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  #31  
Old January 6th, 2005, 09:42 AM
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Default Re: Ulm Beginner Strategy - need help

And that's also the reason I don't play MP.

Also, consider this:
nation with Order 3 and Magic 3 to be able to get lots of mages and research fast, all other scales at varying negative levels to get points.

A pretender with good abilities (eg. a Ghost King: ethereal, good defence) and W1/2, F1+, E3+, Air3+, D3+. It researches Alteration 2/3 and Enchantment 1. It goes to battle, casts Quickness, Fire Shield, Stone/Iron skin, Mirror Image, Mistform and kills all independents. Depending on that nation's mages and gem income, it got a weapon like Ice Sword (def+4) or (Full) Black Plate if it has encumberance of 0.
If it already has high enough protection, it will cast Breath of Winter instead of protection spell. If it goes against archers, it casts Air Shield.

It has att/def 17+ (depends on equipment), hits 50+ (if mage-type) or 150+ (if it is a Son of Niefel or similar titan-sized), prot. 15 to 25, Mirror Image gives more defence and protects from hits, Mistform puts all damage it received to 1 until a hit gets through the spell (rare), units hitting it or near it die to Fire Shield/Breath of Winter.

Here is an example from the 10 Turn Challence:

Quote:
Turin wrote

caelum: (turn11)
pretender: ghostking fire3/air5/water1/earth3/death4
order3/sloth3/cold3/growth3/misfortune2/magic3/dom6/watchtower
Research:55 (conj1/alteration3/const2/enchantment1)
gems: +13 total per turn(no clams yet)
gold:816 income:435 upkeep 122
provinces: 15 most of them searched by high seraphs.

There is also a similar Son of Niefel in that thread. In late game, people summon creatures that have goot stats and hit points and preferably good abilities and equip them with items to give them as much of the rest as possible. Thugs are like SC, but weaker. Imagine 30 hp, 20 prot., life-draining, flying Bane Lord with Quickness. Imagine battling a nation with over 20 of them. And few real SCs.
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  #32  
Old January 6th, 2005, 10:31 AM
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Default Re: Ulm Beginner Strategy - need help

Quote:
deccan said:
Heh heh. Will your Black Lord thug mow down an army of 150+ soldiers single-handedly? I think not. On the other hand, an Ice Devil equipped as PrinzMegaherz says will kill an army composed of however many mortal troops you put into it quite easily. That's SC.
Or an even unequipped VQ

There are some remarkable national troops though that sometimes can kill an SC :
- Good tramplers can sometimes luckily kill a SC which has no etheralness
- Jotunheim troops do serious damage when they hit
- Good blessed troops
- X-bows/Arlabests
- The initial lance attack from HC ( Panther lost a full equipped ID to 20 or 25 HC event attack in our newbie slugfest )
- Small troops that have 20+ damage , i.e. barbarians

I surely forgot some kinds of troops

Stronger summonable troops like Deccans blessed tomb wyrms from newbie slugfest can kill many SCs . Angels or ether warriors are quite nasty against undead/demon Scs or Magic Being SCs .

No SC is completely invulnerable .
Vs. lots of low hp troops he can protect himself quite well via fire shield / BoW / Astral shield etc. ,
Etheral + Luck are good in general vs troops ,
really high protection helps against almost any troops expect Jotunheim troops etc.

BUT if the SC is built especially anti troops then he normally lacks something else very important and is weak vs. Anti-SC-SCs or has rather low MR etc. .

If your troops are "buffed" with extra-strength + ap spells "elite" troops like mechanical men or devils can kill almost any SC .
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  #33  
Old January 7th, 2005, 01:02 PM

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Default Re: Ulm Beginner Strategy - need help

And sleepvines. Don't forget the sleepvines. Damn those sleepvines!

(Lost fully decked out Aella to sleepvine indy; An Ancient Presence, I think).

Paralyse +27 was another good one. Bye bye Allfather.
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  #34  
Old January 7th, 2005, 01:53 PM
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Default Re: Ulm Beginner Strategy - need help

Shambler Chiefs with Black Steel Armor, Piercer and Girdle of Might. Are quite cheap for Ulm. And fun. And if one gets afflicted, or killed, just get the next one and drop the stuff on him ...

And if you have 2 fire gems to spare, and a smith who's bored, add a burning pearl. Makes fire shield quite useless against him.
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  #35  
Old January 7th, 2005, 02:44 PM
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Default Re: Ulm Beginner Strategy - need help

Constant tangle vines (or nets or whatever), undead vs. life drain, ethereal crossbows, black bows of Bothulf...

PvK
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  #36  
Old January 7th, 2005, 03:09 PM
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Default Re: Ulm Beginner Strategy - need help

von_Schmidt --

Yep. The "Ancient Presence" event is nasty even if you win, too, since a rather large portion of the province's population is killed.

Pan CW not only cranks out units with sleep vines, it even gets a darn fine SC chassis (an Ettin Mandragora -- numerous hp, three arm slots, other slots mostly normal except maybe -1 misc?, recuperation!) with something like 2 or 3 sleep vines.
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  #37  
Old January 7th, 2005, 11:25 PM
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Default Re: Ulm Beginner Strategy - need help

Quote:
Taqwus said:
von_Schmidt --

Yep. The "Ancient Presence" event is nasty even if you win, too, since a rather large portion of the province's population is killed.

Pan CW not only cranks out units with sleep vines, it even gets a darn fine SC chassis (an Ettin Mandragora -- numerous hp, three arm slots, other slots mostly normal except maybe -1 misc?, recuperation!) with something like 2 or 3 sleep vines.
Yeah the Ettin mandragora is really gorgeous .

He keeps his sleepvine attacks .
So with quickness that should be 3*3*2 sleep vine attacks / turn and of course up to 3 weapons *2 as well .

Furthermore he is LL , is Sacred and has Recuperation .

So if you plan ahead you can support him with a Dualbless . Then he really kicks *** and is probably even deadlier then an AQ or a Nataraja . The only thing that hurts a bit is that he has only 1 Misc slot like the nataraja .
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