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  #31  
Old July 18th, 2005, 12:48 PM
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Default Re: TCP/IP Open to All [2/10 Slots]

Not everything is about you, Cainehill.
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  #32  
Old July 18th, 2005, 03:14 PM
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Default Re: TCP/IP Open to All [2/10 Slots]

This time I agree with Cainehill.
Usually the rules are discussed and set before pretender are sent.
Once the pretenders are sent rules shouldn't change.
It isn't fair towards all the players that invested time in researching for an optimal pretender.

I also disagree on two of the three "improvements" as probably most (if not all) pretenders are passwd protected and surely people thought about their setup PRIOR to sending the pretender.
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  #33  
Old July 18th, 2005, 04:04 PM
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Default Re: TCP/IP Open to All [2/10 Slots]

It's your choice the send a pretender whenever you would like, but we've been discussing what mods to use if any and there were many requests for Zen's mods through e-mails and even discussion on this thread. Even Cainehill wanted Spells mod. The only mistake you could accuse me of was listening.
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  #34  
Old July 18th, 2005, 06:56 PM

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Default Re: TCP/IP Open to All [2/10 Slots]

Arholly, I sent in my pretender. I'll send it again when I get home.
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  #35  
Old July 18th, 2005, 06:57 PM

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Default Re: TCP/IP Open to All [2/10 Slots]

Opps, never mind. Saw the change, will resend it tonight.
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  #36  
Old July 18th, 2005, 07:06 PM
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Default Re: TCP/IP Open to All [2/10 Slots]

Argitoth said:
EVERYONE READ THE FIRST POST

Just posting this from the second page so everyone sees it on the third.
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  #37  
Old July 18th, 2005, 10:21 PM

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Default Re: TCP/IP Open to All [2/10 Slots]

<sheepish> Yeah, I found that AFTER I posted. New pretender sent with pw and mods.

Arholly
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  #38  
Old July 19th, 2005, 12:47 AM
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Default Re: TCP/IP Open to All [2/10 Slots]


Welp - 14 hours working today, this week at least is going to stay like this, so I don't have time to test out new pretender setups.

So - my slot is now open, because I'm dropping out.
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  #39  
Old July 19th, 2005, 04:27 AM
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Default Word of Undead - Looking for players [7/10]

I'm a bit worried about Archaeolept. He has only one reply for this thread and has never sent his pretender. I am removing him from the list until he makes an appearance. That will leave only 7 of us. I will not start without at least 8. Word of Undead is open for players again. You will be required to revisit this thread throughout the progress of the game.
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  #40  
Old July 19th, 2005, 04:53 AM

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Default Re: Word of Undead - Looking for players [7/10]

Against my better judgement, but... I'll fill caine's spot if we use the Moderation mod.

EDIT: I have choosen Ulm.
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