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August 31st, 2004, 03:37 PM
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Corporal
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Join Date: Aug 2004
Location: Lille, France
Posts: 91
Thanks: 0
Thanked 2 Times in 1 Post
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Re: Patch 2.13 available now
Half borked??
I tried rehiring some mercenaries in a game and it starts with half the initial price, as stated in the 213 changelog.
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August 31st, 2004, 04:08 PM
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First Lieutenant
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Join Date: Jul 2004
Location: California
Posts: 631
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Patch 2.13 available now
I'm seeing a new bug with the new patch - I'll post the details in the bug thread, but basically if tab out and tab back in occasionally the rendering is kinda hosed.
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August 31st, 2004, 05:08 PM
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Corporal
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Join Date: Mar 2004
Location: San Diego, California
Posts: 107
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Patch 2.13 available now
Although I like nation specific pretenders, I still dont find the Great Warlock for Abysia and Skratti for Jotuns to be viable choices, despite their slight advantage over similar human pretenders. But maybe thats becuase I find rainbow pretenders are only really effective finding gems that your national mages and their summons can use, and that I also tend to use site searching spells. However, more choices are always better
Thanks for the continued Dominions II support!
Edit: Why doesn't the Skratti have any water (cold) magic? I'd have removed the frost father and replaced it with the Skratti.
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August 31st, 2004, 05:35 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Patch 2.13 available now
I haven't seen anything in the details for the patch... but has anyone noticed any improvements with the AI??
examples= more aggressive, more heavy troop-types, more researching, etc???
If not... then maybe that can be the focus of the next patch.
__________________
There can be only one.
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August 31st, 2004, 05:53 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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Re: Patch 2.13 available now
..would be great if it at least would build forts now.
Does it?
Nothin' about it in the readme...
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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August 31st, 2004, 06:30 PM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Re: Patch 2.13 available now
The Great Warlock is not really any better than any of the other nation-specific rainbow mages. He simply has heat and fire resistance, so he fits with other Abysians, and a point of blood, but 1 point of magic is not a big difference on a human(oid).
The Skratti, on the other hand, is great. He is tougher than a Virtue, and people use the Virtue as a SC. Now, granted the Virtue's lightning resistance is better than the Skratti's cold resistance, and the Virtue also flies, and can give you an air blessing. On the other hand, the Skratti will have a much easier time gaining access to water/earth/nature magic for buffing, and of course, he's a *rainbow mage*, not just an SC. Easily top of the heap as humanoid pretenders go, and maybe even in the top half overall. His only real downside is bad dominion, as with all rainbows.
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August 31st, 2004, 06:40 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Patch 2.13 available now
Quote:
NTJedi said:
I haven't seen anything in the details for the patch... but has anyone noticed any improvements with the AI??
examples= more aggressive, more heavy troop-types, more researching, etc???
If not... then maybe that can be the focus of the next patch.
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Or not depending on who you play. Well maybe more research but only if it can be tied into the AI settings which Im guessing would be a Dom3 thing.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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August 31st, 2004, 06:43 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Patch 2.13 available now
Quote:
DeathDaemon said:
Edit: Why doesn't the Skratti have any water (cold) magic? I'd have removed the frost father and replaced it with the Skratti.
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The Frost Father is one of the forms which must be there in support of Dragons. The 3 human forms have to be there.
The dragons and their human forms arent high on the pretender scale but the fact that the dragons are supposed to make it unclear which form you chose is part of their theme.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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August 31st, 2004, 06:45 PM
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Brigadier General
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Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
Thanks: 12
Thanked 165 Times in 22 Posts
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Re: Patch 2.13 available now
As Mosehansen pointed out the linux patch is no good. It only containts files from 2.12 due to some bad archiving.
New linux patches are on the way.
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August 31st, 2004, 06:54 PM
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First Lieutenant
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Join Date: Mar 2004
Location: CA
Posts: 744
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Patch 2.13 available now
Good patch Johan, thanks a lot! Many good changes and bug fixing. I especailly like improved cheat detection, if it prevents gem/castle cheats that was described in several threads recently. Item moding is also great.
The only big thing that I failed to find in that patch is that old lifedraining and Mirror Image bug. Currently Mirror image does not work at all vs Lifedraining (you can and will be lifedrained for fatique, while your mirror image stay in place.) At the very least it does not work, or it may actually make you *more* prone to be lifedrained. Any chance that it'll be fixed? IMHO lifedraining weapons are a bit owerpowered as it is atm, based upon simple fact that 90%-95% of SCs in MP games uses them. This bug gives them another boost, something that they don't really need.
Anyway, thank you for all your hardwork and continious support for the game!
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