable wizard that stands a chance of getting 4 in 2 different magic scores, add to this that the unit is flying has good precision and has some, albeit weak, innate protection.
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the 20 mr were my evil influence i guess
i thought because they only have like a doom horror head + 1-2 misc slots or perhaps even only 1 misc slot but cost about 800-1000 gold at least they need a high base mr .
otherwise it is just too frustrating to have a very expensive dragon for which you saved long and get it killed repeatedly e.g. by ryleh mages casting mass soul slays and the like .
my thinking was a doom horror has 20 mr , probably exactly the same slots and he is something as powerful as a dragon should be
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August 2nd, 2004, 09:15 PM
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Major General
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Re: Draconian Mod Under construction
Quote:
Originally posted by Boron:
my thinking was a doom horror has 20 mr , probably exactly the same slots and he is something as powerful as a dragon should be
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That's where you went astray. A Doom Horror is supposed to be nastier than a dragon. Just think for a minute the sorts of images that the words "doom" and "horror" bring to mind, then consider what something called a "Doom Horror" (note the two capital letters) might be capable of. A dragon may be terrifying to behold, and capable of horrific carnage, but a creature that bringeth Doom is another order of magnitude entirely.
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August 2nd, 2004, 09:47 PM
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Lieutenant General
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Re: Draconian Mod Under construction
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August 2nd, 2004, 10:03 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Denmark
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Re: Draconian Mod Under construction
New Unit list:
C = Commander
** = Capitol restricted
*** = Need a temple
**** = Need laboratory
Temple Servant - C ***
HP: 10 PROT: 5 MORALE: 12 MR: 13 ENC: 7 AP: 10 Move: 2
STR: 10 ATT: 9 DF: 8 PRE: 12
Abilities: 2 Holy, 2 Air, Fire Flare Breath (350), Mountain Survival, Fire res (50)
Holy, Heal, Flying, Female
General:Poor Leader (10)
Item Slot: 15622
Weapon: Ritual Dagger (603), Bite (20)
Armour: None
Cost: 240 gold/ 5 Resources
Temple Priest - C ***
HP: 15 PROT: 5 MORALE: 16 MR: 15 ENC: 6 AP: 10 Move: 2
STR: 12 ATT: 10 DF: 14 PRE: 12
Abilities: 2 astral, 2 air, 3 Holy, Fire Flare breath (350),
Mountain Survival, Flying, Fire res: (75), Holy, Heal
General: Oak Leader (25)
Item slot: 15622
Weapon: Wooden Dragon Staff (601), Bite (20)
Armour: None
Cost: 450 gold/12 resources
Temple Lord - C
HP: 22 PROT: 10 MORALE: 16 MR: 14 ENC: 6 AP: 11 Move: 1
STR: 16 ATT: 14 DF: 16 PRE: 12
Abilities: Fire Flare Breath (350), Holy, Mountain Survival,
Ambidextrous (3), Fire res. (75), Heal
General: Expert Leader (50)
Item Slot: 15622 + 4096
Weapon: Falchion (10), Falchion (10), Bite (20)
Armour: Scale Mail Armor (12)
Cost : 380 gold/35 resources
Temple Guards
HP: 16 PROT: 7 MORALE: 14 MR: 12 ENC: 4 AP:10 Move: 1
STR: 14 ATT: 12 DF: 12 PRE: 9
Abilities: Mountain Survival, Fire res (50), Holy, Heal
Weapon: Draconic Falchion, Bite (20)
