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April 1st, 2005, 06:28 PM
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Major
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Join Date: Apr 2004
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
Quote:
narf poit chez BOOM said:
Why? It just reduces my options.
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How so? I think it would increase your options. If you really need a particular tech RIGHT NOW, you could take the loss and get it faster, but always putting 100% into one tech at a time is no longer the only reasonable thing to do in a fiercely competitive game.
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April 1st, 2005, 07:03 PM
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First Lieutenant
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
Just got to look at the new screens. OMG!! They look awe inspiring!
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This is the 21st century, right? Then where the hell is my flying car?
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April 1st, 2005, 05:18 PM
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Major
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
Somehow I missed that. Hmm, I wonder if there will be facilities that reduce the maintenance cost of other facilities?
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April 1st, 2005, 08:35 PM
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Sergeant
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
Decent eye candy, promising screenshots.
Typo: In the ground facility screenshot (lower right, 8th of eight shots) the word "Ordinance" should be "Ordnance" (no "I"), meaning "weaponry". Ordinance (with an "I") is a municipal regulation.
Thoughts: More complex/detailed game means either more micromanagement or more use of AI ministers, which will probably be much less effective than human players. More options makes it harder to program competent AI functions. I hope MM provides players with more "hooks" into the AI, so talented modders can take up the slack.
It may also take more post-release testing and patching to get the game into an "almost right" state comparable to SEIV Gold's v1.91.
On the other hand the designers seem to have planned some nice features for the game; with luck most of them will actually be implemented.
So overall I guess I'm hopeful, but wary. 
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April 1st, 2005, 08:45 PM
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Shrapnel Fanatic
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
Actually, that ship might be a space-borne colony, and as such needs ordinances 
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April 2nd, 2005, 01:01 PM
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First Lieutenant
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
Quote:
Suicide Junkie said:
Actually, that ship might be a space-borne colony, and as such needs ordinances
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"Endless" ordinances? 
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Fear the squirrel.
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April 2nd, 2005, 04:12 PM
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Shrapnel Fanatic
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
You know how bureaucracy is... 
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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Sig updated to remove non-working links.
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April 2nd, 2005, 05:03 PM
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General
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
i think that having graphics is selling out. I was really hoping that sev was going to be a pure command line type of game. Maybe different colour on the fonts but thats it
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April 1st, 2005, 09:14 PM
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Lieutenant Colonel
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
Quote:
Hunpecked said:
Typo: In the ground facility screenshot (lower right, 8th of eight shots) the word "Ordinance" should be "Ordnance" (no "I"), meaning "weaponry". Ordinance (with an "I") is a municipal regulation.
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It isn't even in beta yet, give Aaron time! 
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April 1st, 2005, 09:51 PM
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Shrapnel Fanatic
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
Don't hold your breath on ordnance... Aaron armed ships with proclamations and laws in SF too...
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