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				March 17th, 2005, 06:25 PM
			
			
			
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 General |  | 
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				 Re: Rebalance Mod game starting, everyone welcome! 
 I can do saturday so long as it's a bit later on in the day (pacific time).  My good friend's birthday is that friday and I am likely to be severely hung over the next morning.
 Sunday works too.
 
 What time actually works for everyone?  I am in the Pacific timezone.
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				March 17th, 2005, 07:36 PM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: Rebalance Mod game starting, everyone welcome! 
 If no one else wants to, I could take Ryleh (but only if non-human pretenders are allowed ;-) heheh), and would also suggest my Spell Nerf Mod (posted on the main boards, updated by me) too. Otherwise I could take Jotun. Or Man. (Oops gone.) I will not be able to devout a lot of time, however, and cant promise a blitz start, and if our baby comes early (due date 2 weeks) I'm out .... so feel free to choose a more reliable candidate.
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				March 17th, 2005, 08:32 PM
			
			
			
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 Corporal |  | 
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				 Re: Rebalance Mod game starting, everyone welcome! 
 I'd like to play rich resources if no one minds terribly...  More money = bigger armies!    |  
	
		
	
	
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				March 17th, 2005, 10:34 PM
			
			
			
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				 Re: Rebalance Mod game starting, everyone welcome! 
 I'd vote for rich resources as well.  I am going to need all the help I can get!   |  
	
		
	
	
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				March 18th, 2005, 06:53 AM
			
			
			
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 Major General |  | 
					Join Date: Nov 2000 Location: 500km from Ulm 
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				 Re: Rebalance Mod game starting, everyone welcome! 
 If you want big armies, you don't need "rich" setting, but decent castles, good scales and:
 More supplies.
 
 Supplies where nerfed compared to DOM1 by
 - province size being only 1/4 in DOM2
 - changed generation by castles (admin instead of supply value)
 
 I test "300% supplies" and found it work rather well even for the AI ...
 
				__________________As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
 ... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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				March 18th, 2005, 11:20 PM
			
			
			
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 Major General |  | 
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				 Re: Rebalance Mod game starting, everyone welcome! 
 Spellmod for the game will be finished in a couple hours.  It essentially does 1x cost for levels 1-4, 2x for level 5, 4x for level 6, 8x for levels 7-9.  There are a few exceptions.  Pretty simple... 
As for richness:  rich is fine with me.
 
3x normal food sounds like a lot, though.  Is 150% OK?  That's a good change... but not a huge change.  I want this to evaluate the mod in normal play, to some extent, even though that's sort of already been violated by the magic nerf   .
 
The final version of the Rebalance mod (7) is posted, and the game-specific level-4-limit mod will be posted before midnight (US Mountain time) tonight.  Loks like everyone who want to play is signed up, so I'll take Jotunheim.  We just need to choose a map now. |  
	
		
	
	
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				March 18th, 2005, 11:31 PM
			
			
			
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 Lieutenant General |  | 
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				 Re: Rebalance Mod game starting, everyone welcome! 
 I suggest Urgaia or The Sundering. |  
	
		
	
	
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				March 19th, 2005, 12:26 AM
			
			
			
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				 Re: Rebalance Mod game starting, everyone welcome! 
 I'd like to play Abysia if nobody has taken it, with C'Tis as a second choice. |  
	
		
	
	
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				March 19th, 2005, 03:36 AM
			
			
			
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 Major General |  | 
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				 Re: Rebalance Mod game starting, everyone welcome! 
 
	Quote: 
	
		| Graeme Dice said: I'd like to play Abysia if nobody has taken it, with C'Tis as a second choice.
 
 |  Ok, you have Abysia.
 
Maps:  How about Middle Earth (119 / 6 water), Parganos (135 / 19 water), or Sea and Sky (169 / 23 water)?  Those give about 9, 10, and 12 provinces per nation, respectively.  Sea and Sky is especially beautiful, as well.
 
The finished mods for the game are at the top; please examine them and say something if you have any complaints!
 
Ironhawk: Can a server be set up Saturday? |  
	
		
	
	
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				March 19th, 2005, 04:43 AM
			
			
			
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 Major General |  | 
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				 Re: Rebalance Mod game starting, everyone welcome! 
 There seems to be a bug (wrong spell name?!) in "Level 4 Limit" .. . Couldn't find it at a glance, tough. (Eyes are still hurting as I spend too much time in front of the computer this week...) 
				__________________As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
 ... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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