Armour: Draconic Silver Scale Mail, Round shield
Cost: 70 gold/ 40 resources
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Draconian Lord - C
HP: 16 PROT: 10 MORALE: 13 MR: 12 ENC: 7 AP: 10 Move: 2
STR: 14 ATT: 10 DF: 11 PRE: 10
Abilities: Fire Flare Breath (350), Mountain Survival, Fire res. (50), Flying
General: Oak Leader (25)
Item Slot 15622
Weapon: Draconic Spear (602), Bite (20)
Armour: Ring Mail (6), Helmet (20)
Cost: 150 gold/18 resources
Draconian City Guards
HP: 14 PROT: 7 MORALE: 12 MR: 12 ENC: 5 AP: 10 Move : 2
STR: 14 ATT: 10 DF: 10 PRE: 9
Abilities: Mountain Survival, Fire res (50), fortress guard bonus (+2), Flying
Weapon: Draconic Halbard, bite (20)
Armour: Scale mail
Cost: 22 gold/ 10 resources
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Draconian Pyro Lord - C
HP: 19 PROT: 10 MORALE: 14 MR: 13 ENC: 6 AP: 10 Move: 2
STR: 14 ATT: 12 DF: 12 PRE: 10
Abilities: Fire Flare Breath (350), Mountain Survival, Fire res. (100), Flying
General: Expert Leader (50)
Item Slot 15622
Weapon: Draconic Falchion, Bite (20)
Armour: Scale Mail (7), Round Shield (2)
Cost : 260 gold/ 25 resources
Draconian Storm Lord - C
HP: 19 PROT: 10 MORALE: 14 MR: 13 ENC: 6 AP: 10 Move: 2
STR: 14 ATT: 12 DF: 12 PRE: 10
Abilities: Lightning Breath, Mountain Survival, Lightning res. (100), Flying
General: Expert Leader (50)
Item Slot 15622
Weapon: Draconic Falchion, Bite (20)
Armour: Scale Mail (7), Round Shield (2)
Cost : 260 gold/ 25 resources
Pyro Draconians
HP: 14 PROT: 7 MORALE: 12 MR: 12 ENC: 5 AP: 10 Move: 2
STR: 14 ATT: 12 DF: 12 PRE: 10
Abilities: Mountain Survival, Flying, Fire res (75)
Weapon: Draconic Spear, bite (20)
Armour: Draconic Scale Mail
Cost: 35 gold/ 22 resources
Storm Draconians
HP: 14 PROT: 7 MORALE: 12 MR: 12 ENC: 5 AP: 10 Move: 2
STR: 14 ATT: 12 DF: 12 PRE: 10
Abilities: Mountain Survival, Flying, Shock res (75)
Weapon: Draconic Spear, bite (20)
Armour: Draconic Scale Mail
Cost : 35 gold/ 22 resources
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Draconian Apprentice - C ****
HP: 10 PROT: 2 MORALE: 12 MR: 13 ENC: 4 AP: 9 Move: 2
STR: 8 ATT: 8 DF: 10 PRE: 11
Abilities: 1 Fire, 1 Air, Mountain Survival, Fire res (25), Flying.
General: Poor Leader (10)
Item Slot: 15622
Weapon: Draconic Dagger (9), Bite (20)
Armour: None
Cost : 180 gold/ 2 resources
Draconian Elder - C ****
HP: 12 PROT: 5 MORALE: 16 MR: 15 ENC: 5 AP: 10 Move: 2
STR: 12 ATT: 8 DF: 10 PRE: 12
Abilities: 2 Fire, 2 Air, 1 E. Random, Fire Flare Breath (350), Mountain Survival.
Fire res (75), Flying
General: Oak Leader (25)
Item Slot: 15622
Weapon: Wooden Dragon Staff (604), Bite (20)
Armour: None
Cost: 360 gold/ 10 resources
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Storm Dragon - C **
HP: 125 PROT: 18 MORALE: 20 MR: 17 ENC: 4 AP: 10 Move: 2
STR: 23 ATT: 15 DF: 12 PRE: 10
Abilities: Mountain Survival, Flying, Lightning res (100), Fear, Heal, storm res.
Weapon: Bite, claw, Lightning breath
Armour: None
Cost : ???????
Pyro Dragon - C **
HP: 130 PROT: 18 MORALE: 20 MR: 17 ENC: 4 AP: 10 Move: 2
STR: 25 ATT: 15 DF: 12 PRE: 10
Abilities: Mountain Survival, Flying, Fire res (100), Fear, Heal
Weapon: Bite, Claw, Fire breath
Armour: None
Cost : ???????
Temple Dragon - C **
HP: 135 PROT: 18 MORALE: 20 MR: 17 ENC: 4 AP: 10 Move: 2
STR: 25 ATT: 15 DF: 14 PRE: 10
Abilities: Mountain Survival, Flying, Holy, Fear, Heal
Weapon: Bite, Claw, Frost breath
Armour: None
Cost : ???????
Scout and regular infantries under construction.
