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September 20th, 2004, 08:09 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Thanked 22 Times in 22 Posts
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Re: Conceptual Balance Series (Mod)
If the Pretender in question can be affected by Twiceborn, it will work on her. This spell does not work for lifeless Pretenders, Undeads and various Demons.
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September 20th, 2004, 08:27 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Conceptual Balance Series (Mod)
On animate pretenders, sure - not undead or most immobiles. Additionally, becoming a wight mage is only a good thing for a handful of pretenders - the human mages being the most prominent example.
__________________
Wormwood and wine, and the bitter taste of ashes.
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September 21st, 2004, 02:05 AM
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First Lieutenant
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Join Date: Sep 2004
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Re: Conceptual Balance Series (Mod)
Thanks Edi, that is a much better Readme than the one I had previously. I hereby make you my official editor!
Yes the Arch Seraph and a few others that have changes in mind have not been totally modified since I am looking for a little feedback on what people think or feel was a good change and what isn't a good change.
Re: PoD
The only reason this fellow didn't see more play for some people was probably because of the Ghost King. While he is the most affordable Death Pretender, he was also very easy to choose over comprable other Death Pretenders (Liches and Lord of the Gates, notably). I may end up changing him in another way while trying to retain the flavor that he is the PRINCE of Death. As of right now he's still a great choice for a Pretender but might not be viable for his preference (Death). I will have to think more on this.
Postnote: I used the PoD extensively. He was invariably always a good choice no matter the nation (baring Jotunheim), even with his weakness to Dust to Dust (especially since he has longdead friends).
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September 21st, 2004, 03:55 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Conceptual Balance Series (Mod)
You're welcome, Zen. I'll be happy to help in this capacity in the future as well.
By the way, did you get my second PM regarding the MIQR? The one about the three items with non-obvious bugs?
Edi
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September 22nd, 2004, 02:56 AM
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First Lieutenant
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Join Date: Sep 2004
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Re: Conceptual Balance Series (Mod)
Quote:
Edi said:
You're welcome, Zen. I'll be happy to help in this capacity in the future as well.
By the way, did you get my second PM regarding the MIQR? The one about the three items with non-obvious bugs?
Edi
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No, I did not get that particular PM. Please send it again.
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September 22nd, 2004, 03:30 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Thanked 695 Times in 267 Posts
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Re: Conceptual Balance Series (Mod)
Done. Actually a good thing that you didn't get the first one, because the new PM has more comprehensive info after I checked the MIQR to confirm a couple of suspicions.
Edi
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September 22nd, 2004, 06:29 AM
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Lieutenant Colonel
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Join Date: Jan 2004
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Re: Conceptual Balance Series (Mod)
This looks interesting; I will try to check it out soon, but probably wont be able to give non-trivial feedback for a month or so, so I'll just keep quiet until then. But thanks for your effort!
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September 23rd, 2004, 03:36 PM
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First Lieutenant
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Re: Conceptual Balance Series (Mod)
This weekend will be another trial test for the Conceptual Pretender Mod along with a few updated deals based on feedback.
If you would like to participate in some of these blitzes, it will be during the weekend and most will be gathering in the Gamesurge.net IRC channel.
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September 23rd, 2004, 04:02 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Conceptual Balance Series (Mod)
If one's going on Sunday, I'll probably be in; too much going on this Satyrday.
__________________
Wormwood and wine, and the bitter taste of ashes.
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September 25th, 2004, 02:20 AM
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Sergeant
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Join Date: Mar 2004
Location: cali
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Re: Conceptual Balance Series (Mod)
You could leave the human pretenders with their inferior stats but make them dirt cheap(er), possibly even making their basecost negative, if possible. I think of it as being able to take a rather unimpressive god to have points for dominion, just like you can cripple your dominion for points for your god. So what if a gust of air could take them out and they have high encumbrance, bad precision, and 1 tacitical movement, you can afford all the scales you want and still a couple paths of magic on them.
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