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  #31  
Old September 20th, 2004, 08:09 PM
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Default Re: Conceptual Balance Series (Mod)

If the Pretender in question can be affected by Twiceborn, it will work on her. This spell does not work for lifeless Pretenders, Undeads and various Demons.
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  #32  
Old September 20th, 2004, 08:27 PM
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Default Re: Conceptual Balance Series (Mod)


On animate pretenders, sure - not undead or most immobiles. Additionally, becoming a wight mage is only a good thing for a handful of pretenders - the human mages being the most prominent example.
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  #33  
Old September 21st, 2004, 02:05 AM

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Default Re: Conceptual Balance Series (Mod)

Thanks Edi, that is a much better Readme than the one I had previously. I hereby make you my official editor!

Yes the Arch Seraph and a few others that have changes in mind have not been totally modified since I am looking for a little feedback on what people think or feel was a good change and what isn't a good change.

Re: PoD

The only reason this fellow didn't see more play for some people was probably because of the Ghost King. While he is the most affordable Death Pretender, he was also very easy to choose over comprable other Death Pretenders (Liches and Lord of the Gates, notably). I may end up changing him in another way while trying to retain the flavor that he is the PRINCE of Death. As of right now he's still a great choice for a Pretender but might not be viable for his preference (Death). I will have to think more on this.

Postnote: I used the PoD extensively. He was invariably always a good choice no matter the nation (baring Jotunheim), even with his weakness to Dust to Dust (especially since he has longdead friends).
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  #34  
Old September 21st, 2004, 03:55 AM
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Default Re: Conceptual Balance Series (Mod)

You're welcome, Zen. I'll be happy to help in this capacity in the future as well.

By the way, did you get my second PM regarding the MIQR? The one about the three items with non-obvious bugs?

Edi
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  #35  
Old September 22nd, 2004, 02:56 AM

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Default Re: Conceptual Balance Series (Mod)

Quote:
Edi said:
You're welcome, Zen. I'll be happy to help in this capacity in the future as well.

By the way, did you get my second PM regarding the MIQR? The one about the three items with non-obvious bugs?

Edi
No, I did not get that particular PM. Please send it again.
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  #36  
Old September 22nd, 2004, 03:30 AM
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Default Re: Conceptual Balance Series (Mod)

Done. Actually a good thing that you didn't get the first one, because the new PM has more comprehensive info after I checked the MIQR to confirm a couple of suspicions.

Edi
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  #37  
Old September 22nd, 2004, 06:29 AM
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Default Re: Conceptual Balance Series (Mod)

This looks interesting; I will try to check it out soon, but probably wont be able to give non-trivial feedback for a month or so, so I'll just keep quiet until then. But thanks for your effort!
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  #38  
Old September 23rd, 2004, 03:36 PM

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Default Re: Conceptual Balance Series (Mod)

This weekend will be another trial test for the Conceptual Pretender Mod along with a few updated deals based on feedback.

If you would like to participate in some of these blitzes, it will be during the weekend and most will be gathering in the Gamesurge.net IRC channel.
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  #39  
Old September 23rd, 2004, 04:02 PM
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Default Re: Conceptual Balance Series (Mod)


If one's going on Sunday, I'll probably be in; too much going on this Satyrday.
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  #40  
Old September 25th, 2004, 02:20 AM

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Default Re: Conceptual Balance Series (Mod)

You could leave the human pretenders with their inferior stats but make them dirt cheap(er), possibly even making their basecost negative, if possible. I think of it as being able to take a rather unimpressive god to have points for dominion, just like you can cripple your dominion for points for your god. So what if a gust of air could take them out and they have high encumbrance, bad precision, and 1 tacitical movement, you can afford all the scales you want and still a couple paths of magic on them.
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