[ August 02, 2004, 21:04: Message edited by: Thilock_Dominus ]
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August 2nd, 2004, 10:39 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: Draconian Mod Under construction
first : looks good
i post some minor problems i see :
Quote:
Originally posted by Thilock_Dominus:
New Unit list:
C = Commander
** = Capitol restricted
*** = Need a temple
**** = Need laboratory
Temple Servant - C ***
HP: 10 PROT: 5 MORALE: 12 MR: 13 ENC: 7 AP: 10 Move: 2
STR: 10 ATT: 9 DF: 8 PRE: 12
Abilities: 2 Holy, 2 Air, Fire Flare Breath (350), Mountain Survival, Fire res (50)
Holy, Heal, Flying, Female
General:Poor Leader (10)
Item Slot: 15622
Weapon: Ritual Dagger (603), Bite (20)
Armour: None
Cost: 240 gold/ 5 Resources
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no problem here
Quote:
Originally posted by Thilock_Dominus:
Temple Priest - C ***
HP: 15 PROT: 5 MORALE: 16 MR: 15 ENC: 6 AP: 10 Move: 2
STR: 12 ATT: 10 DF: 14 PRE: 12
Abilities: 2 astral, 2 air, 3 Holy, Fire Flare breath (350),
Mountain Survival, Flying, Fire res: (75), Holy, Heal
General: Oak Leader (25)
Item slot: 15622
Weapon: Wooden Dragon Staff (601), Bite (20)
Armour: None
Cost: 450 gold/12 resources
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2 problems here :
1: Fire res: (75) means 75% right ?
afaik there will be no possibility via items / spells then to make them 100% fire resistent .
2:450 gold cost and astral 2 : this is an invitation to many many nations to mind duel you to death .
Quote:
Originally posted by Thilock_Dominus:
Temple Lord - C
HP: 22 PROT: 10 MORALE: 16 MR: 14 ENC: 6 AP: 11 Move: 1
STR: 16 ATT: 14 DF: 16 PRE: 12
Abilities: Fire Flare Breath (350), Holy, Mountain Survival,
Ambidextrous (3), Fire res. (75), Heal
General: Expert Leader (50)
Item Slot: 15622 + 4096
Weapon: Falchion (10), Falchion (10), Bite (20)
Armour: Scale Mail Armor (12)
Cost : 380 gold/35 resources
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i think here the cost is too high . he is flying and has "only" 10 protection . if your enemy has any x-bows 2-3 hits will surely kill him i think .
Quote:
Originally posted by Thilock_Dominus:
Temple Guards
HP: 16 PROT: 7 MORALE: 14 MR: 12 ENC: 4 AP:10 Move: 1
STR: 14 ATT: 12 DF: 12 PRE: 9
Abilities: Mountain Survival, Fire res (50), Holy, Heal
Weapon: Draconic Falchion, Bite (20)
Armour: Draconic Silver Scale Mail, Round shield
Cost: 70 gold/ 40 resources
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too high resource costs ihmo
he only has 7 protection so nothing hard to forge but with 40 resource costs higher resource cost than any ulm infantry . or a better comparison unit : an caelum iceclad has 43 resource costs but iirc 18 protection for that .
so here the high gold price is already enough for balance reasons i think .
Quote:
Originally posted by Thilock_Dominus:
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Draconian Lord - C
HP: 16 PROT: 10 MORALE: 13 MR: 12 ENC: 7 AP: 10 Move: 2
STR: 14 ATT: 10 DF: 11 PRE: 10
Abilities: Fire Flare Breath (350), Mountain Survival, Fire res. (50), Flying
General: Oak Leader (25)
Item Slot 15622
Weapon: Draconic Spear (602), Bite (20)
Armour: Ring Mail (6), Helmet (20)
Cost: 150 gold/18 resources
Draconian City Guards
HP: 14 PROT: 7 MORALE: 12 MR: 12 ENC: 5 AP: 10 Move : 2
STR: 14 ATT: 10 DF: 10 PRE: 9
Abilities: Mountain Survival, Fire res (50), fortress guard bonus (+2), Flying
Weapon: Draconic Halbard, bite (20)
Armour: Scale mail
Cost: 22 gold/ 10 resources
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Draconian Pyro Lord - C
HP: 19 PROT: 10 MORALE: 14 MR: 13 ENC: 6 AP: 10 Move: 2
STR: 14 ATT: 12 DF: 12 PRE: 10
Abilities: Fire Flare Breath (350), Mountain Survival, Fire res. (100), Flying
General: Expert Leader (50)
Item Slot 15622
Weapon: Draconic Falchion, Bite (20)
Armour: Scale Mail (7), Round Shield (2)
Cost : 260 gold/ 25 resources
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no problems here
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