|
|
|
 |
|

May 24th, 2005, 02:57 PM
|
Private
|
|
Join Date: May 2005
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What Is The Status Of The Star Wars Mod?
Ahoy, I’m still quite new to SE4 and still learning the game mechanics. I’ve wondered too why this pretty game still has no decent SW mod available.
Next the hero-facilities, there could be maybe a more flexible method for implementing heroes of the saga to the game:
Create special hero-starships with unique unaffordable hero-components and let the player start every game with them.
Compared to hero-facilities, players could decide in which sector/system they are going to park their heroes with different abilities like economic and tactical bonuses which affect one sector, the whole system, or the entire empire.
To prevent hero-ships attacked by ordinary forces you could give them the same cloaking ability like the civilian starships of the Pirates&Nomad and Adamant mod which would be only detectable by other hero-ships’ scanners.
To make things more interesting, hero-ships could be captured by the enemy to force them providing their bonuses to the enemy side.
Here are some examples of hero-ships:
Rebels
- Mon Mothma and Admiral Ackbar flying on the Mon Calamari star cruiser Home One presenting the mobile Rebel headquarters which provides bonuses in all categories (happiness, production, ship/fleet training, etc.) in the sector/system
- Luke (with R2) on his X-Wing with superior combat ability and combat modifier bonus for the entire system.
- Han, Leia, Chewie and 3P0 on the Millenium Falcon with diplomatic (happiness) bonus for the current sector/system
- Lando Calrissian on his Lucky Lady space-yacht with superior economic bonuses for the sector/system
- General Madine on a Nebulon-B frigate providing intelligence points per turn, superior ship boarding, scanner, and mine-laying/-sweeping capability - acting as the Rebel hero-ship hunter
Imperials
- Emperor Palpatine on his Imperial shuttle providing bonuses in all categories to the sector/system
- Darth Vader with Admiral Piett and General Viers on the slow-moving SDD Executor with bonuses to combat and economy but moral penalty by oppressive force in the sector/system
- Boba Fett on his Slave I with superior combat power inclusive ship boarding, long-range scanning, and intelligence points generating - acting as the Imperial hero-ship hunter
|

May 24th, 2005, 03:09 PM
|
 |
Major General
|
|
Join Date: Jan 2005
Location: In your mind.
Posts: 2,241
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What Is The Status Of The Star Wars Mod?
That would be a good idea, however there is no way that you can mod SEIV to start with ships. It's impossible in SEIV, but perhaps it'll be a possibility in SEV or SEVI.
Plus, adding to what you're proposing, heroes should be able to move about. General Veers fought planetside with his AT-ATs, Luke isn't always in the X-Wing, Solo and Chewie aren't always in the Falcon and so forth.
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
|

May 24th, 2005, 03:30 PM
|
 |
First Lieutenant
|
|
Join Date: Feb 2004
Location: The Netherlands
Posts: 739
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What Is The Status Of The Star Wars Mod?
Hi to all ,
Am home now , for good. Was released today from pris......Care Centre  and only need day time care for the next couple of months (walking is still a bit painfull)
I wanted to wait with my return on the SEIV form and comunity but when I saw the post from Outcast I had to respond ...........
Because Outcast , the most you described above, is already done and ready for play in my : ' Star Wars : Rebellion Mod '
All the Heros have bonuses regarding to the character or role, (example : Leia has some good Intell bonus due to her diplomatic knowledge and experience / Chewie has some extro repair abilities..... etc etc)
And indeed I also added the special ship tech's.
(Falcon with torpedo mount and smuggling bay , and Vaders Tie-fighter and offcourse Slave - I etc etc)
So please give me a few more days (really need an canon star wars map) and I will put it on the web.
Inti,
|

May 24th, 2005, 04:10 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: What Is The Status Of The Star Wars Mod?
Quote:
Strategia_In_Ultima said:
That would be a good idea, however there is no way that you can mod SEIV to start with ships.
|
Scenarios.
You can't start with ships on a standard new game, but a scenario will let you start with anything legal, and if you jump through some hoops, even start with things that cannot be built.
__________________
Things you want:
|

May 30th, 2005, 07:48 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: What Is The Status Of The Star Wars Mod?
I forgot to ask, Intimdator did you want the models for the Imperial ships? I have only made about nine ships thus far, no fighters or other. I have not done much with the Rebel ships yet, other than the one posted.
If you could kind of, as time permits, give me a list of ships that you would like made, I will try my best to do so. Otherwise I will work on the set as I get time and the occational inspiration. Not much you can do with wedged shaped ships.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

May 30th, 2005, 02:21 PM
|
 |
First Lieutenant
|
|
Join Date: Feb 2004
Location: The Netherlands
Posts: 739
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: What Is The Status Of The Star Wars Mod?
Yes, I can use your ships. Let's meet at MSN soon, so we can discus it. (and I can give you the beta-mod)
Inti,
|

May 30th, 2005, 04:45 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: What Is The Status Of The Star Wars Mod?
OK, sounds good.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

May 31st, 2005, 03:55 AM
|
 |
Captain
|
|
Join Date: Apr 2004
Location: Texas
Posts: 962
Thanks: 0
Thanked 3 Times in 3 Posts
|
|
Re: What Is The Status Of The Star Wars Mod?
If you need ship models for Star Wars I might be able to scare up a few...Also I assume you have resource materials or a website that has tech, ship, weapon, etc info?
Kana
|

May 31st, 2005, 04:34 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: What Is The Status Of The Star Wars Mod?
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

June 1st, 2005, 01:20 AM
|
Sergeant
|
|
Join Date: Dec 2002
Location: Denver, CO USA
Posts: 329
Thanks: 0
Thanked 2 Times in 1 Post
|
|
Re: What Is The Status Of The Star Wars Mod?
These ships are beautiful, Atrocities. If you make rebels, republic, trade fed, whatever, you can be assured I will download it. Heck, so will just about everybody else. 
__________________
"Murder!? Who said anything about murder!? God save the Queen!"
ISA Command
A- Se GdY $- Fr! C- Css Sf+++ Ai Au M++ Mp* S++ Ss+++ RV Pw Fq Nd Rp+ MM+ G Bb L- Tcp+
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|