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October 14th, 2004, 01:47 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
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Re: MP Game (open) - Cradle/De-celerating Schedule
Quote:
Yvelina said:
If Vanheim is still open, and if you are willing to wait until tomorrow morning (in France) for me to get an idea of the female Aesir in Zen's v1.72, I'd love to play them. I'm not that good though.
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We've waited this long, so go for it. AFAIK, Van's are free.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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October 15th, 2004, 12:53 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
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Re: MP Game (open) - Cradle/De-celerating Schedule
Someone joined as C'tis, which is fine--but who is it?
I'll start the game once they identify themselves; I don't want to risk an anonymous no-show.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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October 15th, 2004, 01:03 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: MP Game (open) - Cradle/De-celerating Schedule
Even if C'tis identifies themselves, you're waiting for Vanheim, right?
Once Yvelina is in, if C'tis hasn't been identified in a reasonable amount of time, you might consider deleting C'tis and starting?
__________________
Wormwood and wine, and the bitter taste of ashes.
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October 15th, 2004, 03:20 AM
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Private
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Join Date: Oct 2004
Location: Precisely now: California, USA
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Re: MP Game (open) - Cradle/De-celerating Schedule
C'tis is me. I have a previous login here, but I can't remember who it was. (I am not writing it a lot because my English is not good, but hopefully it will improve in the USA). I am 'Patrick' on Mose Hansen server. I will try to be present for the quick turns, and I will do them no problem after they go to 24 hours.
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October 15th, 2004, 08:33 AM
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Corporal
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Join Date: Aug 2004
Posts: 98
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Re: MP Game (open) - Cradle/De-celerating Schedule
By the way, are we gonna use the spell mod?
I would vote no until it has been balanced a bit, esp. fire elementals are a bit off right now.
To kill a large fire elemental one needs to do 135 damage trough a fireshield, and a single level 3 mage can cast 2 in 3 turns (with phoenix power) and one more after that in an average battle.
Makes abysian mages a bit tough, imho
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October 15th, 2004, 10:31 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
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Re: MP Game (open) - Cradle/De-celerating Schedule
Quote:
Cainehill said:
Even if C'tis identifies themselves, you're waiting for Vanheim, right?
Once Yvelina is in, if C'tis hasn't been identified in a reasonable amount of time, you might consider deleting C'tis and starting?
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Ctis is id'ed now and Yvelina (Vanheim) had loaded her Pretender when I Last peeped the server, IIRC.
The ONLY mod we will be using is the Pretender one Zen made, not the spell mod.
I'm away from home right now, but I'll kick the game off when I get back, about 5 p.m. EST today (Friday). You'll all have till 9 p.m. EST tomorrow (Saturday) to get the first turn done, then we move to 12-hour fixed hosting for the first week (9 p.m./9 a.m.)
Can someone with more experience refresh my memory with respect to map names? Will players get error Messages if their .tga file names do not match the name of the server's .map file for the Cradle of Zen?
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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October 15th, 2004, 12:40 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: MP Game (open) - Cradle/De-celerating Schedule
Quote:
Reverend Zombie said:
Can someone with more experience refresh my memory with respect to map names? Will players get error Messages if their .tga file names do not match the name of the server's .map file for the Cradle of Zen?
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Pretty sure that's correct - it'll look for the files specified on the server, both the .tga and the .map file. This was causing some people problems when games were started with both the Cradle of Doom and Cradle of Zen maps on mosehansen.
__________________
Wormwood and wine, and the bitter taste of ashes.
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October 15th, 2004, 01:15 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
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Re: MP Game (open) - Cradle/De-celerating Schedule
Quote:
Cainehill said:
Quote:
Reverend Zombie said:
Can someone with more experience refresh my memory with respect to map names? Will players get error Messages if their .tga file names do not match the name of the server's .map file for the Cradle of Zen?
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Pretty sure that's correct - it'll look for the files specified on the server, both the .tga and the .map file. This was causing some people problems when games were started with both the Cradle of Doom and Cradle of Zen maps on mosehansen.
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Very well then, what is the name of the .tga most players are likely to have--the one currently available for download from Illwinter? I'll rename the server's .map file accordingly.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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October 15th, 2004, 02:06 PM
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Corporal
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Join Date: May 2004
Location: Strasbourg, France
Posts: 170
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Re: MP Game (open) - Cradle/De-celerating Schedule
I am in a game called Yarnspinners. It uses the Craddle of Zen maps. The file names are craddlez14.tga and craddlez14.map.
Of course, it is not a big deal if we have different names, we can also keep multiple copies of the files.
__________________
Wrath them 'till they glow, and arrow them in the dark.
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October 15th, 2004, 06:18 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
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Re: MP Game (open) - Cradle/De-celerating Schedule
My Version of the mod is titled zencradle.map: I suggest all players make copies of the Zen Cradle map & image called zencradle.map and zencradle.tga.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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